// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_SPACES_H_ #define V8_SPACES_H_ #include "list-inl.h" #include "log.h" namespace v8 { namespace internal { // ----------------------------------------------------------------------------- // Heap structures: // // A JS heap consists of a young generation, an old generation, and a large // object space. The young generation is divided into two semispaces. A // scavenger implements Cheney's copying algorithm. The old generation is // separated into a map space and an old object space. The map space contains // all (and only) map objects, the rest of old objects go into the old space. // The old generation is collected by a mark-sweep-compact collector. // // The semispaces of the young generation are contiguous. The old and map // spaces consists of a list of pages. A page has a page header, a remembered // set area, and an object area. A page size is deliberately chosen as 8K // bytes. The first word of a page is an opaque page header that has the // address of the next page and its ownership information. The second word may // have the allocation top address of this page. The next 248 bytes are // remembered sets. Heap objects are aligned to the pointer size (4 bytes). A // remembered set bit corresponds to a pointer in the object area. // // There is a separate large object space for objects larger than // Page::kMaxHeapObjectSize, so that they do not have to move during // collection. The large object space is paged and uses the same remembered // set implementation. Pages in large object space may be larger than 8K. // // NOTE: The mark-compact collector rebuilds the remembered set after a // collection. It reuses first a few words of the remembered set for // bookkeeping relocation information. // Some assertion macros used in the debugging mode. #define ASSERT_PAGE_ALIGNED(address) \ ASSERT((OffsetFrom(address) & Page::kPageAlignmentMask) == 0) #define ASSERT_OBJECT_ALIGNED(address) \ ASSERT((OffsetFrom(address) & kObjectAlignmentMask) == 0) #define ASSERT_OBJECT_SIZE(size) \ ASSERT((0 < size) && (size <= Page::kMaxHeapObjectSize)) #define ASSERT_PAGE_OFFSET(offset) \ ASSERT((Page::kObjectStartOffset <= offset) \ && (offset <= Page::kPageSize)) #define ASSERT_MAP_PAGE_INDEX(index) \ ASSERT((0 <= index) && (index <= MapSpace::kMaxMapPageIndex)) class PagedSpace; class MemoryAllocator; class AllocationInfo; // ----------------------------------------------------------------------------- // A page normally has 8K bytes. Large object pages may be larger. A page // address is always aligned to the 8K page size. A page is divided into // three areas: the first two words are used for bookkeeping, the next 248 // bytes are used as remembered set, and the rest of the page is the object // area. // // Pointers are aligned to the pointer size (4), only 1 bit is needed // for a pointer in the remembered set. Given an address, its remembered set // bit position (offset from the start of the page) is calculated by dividing // its page offset by 32. Therefore, the object area in a page starts at the // 256th byte (8K/32). Bytes 0 to 255 do not need the remembered set, so that // the first two words (64 bits) in a page can be used for other purposes. // // On the 64-bit platform, we add an offset to the start of the remembered set, // and pointers are aligned to 8-byte pointer size. This means that we need // only 128 bytes for the RSet, and only get two bytes free in the RSet's RSet. // For this reason we add an offset to get room for the Page data at the start. // // The mark-compact collector transforms a map pointer into a page index and a // page offset. The map space can have up to 1024 pages, and 8M bytes (1024 * // 8K) in total. Because a map pointer is aligned to the pointer size (4 // bytes), 11 bits are enough to encode the page offset. 21 bits (10 for the // page index + 11 for the offset in the page) are required to encode a map // pointer. // // The only way to get a page pointer is by calling factory methods: // Page* p = Page::FromAddress(addr); or // Page* p = Page::FromAllocationTop(top); class Page { public: // Returns the page containing a given address. The address ranges // from [page_addr .. page_addr + kPageSize[ // // Note that this function only works for addresses in normal paged // spaces and addresses in the first 8K of large object pages (i.e., // the start of large objects but not necessarily derived pointers // within them). INLINE(static Page* FromAddress(Address a)) { return reinterpret_cast(OffsetFrom(a) & ~kPageAlignmentMask); } // Returns the page containing an allocation top. Because an allocation // top address can be the upper bound of the page, we need to subtract // it with kPointerSize first. The address ranges from // [page_addr + kObjectStartOffset .. page_addr + kPageSize]. INLINE(static Page* FromAllocationTop(Address top)) { Page* p = FromAddress(top - kPointerSize); ASSERT_PAGE_OFFSET(p->Offset(top)); return p; } // Returns the start address of this page. Address address() { return reinterpret_cast
(this); } // Checks whether this is a valid page address. bool is_valid() { return address() != NULL; } // Returns the next page of this page. inline Page* next_page(); // Return the end of allocation in this page. Undefined for unused pages. inline Address AllocationTop(); // Returns the start address of the object area in this page. Address ObjectAreaStart() { return address() + kObjectStartOffset; } // Returns the end address (exclusive) of the object area in this page. Address ObjectAreaEnd() { return address() + Page::kPageSize; } // Returns the start address of the remembered set area. Address RSetStart() { return address() + kRSetStartOffset; } // Returns the end address of the remembered set area (exclusive). Address RSetEnd() { return address() + kRSetEndOffset; } // Checks whether an address is page aligned. static bool IsAlignedToPageSize(Address a) { return 0 == (OffsetFrom(a) & kPageAlignmentMask); } // True if this page is a large object page. bool IsLargeObjectPage() { return (is_normal_page & 0x1) == 0; } // Returns the offset of a given address to this page. INLINE(int Offset(Address a)) { int offset = a - address(); ASSERT_PAGE_OFFSET(offset); return offset; } // Returns the address for a given offset to the this page. Address OffsetToAddress(int offset) { ASSERT_PAGE_OFFSET(offset); return address() + offset; } // --------------------------------------------------------------------- // Remembered set support // Clears remembered set in this page. inline void ClearRSet(); // Return the address of the remembered set word corresponding to an // object address/offset pair, and the bit encoded as a single-bit // mask in the output parameter 'bitmask'. INLINE(static Address ComputeRSetBitPosition(Address address, int offset, uint32_t* bitmask)); // Sets the corresponding remembered set bit for a given address. INLINE(static void SetRSet(Address address, int offset)); // Clears the corresponding remembered set bit for a given address. static inline void UnsetRSet(Address address, int offset); // Checks whether the remembered set bit for a given address is set. static inline bool IsRSetSet(Address address, int offset); #ifdef DEBUG // Use a state to mark whether remembered set space can be used for other // purposes. enum RSetState { IN_USE, NOT_IN_USE }; static bool is_rset_in_use() { return rset_state_ == IN_USE; } static void set_rset_state(RSetState state) { rset_state_ = state; } #endif // 8K bytes per page. static const int kPageSizeBits = 13; // Page size in bytes. This must be a multiple of the OS page size. static const int kPageSize = 1 << kPageSizeBits; // Page size mask. static const intptr_t kPageAlignmentMask = (1 << kPageSizeBits) - 1; // The offset of the remembered set in a page, in addition to the empty bytes // formed as the remembered bits of the remembered set itself. #ifdef