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// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_PLATFORM_SOCKET_H_
#define V8_PLATFORM_SOCKET_H_
#include "globals.h"
#if V8_OS_WIN
#include "win32-headers.h"
#endif
namespace v8 {
namespace internal {
// ----------------------------------------------------------------------------
// Socket
//
class Socket V8_FINAL {
public:
Socket();
~Socket() { Shutdown(); }
// Server initialization.
bool Bind(int port) V8_WARN_UNUSED_RESULT;
bool Listen(int backlog) V8_WARN_UNUSED_RESULT;
Socket* Accept() V8_WARN_UNUSED_RESULT;
// Client initialization.
bool Connect(const char* host, const char* port) V8_WARN_UNUSED_RESULT;
// Shutdown socket for both read and write. This causes blocking Send and
// Receive calls to exit. After |Shutdown()| the Socket object cannot be
// used for any communication.
bool Shutdown();
// Data Transimission
// Return 0 on failure.
int Send(const char* buffer, int length) V8_WARN_UNUSED_RESULT;
int Receive(char* buffer, int length) V8_WARN_UNUSED_RESULT;
// Set the value of the SO_REUSEADDR socket option.
bool SetReuseAddress(bool reuse_address);
V8_INLINE bool IsValid() const {
return native_handle_ != kInvalidNativeHandle;
}
static int GetLastError();
// The implementation-defined native handle type.
#if V8_OS_POSIX
typedef int NativeHandle;
static const NativeHandle kInvalidNativeHandle = -1;
#elif V8_OS_WIN
typedef SOCKET NativeHandle;
static const NativeHandle kInvalidNativeHandle = INVALID_SOCKET;
#endif
NativeHandle& native_handle() {
return native_handle_;
}
const NativeHandle& native_handle() const {
return native_handle_;
}
private:
explicit Socket(NativeHandle native_handle) : native_handle_(native_handle) {}
NativeHandle native_handle_;
DISALLOW_COPY_AND_ASSIGN(Socket);
};
} } // namespace v8::internal
#endif // V8_PLATFORM_SOCKET_H_
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