V8_TARGET_ARCH_X64 static const int kRSetOffset = 4 * kPointerSize; // Room for four pointers. #else static const int kRSetOffset = 0; #endif // The end offset of the remembered set in a page // (heaps are aligned to pointer size). static const int kRSetEndOffset = kRSetOffset + kPageSize / kBitsPerPointer; // The start offset of the object area in a page. // This needs to be at least (bits per uint32_t) * kBitsPerPointer, // to align start of rset to a uint32_t address. static const int kObjectStartOffset = 256; // The start offset of the used part of the remembered set in a page. static const int kRSetStartOffset = kRSetOffset + kObjectStartOffset / kBitsPerPointer; // Object area size in bytes. static const int kObjectAreaSize = kPageSize - kObjectStartOffset; // Maximum object size that fits in a page. static const int kMaxHeapObjectSize = kObjectAreaSize; //--------------------------------------------------------------------------- // Page header description. // // If a page is not in the large object space, the first word, // opaque_header, encodes the next page address (aligned to kPageSize 8K) // and the chunk number (0 ~ 8K-1). Only MemoryAllocator should use // opaque_header. The value range of the opaque_header is [0..kPageSize[, // or [next_page_start, next_page_end[. It cannot point to a valid address // in the current page. If a page is in the large object space, the first // word *may* (if the page start and large object chunk start are the // same) contain the address of the next large object chunk. intptr_t opaque_header; // If the page is not in the large object space, the low-order bit of the // second word is set. If the page is in the large object space, the // second word *may* (if the page start and large object chunk start are // the same) contain the large object chunk size. In either case, the // low-order bit for large object pages will be cleared. int is_normal_page; // The following fields may overlap with remembered set, they can only // be used in the mark-compact collector when remembered set is not // used. // The index of the page in its owner space. int mc_page_index; // The allocation pointer after relocating objects to this page. Address mc_relocation_top; // The forwarding address of the first live object in this page. Address mc_first_forwarded; #ifdef DEBUG private: static RSetState rset_state_; // state of the remembered set #endif }; // ---------------------------------------------------------------------------- // Space is the abstract superclass for all allocation spaces. class Space : public Malloced { public: Space(AllocationSpace id, Executability executable) : id_(id), executable_(executable) {} virtual ~Space() {} // Does the space need executable memory? Executability executable() { return executable_; } // Identity used in error reporting. AllocationSpace identity() { return id_; } virtual int Size() = 0; #ifdef DEBUG virtual void Print() = 0; #endif private: AllocationSpace id_; Executability executable_; }; // ---------------------------------------------------------------------------- // All heap objects containing executable code (code objects) must be allocated // from a 2 GB range of memory, so that they can call each other using 32-bit // displacements. This happens automatically on 32-bit platforms, where 32-bit // displacements cover the entire 4GB virtual address space. On 64-bit // platforms, we support this using the CodeRange object, which reserves and // manages a range of virtual memory. class CodeRange : public AllStatic { public: // Reserves a range of virtual memory, but does not commit any of it. // Can only be called once, at heap initialization time. // Returns false on failure. static bool Setup(const size_t requested_size); // Frees the range of virtual memory, and frees the data structures used to // manage it. static void TearDown(); static bool exists() { return code_range_ != NULL; } static bool contains(Address address) { if (code_range_ == NULL) return false; Address start = static_cast
(code_range_->address()); return start <= address && address < start + code_range_->size(); } // Allocates a chunk of memory from the large-object portion of // the code range. On platforms with no separate code range, should // not be called. static void* AllocateRawMemory(const size_t requested, size_t* allocated); static void FreeRawMemory(void* buf, size_t length); private: // The reserved range of virtual memory that all code objects are put in. static VirtualMemory* code_range_; // Plain old data class, just a struct plus a constructor. class FreeBlock { public: FreeBlock(Address start_arg, size_t size_arg) : start(start_arg), size(size_arg) {} FreeBlock(void* start_arg, size_t size_arg) : start(static_cast
(start_arg)), size(size_arg) {} Address start; size_t size; }; // Freed blocks of memory are added to the free list. When the allocation // list is exhausted, the free list is sorted and merged to make the new // allocation list. static List free_list_; // Memory is allocated from the free blocks on the allocation list. // The block at current_allocation_block_index_ is the current block. static List allocation_list_; static int current_allocation_block_index_; // Finds a block on the allocation list that contains at least the // requested amount of memory. If none is found, sorts and merges // the existing free memory blocks, and searches again. // If none can be found, terminates V8 with FatalProcessOutOfMemory. static void GetNextAllocationBlock(size_t requested); // Compares the start addresses of two free blocks. static int CompareFreeBlockAddress(const FreeBlock* left, const FreeBlock* right); }; // ---------------------------------------------------------------------------- // A space acquires chunks of memory from the operating system. The memory // allocator manages chunks for the paged heap spaces (old space and map // space). A paged chunk consists of pages. Pages in a chunk have contiguous // addresses and are linked as a list. // // The allocator keeps an initial chunk which is used for the new space. The // leftover regions of the initial chunk are used for the initial chunks of // old space and map space if they are big enough to hold at least one page. // The allocator assumes that there is one old space and one map space, each // expands the space by allocating kPagesPerChunk pages except the last // expansion (before running out of space). The first chunk may contain fewer // than kPagesPerChunk pages as well. // // The memory allocator also allocates chunks for the large object space, but // they are managed by the space itself. The new space does not expand. class MemoryAllocator : public AllStatic { public: // Initializes its internal bookkeeping structures. // Max capacity of the total space. static bool Setup(int max_capacity); // Deletes valid chunks. static void TearDown(); // Reserves an initial address range of virtual memory to be split between // the two new space semispaces, the old space, and the map space. The // memory is not yet committed or assigned to spaces and split into pages. // The initial chunk is unmapped when the memory allocator is torn down. // This function should only be called when there is not already a reserved // initial chunk (initial_chunk_ should be NULL). It returns the start // address of the initial chunk if successful, with the side effect of // setting the initial chunk, or else NULL if unsuccessful and leaves the // initial chunk NULL. static void* ReserveInitialChunk(const size_t requested); // Commits pages from an as-yet-unmanaged block of virtual memory into a // paged space. The block should be part of the initial chunk reserved via // a call to ReserveInitialChunk. The number of pages is always returned in // the output parameter num_pages. This function assumes that the start // address is non-null and that it is big enough to hold at least one // page-aligned page. The call always succeeds, and num_pages is always // greater than zero. static Page* CommitPages(Address start, size_t size, PagedSpace* owner, int* num_pages); // Commit a contiguous block of memory from the initial chunk. Assumes that // the address is not NULL, the size is greater than zero, and that the // block is contained in the initial chunk. Returns true if it succeeded // and false otherwise. static bool CommitBlock(Address start, size_t size, Executability executable); // Uncommit a contiguous block of memory [start..(start+size)[. // start is not NULL, the size is greater than zero, and the // block is contained in the initial chunk. Returns true if it succeeded // and false otherwise. static bool UncommitBlock(Address start, size_t size); // Attempts to allocate the requested (non-zero) number of pages from the // OS. Fewer pages might be allocated than requested. If it fails to // allocate memory for the OS or cannot allocate a single page, this // function returns an invalid page pointer (NULL). The caller must check // whether the returned page is valid (by calling Page::is_valid()). It is // guaranteed that allocated pages have contiguous addresses. The actual // number of allocated pages is returned in the output parameter // allocated_pages. If the PagedSpace owner is executable and there is // a code range, the pages are allocated from the code range. static Page* AllocatePages(int requested_pages, int* allocated_pages, PagedSpace* owner); // Frees pages from a given page and after. If 'p' is the first page // of a chunk, pages from 'p' are freed and this function returns an // invalid page pointer. Otherwise, the function searches a page // after 'p' that is the first page of a chunk. Pages after the // found page are freed and the function returns 'p'. static Page* FreePages(Page* p); // Allocates and frees raw memory of certain size. // These are just thin wrappers around OS::Allocate and OS::Free, // but keep track of allocated bytes as part of heap. // If the flag is EXECUTABLE and a code range exists, the requested // memory is allocated from the code range. If a code range exists // and the freed memory is in it, the code range manages the freed memory. static void* AllocateRawMemory(const size_t requested, size_t* allocated, Executability executable); static void FreeRawMemory(void* buf, size_t length); // Returns the maximum available bytes of heaps. static int Available() { return capacity_ < size_ ? 0 : capacity_ - size_; } // Returns allocated spaces in bytes. static int Size() { return size_; } // Returns maximum available bytes that the old space can have. static int MaxAvailable() { return (Available() / Page::kPageSize) * Page::kObjectAreaSize; } // Links two pages. static inline void SetNextPage(Page* prev, Page* next); // Returns the next page of a given page. static inline Page* GetNextPage(Page* p); // Checks whether a page belongs to a space. static inline bool IsPageInSpace(Page* p, PagedSpace* space); // Returns the space that owns the given page. static inline PagedSpace* PageOwner(Page* page); // Finds the first/last page in the same chunk as a given page. static Page* FindFirstPageInSameChunk(Page* p); static Page* FindLastPageInSameChunk(Page* p); #ifdef ENABLE_HEAP_PROTECTION // Protect/unprotect a block of memory by marking it read-only/writable. static inline void Protect(Address start, size_t size); static inline void Unprotect(Address start, size_t size, Executability executable); // Protect/unprotect a chunk given a page in the chunk. static inline void ProtectChunkFromPage(Page* page); static inline void UnprotectChunkFromPage(Page* page); #endif #ifdef DEBUG // Reports statistic info of the space. static void ReportStatistics(); #endif // Due to encoding limitation, we can only have 8K chunks. static const int kMaxNofChunks = 1 << Page::kPageSizeBits; // If a chunk has at least 16 pages, the maximum heap size is about // 8K * 8K * 16 = 1G bytes. #ifdef V8_TARGET_ARCH_X64 static const int kPagesPerChunk = 32; #else static const int kPagesPerChunk = 16; #endif static const int kChunkSize = kPagesPerChunk * Page::kPageSize; private: // Maximum space size in bytes. static int capacity_; // Allocated space size in bytes. static int size_; // The initial chunk of virtual memory. static VirtualMemory* initial_chunk_; // Allocated chunk info: chunk start address, chunk size, and owning space. class ChunkInfo BASE_EMBEDDED { public: ChunkInfo() : address_(NULL), size_(0), owner_(NULL) {} void init(Address a, size_t s, PagedSpace* o) { address_ = a; size_ = s; owner_ = o; } Address address() { return address_; } size_t size() { return size_; } PagedSpace* owner() { return owner_; } private: Address address_; size_t size_; PagedSpace* owner_; }; // Chunks_, free_chunk_ids_ and top_ act as a stack of free chunk ids. static List chunks_; static List free_chunk_ids_; static int max_nof_chunks_; static int top_; // Push/pop a free chunk id onto/from the stack. static void Push(int free_chunk_id); static int Pop(); static bool OutOfChunkIds() { return top_ == 0; } // Frees a chunk. static void DeleteChunk(int chunk_id); // Basic check whether a chunk id is in the valid range. static inline bool IsValidChunkId(int chunk_id); // Checks whether a chunk id identifies an allocated chunk. static inline bool IsValidChunk(int chunk_id); // Returns the chunk id that a page belongs to. static inline int GetChunkId(Page* p); // True if the address lies in the initial chunk. static inline bool InInitialChunk(Address address); // Initializes pages in a chunk. Returns the first page address. // This function and GetChunkId() are provided for the mark-compact // collector to rebuild page headers in the from space, which is // used as a marking stack and its page headers are destroyed. static Page* InitializePagesInChunk(int chunk_id, int pages_in_chunk, PagedSpace* owner); }; // ----------------------------------------------------------------------------- // Interface for heap object iterator to be implemented by all object space // object iterators. // // NOTE: The space specific object iterators also implements the own has_next() // and next() methods which are used to avoid using virtual functions // iterating a specific space. class ObjectIterator : public Malloced { public: virtual ~ObjectIterator() { } virtual bool has_next_object() = 0; virtual HeapObject* next_object() = 0; }; // ----------------------------------------------------------------------------- // Heap object iterator in new/old/map spaces. // // A HeapObjectIterator iterates objects from a given address to the // top of a space. The given address must be below the current // allocation pointer (space top). There are some caveats. // // (1) If the space top changes upward during iteration (because of // allocating new objects), the iterator does not iterate objects // above the original space top. The caller must create a new // iterator starting from the old top in order to visit these new // objects. // // (2) If new objects are allocated below the original allocation top // (e.g., free-list allocation in paged spaces), the new objects // may or may not be iterated depending on their position with // respect to the current point of iteration. // // (3) The space top should not change downward during iteration, // otherwise the iterator will return not-necessarily-valid // objects. class HeapObjectIterator: public ObjectIterator { public: // Creates a new object iterator in a given space. If a start // address is not given, the iterator starts from the space bottom. // If the size function is not given, the iterator calls the default // Object::Size(). explicit HeapObjectIterator(PagedSpace* space); HeapObjectIterator(PagedSpace* space, HeapObjectCallback size_func); HeapObjectIterator(PagedSpace* space, Address start); HeapObjectIterator(PagedSpace* space, Address start, HeapObjectCallback size_func); inline bool has_next(); inline HeapObject* next(); // implementation of ObjectIterator. virtual bool has_next_object() { return has_next(); } virtual HeapObject* next_object() { return next(); } private: Address cur_addr_; // current iteration point Address end_addr_; // end iteration point Address cur_limit_; // current page limit HeapObjectCallback size_func_; // size function Page* end_page_; // caches the page of the end address // Slow path of has_next, checks whether there are more objects in // the next page. bool HasNextInNextPage(); // Initializes fields. void Initialize(Address start, Address end, HeapObjectCallback size_func); #ifdef DEBUG // Verifies whether fields have valid values. void Verify(); #endif }; // ----------------------------------------------------------------------------- // A PageIterator iterates the pages in a paged space. // // The PageIterator class provides three modes for iterating pages in a space: // PAGES_IN_USE iterates pages containing allocated objects. // PAGES_USED_BY_MC iterates pages that hold relocated objects during a // mark-compact collection. // ALL_PAGES iterates all pages in the space. // // There are some caveats. // // (1) If the space expands during iteration, new pages will not be // returned by the iterator in any mode. // // (2) If new objects are allocated during iteration, they will appear // in pages returned by the iterator. Allocation may cause the // allocation pointer or MC allocation pointer in the last page to // change between constructing the iterator and iterating the last // page. // // (3) The space should not shrink during iteration, otherwise the // iterator will return deallocated pages. class PageIterator BASE_EMBEDDED { public: enum Mode { PAGES_IN_USE, PAGES_USED_BY_MC, ALL_PAGES }; PageIterator(PagedSpace* space, Mode mode); inline bool has_next(); inline Page* next(); private: PagedSpace* space_; Page* prev_page_; // Previous page returned. Page* stop_page_; // Page to stop at (last page returned by the iterator). }; // ----------------------------------------------------------------------------- // A space has a list of pages. The next page can be accessed via // Page::next_page() call. The next page of the last page is an // invalid page pointer. A space can expand and shrink dynamically. // An abstraction of allocation and relocation pointers in a page-structured // space. class AllocationInfo { public: Address top; // current allocation top Address limit; // current allocation limit #ifdef DEBUG bool VerifyPagedAllocation() { return (Page::FromAllocationTop(top) == Page::FromAllocationTop(limit)) && (top <= limit); } #endif }; // An abstraction of the accounting statistics of a page-structured space. // The 'capacity' of a space is the number of object-area bytes (ie, not // including page bookkeeping structures) currently in the space. The 'size' // of a space is the number of allocated bytes, the 'waste' in the space is // the number of bytes that are not allocated and not available to // allocation without reorganizing the space via a GC (eg, small blocks due // to internal fragmentation, top of page areas in map space), and the bytes // 'available' is the number of unallocated bytes that are not waste. The // capacity is the sum of size, waste, and available. // // The stats are only set by functions that ensure they stay balanced. These // functions increase or decrease one of the non-capacity stats in // conjunction with capacity, or else they always balance increases and // decreases to the non-capacity stats. class AllocationStats BASE_EMBEDDED { public: AllocationStats() { Clear(); } // Zero out all the allocation statistics (ie, no capacity). void Clear() { capacity_ = 0; available_ = 0; size_ = 0; waste_ = 0; } // Reset the allocation statistics (ie, available = capacity with no // wasted or allocated bytes). void Reset() { available_ = capacity_; size_ = 0; waste_ = 0; } // Accessors for the allocation statistics. int Capacity() { return capacity_; } int Available() { return available_; } int Size() { return size_; } int Waste() { return waste_; } // Grow the space by adding available bytes. void ExpandSpace(int size_in_bytes) { capacity_ += size_in_bytes; available_ += size_in_bytes; } // Shrink the space by removing available bytes. void ShrinkSpace(int size_in_bytes) { capacity_ -= size_in_bytes; available_ -= size_in_bytes; } // Allocate from available bytes (available -> size). void AllocateBytes(int size_in_bytes) { available_ -= size_in_bytes; size_ += size_in_bytes; } // Free allocated bytes, making them available (size -> available). void DeallocateBytes(int size_in_bytes) { size_ -= size_in_bytes; available_ += size_in_bytes; } // Waste free bytes (available -> waste). void WasteBytes(int size_in_bytes) { available_ -= size_in_bytes; waste_ += size_in_bytes; } // Consider the wasted bytes to be allocated, as they contain filler // objects (waste -> size). void FillWastedBytes(int size_in_bytes) { waste_ -= size_in_bytes; size_ += size_in_bytes; } private: int capacity_; int available_; int size_; int waste_; }; class PagedSpace : public Space { public: // Creates a space with a maximum capacity, and an id. PagedSpace(int max_capacity, AllocationSpace id, Executability executable); virtual ~PagedSpace() {} // Set up the space using the given address range of virtual memory (from // the memory allocator's initial chunk) if possible. If the block of // addresses is not big enough to contain a single page-aligned page, a // fresh chunk will be allocated. bool Setup(Address start, size_t size); // Returns true if the space has been successfully set up and not // subsequently torn down. bool HasBeenSetup(); // Cleans up the space, frees all pages in this space except those belonging // to the initial chunk, uncommits addresses in the initial chunk. void TearDown(); // Checks whether an object/address is in this space. inline bool Contains(Address a); bool Contains(HeapObject* o) { return Contains(o->address()); } // Given an address occupied by a live object, return that object if it is // in this space, or Failure::Exception() if it is not. The implementation // iterates over objects in the page containing the address, the cost is // linear in the number of objects in the page. It may be slow. Object* FindObject(Address addr); // Checks whether page is currently in use by this space. bool IsUsed(Page* page); // Clears remembered sets of pages in this space. void ClearRSet(); // Prepares for a mark-compact GC. virtual void PrepareForMarkCompact(bool will_compact) = 0; virtual Address PageAllocationTop(Page* page) = 0; // Current capacity without growing (Size() + Available() + Waste()). int Capacity() { return accounting_stats_.Capacity(); } // Available bytes without growing. int Available() { return accounting_stats_.Available(); } // Allocated bytes in this space. virtual int Size() { return accounting_stats_.Size(); } // Wasted bytes due to fragmentation and not recoverable until the // next GC of this space. int Waste() { return accounting_stats_.Waste(); } // Returns the address of the first object in this space. Address bottom() { return first_page_->ObjectAreaStart(); } // Returns the allocation pointer in this space. Address top() { return allocation_info_.top; } // Allocate the requested number of bytes in the space if possible, return a // failure object if not. inline Object* AllocateRaw(int size_in_bytes); // Allocate the requested number of bytes for relocation during mark-compact // collection. inline Object* MCAllocateRaw(int size_in_bytes); // --------------------------------------------------------------------------- // Mark-compact collection support functions // Set the relocation point to the beginning of the space. void MCResetRelocationInfo(); // Writes relocation info to the top page. void MCWriteRelocationInfoToPage() { TopPageOf(mc_forwarding_info_)->mc_relocation_top = mc_forwarding_info_.top; } // Computes the offset of a given address in this space to the beginning // of the space. int MCSpaceOffsetForAddress(Address addr); // Updates the allocation pointer to the relocation top after a mark-compact // collection. virtual void MCCommitRelocationInfo() = 0; // Releases half of unused pages. void Shrink(); // Ensures that the capacity is at least 'capacity'. Returns false on failure. bool EnsureCapacity(int capacity); #ifdef ENABLE_HEAP_PROTECTION // Protect/unprotect the space by marking it read-only/writable. void Protect(); void Unprotect(); #endif #ifdef DEBUG // Print meta info and objects in this space. virtual void Print(); // Verify integrity of this space. virtual void Verify(ObjectVisitor* visitor); // Overridden by subclasses to verify space-specific object // properties (e.g., only maps or free-list nodes are in map space). virtual void VerifyObject(HeapObject* obj) {} // Report code object related statistics void CollectCodeStatistics(); static void ReportCodeStatistics(); static void ResetCodeStatistics(); #endif protected: // Maximum capacity of this space. int max_capacity_; // Accounting information for this space. AllocationStats accounting_stats_; // The first page in this space. Page* first_page_; // The last page in this space. Initially set in Setup, updated in // Expand and Shrink. Page* last_page_; // Normal allocation information. AllocationInfo allocation_info_; // Relocation information during mark-compact collections. AllocationInfo mc_forwarding_info_; // Bytes of each page that cannot be allocated. Possibly non-zero // for pages in spaces with only fixed-size objects. Always zero // for pages in spaces with variable sized objects (those pages are // padded with free-list nodes). int page_extra_; // Sets allocation pointer to a page bottom. static void SetAllocationInfo(AllocationInfo* alloc_info, Page* p); // Returns the top page specified by an allocation info structure. static Page* TopPageOf(AllocationInfo alloc_info) { return Page::FromAllocationTop(alloc_info.limit); } // Expands the space by allocating a fixed number of pages. Returns false if // it cannot allocate requested number of pages from OS. Newly allocated // pages are append to the last_page; bool Expand(Page* last_page); // Generic fast case allocation function that tries linear allocation in // the top page of 'alloc_info'. Returns NULL on failure. inline HeapObject* AllocateLinearly(AllocationInfo* alloc_info, int size_in_bytes); // During normal allocation or deserialization, roll to the next page in // the space (there is assumed to be one) and allocate there. This // function is space-dependent. virtual HeapObject* AllocateInNextPage(Page* current_page, int size_in_bytes) = 0; // Slow path of AllocateRaw. This function is space-dependent. virtual HeapObject* SlowAllocateRaw(int size_in_bytes) = 0; // Slow path of MCAllocateRaw. HeapObject* SlowMCAllocateRaw(int size_in_bytes); #ifdef DEBUG void DoPrintRSet(const char* space_name); #endif private: // Returns the page of the allocation pointer. Page* AllocationTopPage() { return TopPageOf(allocation_info_); } // Returns a pointer to the page of the relocation pointer. Page* MCRelocationTopPage() { return TopPageOf(mc_forwarding_info_); } #ifdef DEBUG // Returns the number of total pages in this space. int CountTotalPages(); #endif friend class PageIterator; }; #if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING) class NumberAndSizeInfo BASE_EMBEDDED { public: NumberAndSizeInfo() : number_(0), bytes_(0) {} int number() const { return number_; } void increment_number(int num) { number_ += num; } int bytes() const { return bytes_; } void increment_bytes(int size) { bytes_ += size; } void clear() { number_ = 0; bytes_ = 0; } private: int number_; int bytes_; }; // HistogramInfo class for recording a single "bar" of a histogram. This // class is used for collecting statistics to print to stdout (when compiled // with DEBUG) or to the log file (when compiled with // ENABLE_LOGGING_AND_PROFILING). class HistogramInfo: public NumberAndSizeInfo { public: HistogramInfo() : NumberAndSizeInfo() {} const char* name() { return name_; } void set_name(const char* name) { name_ = name; } private: const char* name_; }; #endif // ----------------------------------------------------------------------------- // SemiSpace in young generation // // A semispace is a contiguous chunk of memory. The mark-compact collector // uses the memory in the from space as a marking stack when tracing live // objects. class SemiSpace : public Space { public: // Constructor. SemiSpace() :Space(NEW_SPACE, NOT_EXECUTABLE) { start_ = NULL; age_mark_ = NULL; } // Sets up the semispace using the given chunk. bool Setup(Address start, int initial_capacity, int maximum_capacity); // Tear down the space. Heap memory was not allocated by the space, so it // is not deallocated here. void TearDown(); // True if the space has been set up but not torn down. bool HasBeenSetup() { return start_ != NULL; } // Grow the size of the semispace by committing extra virtual memory. // Assumes that the caller has checked that the semispace has not reached // its maximum capacity (and thus there is space available in the reserved // address range to grow). bool Grow(); // Grow the semispace to the new capacity. The new capacity // requested must be larger than the current capacity. bool GrowTo(int new_capacity); // Shrinks the semispace to the new capacity. The new capacity // requested must be more than the amount of used memory in the // semispace and less than the current capacity. bool ShrinkTo(int new_capacity); // Returns the start address of the space. Address low() { return start_; } // Returns one past the end address of the space. Address high() { return low() + capacity_; } // Age mark accessors. Address age_mark() { return age_mark_; } void set_age_mark(Address mark) { age_mark_ = mark; } // True if the address is in the address range of this semispace (not // necessarily below the allocation pointer). bool Contains(Address a) { return (reinterpret_cast(a) & address_mask_) == reinterpret_cast(start_); } // True if the object is a heap object in the address range of this // semispace (not necessarily below the allocation pointer). bool Contains(Object* o) { return (reinterpret_cast(o) & object_mask_) == object_expected_; } // The offset of an address from the beginning of the space. int SpaceOffsetForAddress(Address addr) { return addr - low(); } // If we don't have this here then SemiSpace will be abstract. However // it should never be called. virtual int Size() { UNREACHABLE(); return 0; } bool is_committed() { return committed_; } bool Commit(); bool Uncommit(); #ifdef DEBUG virtual void Print(); virtual void Verify(); #endif // Returns the current capacity of the semi space. int Capacity() { return capacity_; } // Returns the maximum capacity of the semi space. int MaximumCapacity() { return maximum_capacity_; } // Returns the initial capacity of the semi space. int InitialCapacity() { return initial_capacity_; } private: // The current and maximum capacity of the space. int capacity_; int maximum_capacity_; int initial_capacity_; // The start address of the space. Address start_; // Used to govern object promotion during mark-compact collection. Address age_mark_; // Masks and comparison values to test for containment in this semispace. uintptr_t address_mask_; uintptr_t object_mask_; uintptr_t object_expected_; bool committed_; public: TRACK_MEMORY("SemiSpace") }; // A SemiSpaceIterator is an ObjectIterator that iterates over the active // semispace of the heap's new space. It iterates over the objects in the // semispace from a given start address (defaulting to the bottom of the // semispace) to the top of the semispace. New objects allocated after the // iterator is created are not iterated. class SemiSpaceIterator : public ObjectIterator { public: // Create an iterator over the objects in the given space. If no start // address is given, the iterator starts from the bottom of the space. If // no size function is given, the iterator calls Object::Size(). explicit SemiSpaceIterator(NewSpace* space); SemiSpaceIterator(NewSpace* space, HeapObjectCallback size_func); SemiSpaceIterator(NewSpace* space, Address start); bool has_next() {return current_ < limit_; } HeapObject* next() { ASSERT(has_next()); HeapObject* object = HeapObject::FromAddress(current_); int size = (size_func_ == NULL) ? object->Size() : size_func_(object); current_ += size; return object; } // Implementation of the ObjectIterator functions. virtual bool has_next_object() { return has_next(); } virtual HeapObject* next_object() { return next(); } private: void Initialize(NewSpace* space, Address start, Address end, HeapObjectCallback size_func); // The semispace. SemiSpace* space_; // The current iteration point. Address current_; // The end of iteration. Address limit_; // The callback function. HeapObjectCallback size_func_; }; // ----------------------------------------------------------------------------- // The young generation space. // // The new space consists of a contiguous pair of semispaces. It simply // forwards most functions to the appropriate semispace. class NewSpace : public Space { public: // Constructor. NewSpace() : Space(NEW_SPACE, NOT_EXECUTABLE) {} // Sets up the new space using the given chunk. bool Setup(Address start, int size); // Tears down the space. Heap memory was not allocated by the space, so it // is not deallocated here. void TearDown(); // True if the space has been set up but not torn down. bool HasBeenSetup() { return to_space_.HasBeenSetup() && from_space_.HasBeenSetup(); } // Flip the pair of spaces. void Flip(); // Grow the capacity of the semispaces. Assumes that they are not at // their maximum capacity. void Grow(); // Shrink the capacity of the semispaces. void Shrink(); // True if the address or object lies in the address range of either // semispace (not necessarily below the allocation pointer). bool Contains(Address a) { return (reinterpret_cast(a) & address_mask_) == reinterpret_cast(start_); } bool Contains(Object* o) { return (reinterpret_cast(o) & object_mask_) == object_expected_; } // Return the allocated bytes in the active semispace. virtual int Size() { return top() - bottom(); } // Return the current capacity of a semispace. int Capacity() { ASSERT(to_space_.Capacity() == from_space_.Capacity()); return to_space_.Capacity(); } // Return the available bytes without growing in the active semispace. int Available() { return Capacity() - Size(); } // Return the maximum capacity of a semispace. int MaximumCapacity() { ASSERT(to_space_.MaximumCapacity() == from_space_.MaximumCapacity()); return to_space_.MaximumCapacity(); } // Returns the initial capacity of a semispace. int InitialCapacity() { ASSERT(to_space_.InitialCapacity() == from_space_.InitialCapacity()); return to_space_.InitialCapacity(); } // Return the address of the allocation pointer in the active semispace. Address top() { return allocation_info_.top; } // Return the address of the first object in the active semispace. Address bottom() { return to_space_.low(); } // Get the age mark of the inactive semispace. Address age_mark() { return from_space_.age_mark(); } // Set the age mark in the active semispace. void set_age_mark(Address mark) { to_space_.set_age_mark(mark); } // The start address of the space and a bit mask. Anding an address in the // new space with the mask will result in the start address. Address start() { return start_; } uintptr_t mask() { return address_mask_; } // The allocation top and limit addresses. Address* allocation_top_address() { return &allocation_info_.top; } Address* allocation_limit_address() { return &allocation_info_.limit; } Object* AllocateRaw(int size_in_bytes) { return AllocateRawInternal(size_in_bytes, &allocation_info_); } // Allocate the requested number of bytes for relocation during mark-compact // collection. Object* MCAllocateRaw(int size_in_bytes) { return AllocateRawInternal(size_in_bytes, &mc_forwarding_info_); } // Reset the allocation pointer to the beginning of the active semispace. void ResetAllocationInfo(); // Reset the reloction pointer to the bottom of the inactive semispace in // preparation for mark-compact collection. void MCResetRelocationInfo(); // Update the allocation pointer in the active semispace after a // mark-compact collection. void MCCommitRelocationInfo(); // Get the extent of the inactive semispace (for use as a marking stack). Address FromSpaceLow() { return from_space_.low(); } Address FromSpaceHigh() { return from_space_.high(); } // Get the extent of the active semispace (to sweep newly copied objects // during a scavenge collection). Address ToSpaceLow() { return to_space_.low(); } Address ToSpaceHigh() { return to_space_.high(); } // Offsets from the beginning of the semispaces. int ToSpaceOffsetForAddress(Address a) { return to_space_.SpaceOffsetForAddress(a); } int FromSpaceOffsetForAddress(Address a) { return from_space_.SpaceOffsetForAddress(a); } // True if the object is a heap object in the address range of the // respective semispace (not necessarily below the allocation pointer of the // semispace). bool ToSpaceContains(Object* o) { return to_space_.Contains(o); } bool FromSpaceContains(Object* o) { return from_space_.Contains(o); } bool ToSpaceContains(Address a) { return to_space_.Contains(a); } bool FromSpaceContains(Address a) { return from_space_.Contains(a); } #ifdef ENABLE_HEAP_PROTECTION // Protect/unprotect the space by marking it read-only/writable. virtual void Protect(); virtual void Unprotect(); #endif #ifdef DEBUG // Verify the active semispace. virtual void Verify(); // Print the active semispace. virtual void Print() { to_space_.Print(); } #endif #if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING) // Iterates the active semispace to collect statistics. void CollectStatistics(); // Reports previously collected statistics of the active semispace. void ReportStatistics(); // Clears previously collected statistics. void ClearHistograms(); // Record the allocation or promotion of a heap object. Note that we don't // record every single allocation, but only those that happen in the // to space during a scavenge GC. void RecordAllocation(HeapObject* obj); void RecordPromotion(HeapObject* obj); #endif // Return whether the operation succeded. bool CommitFromSpaceIfNeeded() { if (from_space_.is_committed()) return true; return from_space_.Commit(); } bool UncommitFromSpace() { if (!from_space_.is_committed()) return true; return from_space_.Uncommit(); } private: // The semispaces. SemiSpace to_space_; SemiSpace from_space_; // Start address and bit mask for containment testing. Address start_; uintptr_t address_mask_; uintptr_t object_mask_; uintptr_t object_expected_; // Allocation pointer and limit for normal allocation and allocation during // mark-compact collection. AllocationInfo allocation_info_; AllocationInfo mc_forwarding_info_; #if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING) HistogramInfo* allocated_histogram_; HistogramInfo* promoted_histogram_; #endif // Implementation of AllocateRaw and MCAllocateRaw. inline Object* AllocateRawInternal(int size_in_bytes, AllocationInfo* alloc_info); friend class SemiSpaceIterator; public: TRACK_MEMORY("NewSpace") }; // ----------------------------------------------------------------------------- // Free lists for old object spaces // // Free-list nodes are free blocks in the heap. They look like heap objects // (free-list node pointers have the heap object tag, and they have a map like // a heap object). They have a size and a next pointer. The next pointer is // the raw address of the next free list node (or NULL). class FreeListNode: public HeapObject { public: // Obtain a free-list node from a raw address. This is not a cast because // it does not check nor require that the first word at the address is a map // pointer. static FreeListNode* FromAddress(Address address) { return reinterpret_cast(HeapObject::FromAddress(address)); } // Set the size in bytes, which can be read with HeapObject::Size(). This // function also writes a map to the first word of the block so that it // looks like a heap object to the garbage collector and heap iteration // functions. void set_size(int size_in_bytes); // Accessors for the next field. inline Address next(); inline void set_next(Address next); private: static const int kNextOffset = POINTER_SIZE_ALIGN(ByteArray::kHeaderSize); DISALLOW_IMPLICIT_CONSTRUCTORS(FreeListNode); }; // The free list for the old space. class OldSpaceFreeList BASE_EMBEDDED { public: explicit OldSpaceFreeList(AllocationSpace owner); // Clear the free list. void Reset(); // Return the number of bytes available on the free list. int available() { return available_; } // Place a node on the free list. The block of size 'size_in_bytes' // starting at 'start' is placed on the free list. The return value is the // number of bytes that have been lost due to internal fragmentation by // freeing the block. Bookkeeping information will be written to the block, // ie, its contents will be destroyed. The start address should be word // aligned, and the size should be a non-zero multiple of the word size. int Free(Address start, int size_in_bytes); // Allocate a block of size 'size_in_bytes' from the free list. The block // is unitialized. A failure is returned if no block is available. The // number of bytes lost to fragmentation is returned in the output parameter // 'wasted_bytes'. The size should be a non-zero multiple of the word size. Object* Allocate(int size_in_bytes, int* wasted_bytes); private: // The size range of blocks, in bytes. (Smaller allocations are allowed, but // will always result in waste.) static const int kMinBlockSize = 2 * kPointerSize; static const int kMaxBlockSize = Page::kMaxHeapObjectSize; // The identity of the owning space, for building allocation Failure // objects. AllocationSpace owner_; // Total available bytes in all blocks on this free list. int available_; // Blocks are put on exact free lists in an array, indexed by size in words. // The available sizes are kept in an increasingly ordered list. Entries // corresponding to sizes < kMinBlockSize always have an empty free list // (but index kHead is used for the head of the size list). struct SizeNode { // Address of the head FreeListNode of the implied block size or NULL. Address head_node_; // Size (words) of the next larger available size if head_node_ != NULL. int next_size_; }; static const int kFreeListsLength = kMaxBlockSize / kPointerSize + 1; SizeNode free_[kFreeListsLength]; // Sentinel elements for the size list. Real elements are in ]kHead..kEnd[. static const int kHead = kMinBlockSize / kPointerSize - 1; static const int kEnd = kMaxInt; // We keep a "finger" in the size list to speed up a common pattern: // repeated requests for the same or increasing sizes. int finger_; // Starting from *prev, find and return the smallest size >= index (words), // or kEnd. Update *prev to be the largest size < index, or kHead. int FindSize(int index, int* prev) { int cur = free_[*prev].next_size_; while (cur < index) { *prev = cur; cur = free_[cur].next_size_; } return cur; } // Remove an existing element from the size list. void RemoveSize(int index) { int prev = kHead; int cur = FindSize(index, &prev); ASSERT(cur == index); free_[prev].next_size_ = free_[cur].next_size_; finger_ = prev; } // Insert a new element into the size list. void InsertSize(int index) { int prev = kHead; int cur = FindSize(index, &prev); ASSERT(cur != index); free_[prev].next_size_ = index; free_[index].next_size_ = cur; } // The size list is not updated during a sequence of calls to Free, but is // rebuilt before the next allocation. void RebuildSizeList(); bool needs_rebuild_; #ifdef DEBUG // Does this free list contain a free block located at the address of 'node'? bool Contains(FreeListNode* node); #endif DISALLOW_COPY_AND_ASSIGN(OldSpaceFreeList); }; // The free list for the map space. class FixedSizeFreeList BASE_EMBEDDED { public: FixedSizeFreeList(AllocationSpace owner, int object_size); // Clear the free list. void Reset(); // Return the number of bytes available on the free list. int available() { return available_; } // Place a node on the free list. The block starting at 'start' (assumed to // have size object_size_) is placed on the free list. Bookkeeping // information will be written to the block, ie, its contents will be // destroyed. The start address should be word aligned. void Free(Address start); // Allocate a fixed sized block from the free list. The block is unitialized. // A failure is returned if no block is available. Object* Allocate(); private: // Available bytes on the free list. int available_; // The head of the free list. Address head_; // The identity of the owning space, for building allocation Failure // objects. AllocationSpace owner_; // The size of the objects in this space. int object_size_; DISALLOW_COPY_AND_ASSIGN(FixedSizeFreeList); }; // ----------------------------------------------------------------------------- // Old object space (excluding map objects) class OldSpace : public PagedSpace { public: // Creates an old space object with a given maximum capacity. // The constructor does not allocate pages from OS. explicit OldSpace(int max_capacity, AllocationSpace id, Executability executable) : PagedSpace(max_capacity, id, executable), free_list_(id) { page_extra_ = 0; } // The bytes available on the free list (ie, not above the linear allocation // pointer). int AvailableFree() { return free_list_.available(); } // The top of allocation in a page in this space. Undefined if page is unused. virtual Address PageAllocationTop(Page* page) { return page == TopPageOf(allocation_info_) ? top() : page->ObjectAreaEnd(); } // Give a block of memory to the space's free list. It might be added to // the free list or accounted as waste. void Free(Address start, int size_in_bytes) { int wasted_bytes = free_list_.Free(start, size_in_bytes); accounting_stats_.DeallocateBytes(size_in_bytes); accounting_stats_.WasteBytes(wasted_bytes); } // Prepare for full garbage collection. Resets the relocation pointer and // clears the free list. virtual void PrepareForMarkCompact(bool will_compact); // Updates the allocation pointer to the relocation top after a mark-compact // collection. virtual void MCCommitRelocationInfo(); #ifdef DEBUG // Reports statistics for the space void ReportStatistics(); // Dump the remembered sets in the space to stdout. void PrintRSet(); #endif protected: // Virtual function in the superclass. Slow path of AllocateRaw. HeapObject* SlowAllocateRaw(int size_in_bytes); // Virtual function in the superclass. Allocate linearly at the start of // the page after current_page (there is assumed to be one). HeapObject* AllocateInNextPage(Page* current_page, int size_in_bytes); private: // The space's free list. OldSpaceFreeList free_list_; public: TRACK_MEMORY("OldSpace") }; // ----------------------------------------------------------------------------- // Old space for objects of a fixed size class FixedSpace : public PagedSpace { public: FixedSpace(int max_capacity, AllocationSpace id, int object_size_in_bytes, const char* name) : PagedSpace(max_capacity, id, NOT_EXECUTABLE), object_size_in_bytes_(object_size_in_bytes), name_(name), free_list_(id, object_size_in_bytes) { page_extra_ = Page::kObjectAreaSize % object_size_in_bytes; } // The top of allocation in a page in this space. Undefined if page is unused. virtual Address PageAllocationTop(Page* page) { return page == TopPageOf(allocation_info_) ? top() : page->ObjectAreaEnd() - page_extra_; } int object_size_in_bytes() { return object_size_in_bytes_; } // Give a fixed sized block of memory to the space's free list. void Free(Address start) { free_list_.Free(start); accounting_stats_.DeallocateBytes(object_size_in_bytes_); } // Prepares for a mark-compact GC. virtual void PrepareForMarkCompact(bool will_compact); // Updates the allocation pointer to the relocation top after a mark-compact // collection. virtual void MCCommitRelocationInfo(); #ifdef DEBUG // Reports statistic info of the space void ReportStatistics(); // Dump the remembered sets in the space to stdout. void PrintRSet(); #endif protected: // Virtual function in the superclass. Slow path of AllocateRaw. HeapObject* SlowAllocateRaw(int size_in_bytes); // Virtual function in the superclass. Allocate linearly at the start of // the page after current_page (there is assumed to be one). HeapObject* AllocateInNextPage(Page* current_page, int size_in_bytes); private: // The size of objects in this space. int object_size_in_bytes_; // The name of this space. const char* name_; // The space's free list. FixedSizeFreeList free_list_; }; // ----------------------------------------------------------------------------- // Old space for all map objects class MapSpace : public FixedSpace { public: // Creates a map space object with a maximum capacity. MapSpace(int max_capacity, AllocationSpace id) : FixedSpace(max_capacity, id, Map::kSize, "map") {} // Prepares for a mark-compact GC. virtual void PrepareForMarkCompact(bool will_compact); // Given an index, returns the page address. Address PageAddress(int page_index) { return page_addresses_[page_index]; } // Constants. static const int kMaxMapPageIndex = (1 << MapWord::kMapPageIndexBits) - 1; protected: #ifdef DEBUG virtual void VerifyObject(HeapObject* obj); #endif private: // An array of page start address in a map space. Address page_addresses_[kMaxMapPageIndex + 1]; public: TRACK_MEMORY("MapSpace") }; // ----------------------------------------------------------------------------- // Old space for all global object property cell objects class CellSpace : public FixedSpace { public: // Creates a property cell space object with a maximum capacity. CellSpace(int max_capacity, AllocationSpace id) : FixedSpace(max_capacity, id, JSGlobalPropertyCell::kSize, "cell") {} protected: #ifdef DEBUG virtual void VerifyObject(HeapObject* obj); #endif public: TRACK_MEMORY("CellSpace") }; // ----------------------------------------------------------------------------- // Large objects ( > Page::kMaxHeapObjectSize ) are allocated and managed by // the large object space. A large object is allocated from OS heap with // extra padding bytes (Page::kPageSize + Page::kObjectStartOffset). // A large object always starts at Page::kObjectStartOffset to a page. // Large objects do not move during garbage collections. // A LargeObjectChunk holds exactly one large object page with exactly one // large object. class LargeObjectChunk { public: // Allocates a new LargeObjectChunk that contains a large object page // (Page::kPageSize aligned) that has at least size_in_bytes (for a large // object and possibly extra remembered set words) bytes after the object // area start of that page. The allocated chunk size is set in the output // parameter chunk_size. static LargeObjectChunk* New(int size_in_bytes, size_t* chunk_size, Executability executable); // Interpret a raw address as a large object chunk. static LargeObjectChunk* FromAddress(Address address) { return reinterpret_cast(address); } // Returns the address of this chunk. Address address() { return reinterpret_cast
(this); } // Accessors for the fields of the chunk. LargeObjectChunk* next() { return next_; } void set_next(LargeObjectChunk* chunk) { next_ = chunk; } size_t size() { return size_; } void set_size(size_t size_in_bytes) { size_ = size_in_bytes; } // Returns the object in this chunk. inline HeapObject* GetObject(); // Given a requested size (including any extra remembered set words), // returns the physical size of a chunk to be allocated. static int ChunkSizeFor(int size_in_bytes); // Given a chunk size, returns the object size it can accommodate (not // including any extra remembered set words). Used by // LargeObjectSpace::Available. Note that this can overestimate the size // of object that will fit in a chunk---if the object requires extra // remembered set words (eg, for large fixed arrays), the actual object // size for the chunk will be smaller than reported by this function. static int ObjectSizeFor(int chunk_size) { if (chunk_size <= (Page::kPageSize + Page::kObjectStartOffset)) return 0; return chunk_size - Page::kPageSize - Page::kObjectStartOffset; } private: // A pointer to the next large object chunk in the space or NULL. LargeObjectChunk* next_; // The size of this chunk. size_t size_; public: TRACK_MEMORY("LargeObjectChunk") }; class LargeObjectSpace : public Space { public: explicit LargeObjectSpace(AllocationSpace id); virtual ~LargeObjectSpace() {} // Initializes internal data structures. bool Setup(); // Releases internal resources, frees objects in this space. void TearDown(); // Allocates a (non-FixedArray, non-Code) large object. Object* AllocateRaw(int size_in_bytes); // Allocates a large Code object. Object* AllocateRawCode(int size_in_bytes); // Allocates a large FixedArray. Object* AllocateRawFixedArray(int size_in_bytes); // Available bytes for objects in this space, not including any extra // remembered set words. int Available() { return LargeObjectChunk::ObjectSizeFor(MemoryAllocator::Available()); } virtual int Size() { return size_; } int PageCount() { return page_count_; } // Finds an object for a given address, returns Failure::Exception() // if it is not found. The function iterates through all objects in this // space, may be slow. Object* FindObject(Address a); // Clears remembered sets. void ClearRSet(); // Iterates objects whose remembered set bits are set. void IterateRSet(ObjectSlotCallback func); // Frees unmarked objects. void FreeUnmarkedObjects(); // Checks whether a heap object is in this space; O(1). bool Contains(HeapObject* obj); // Checks whether the space is empty. bool IsEmpty() { return first_chunk_ == NULL; } #ifdef ENABLE_HEAP_PROTECTION // Protect/unprotect the space by marking it read-only/writable. void Protect(); void Unprotect(); #endif #ifdef DEBUG virtual void Verify(); virtual void Print(); void ReportStatistics(); void CollectCodeStatistics(); // Dump the remembered sets in the space to stdout. void PrintRSet(); #endif // Checks whether an address is in the object area in this space. It // iterates all objects in the space. May be slow. bool SlowContains(Address addr) { return !FindObject(addr)->IsFailure(); } private: // The head of the linked list of large object chunks. LargeObjectChunk* first_chunk_; int size_; // allocated bytes int page_count_; // number of chunks // Shared implementation of AllocateRaw, AllocateRawCode and // AllocateRawFixedArray. Object* AllocateRawInternal(int requested_size, int object_size, Executability executable); // Returns the number of extra bytes (rounded up to the nearest full word) // required for extra_object_bytes of extra pointers (in bytes). static inline int ExtraRSetBytesFor(int extra_object_bytes); friend class LargeObjectIterator; public: TRACK_MEMORY("LargeObjectSpace") }; class LargeObjectIterator: public ObjectIterator { public: explicit LargeObjectIterator(LargeObjectSpace* space); LargeObjectIterator(LargeObjectSpace* space, HeapObjectCallback size_func); bool has_next() { return current_ != NULL; } HeapObject* next(); // implementation of ObjectIterator. virtual bool has_next_object() { return has_next(); } virtual HeapObject* next_object() { return next(); } private: LargeObjectChunk* current_; HeapObjectCallback size_func_; }; } } // namespace v8::internal #endif // V8_SPACES_H_