// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_INSPECTOR_V8_DEBUGGER_H_ #define V8_INSPECTOR_V8_DEBUGGER_H_ #include #include #include #include #include #include "include/v8-inspector.h" #include "src/base/macros.h" #include "src/inspector/inspected-context.h" #include "src/inspector/protocol/Debugger.h" #include "src/inspector/protocol/Forward.h" #include "src/inspector/protocol/Runtime.h" #include "src/inspector/v8-debugger-id.h" #include "src/inspector/v8-debugger-script.h" namespace v8_inspector { class AsyncStackTrace; class StackFrame; class V8Debugger; class V8DebuggerAgentImpl; class V8InspectorImpl; class V8RuntimeAgentImpl; class V8StackTraceImpl; struct V8StackTraceId; enum class WrapMode { kForceValue, kNoPreview, kWithPreview }; using protocol::Response; using TerminateExecutionCallback = protocol::Runtime::Backend::TerminateExecutionCallback; class V8Debugger : public v8::debug::DebugDelegate, public v8::debug::AsyncEventDelegate { public: V8Debugger(v8::Isolate*, V8InspectorImpl*); ~V8Debugger() override; V8Debugger(const V8Debugger&) = delete; V8Debugger& operator=(const V8Debugger&) = delete; bool enabled() const; v8::Isolate* isolate() const { return m_isolate; } void setBreakpointsActive(bool); v8::debug::ExceptionBreakState getPauseOnExceptionsState(); void setPauseOnExceptionsState(v8::debug::ExceptionBreakState); bool canBreakProgram(); void breakProgram(int targetContextGroupId); void interruptAndBreak(int targetContextGroupId); void continueProgram(int targetContextGroupId, bool terminateOnResume = false); void breakProgramOnAssert(int targetContextGroupId); void setPauseOnNextCall(bool, int targetContextGroupId); void stepIntoStatement(int targetContextGroupId, bool breakOnAsyncCall); void stepOverStatement(int targetContextGroupId); void stepOutOfFunction(int targetContextGroupId); void terminateExecution(std::unique_ptr callback); Response continueToLocation(int targetContextGroupId, V8DebuggerScript* script, std::unique_ptr, const String16& targetCallFramess); // Each script inherits debug data from v8::Context where it has been // compiled. // Only scripts whose debug data matches |contextGroupId| will be reported. // Passing 0 will result in reporting all scripts. std::vector> getCompiledScripts( int contextGroupId, V8DebuggerAgentImpl* agent); void enable(); void disable(); bool isPaused() const { return m_pausedContextGroupId; } bool isPausedInContextGroup(int contextGroupId) const; int maxAsyncCallChainDepth() { return m_maxAsyncCallStackDepth; } void setAsyncCallStackDepth(V8DebuggerAgentImpl*, int); int maxCallStackSizeToCapture() const { return m_maxCallStackSizeToCapture; } void setMaxCallStackSizeToCapture(V8RuntimeAgentImpl*, int); std::shared_ptr currentAsyncParent(); V8StackTraceId currentExternalParent(); std::shared_ptr symbolize(v8::Local v8Frame); std::unique_ptr createStackTrace(v8::Local); std::unique_ptr captureStackTrace(bool fullStack); v8::MaybeLocal internalProperties(v8::Local, v8::Local); v8::Local queryObjects(v8::Local context, v8::Local prototype); void asyncTaskScheduled(const StringView& taskName, void* task, bool recurring); void asyncTaskCanceled(void* task); void asyncTaskStarted(void* task); void asyncTaskFinished(void* task); void allAsyncTasksCanceled(); V8StackTraceId storeCurrentStackTrace(const StringView& description); void externalAsyncTaskStarted(const V8StackTraceId& parent); void externalAsyncTaskFinished(const V8StackTraceId& parent); uintptr_t storeStackTrace(std::shared_ptr stack); void muteScriptParsedEvents(); void unmuteScriptParsedEvents(); V8InspectorImpl* inspector() { return m_inspector; } void setMaxAsyncTaskStacksForTest(int limit); void dumpAsyncTaskStacksStateForTest(); internal::V8DebuggerId debuggerIdFor(int contextGroupId); std::shared_ptr stackTraceFor(int contextGroupId, const V8StackTraceId& id); void reportTermination(); private: bool addInternalObject(v8::Local context, v8::Local object, V8InternalValueType type); void clearContinueToLocation(); bool shouldContinueToCurrentLocation(); static size_t nearHeapLimitCallback(void* data, size_t current_heap_limit, size_t initial_heap_limit); static void terminateExecutionCompletedCallback(v8::Isolate* isolate); static void terminateExecutionCompletedCallbackIgnoringData( v8::Isolate* isolate, void*); void handleProgramBreak( v8::Local pausedContext, v8::Local exception, const std::vector& hitBreakpoints, v8::debug::BreakReasons break_reasons, v8::debug::ExceptionType exception_type = v8::debug::kException, bool isUncaught = false); enum ScopeTargetKind { FUNCTION, GENERATOR, }; v8::MaybeLocal getTargetScopes(v8::Local, v8::Local, ScopeTargetKind); v8::MaybeLocal functionScopes(v8::Local, v8::Local); v8::MaybeLocal generatorScopes(v8::Local, v8::Local); v8::MaybeLocal collectionsEntries(v8::Local context, v8::Local value); void asyncTaskScheduledForStack(const StringView& taskName, void* task, bool recurring, bool skipTopFrame = false); void asyncTaskCanceledForStack(void* task); void asyncTaskStartedForStack(void* task); void asyncTaskFinishedForStack(void* task); void asyncTaskCandidateForStepping(void* task); void asyncTaskStartedForStepping(void* task); void asyncTaskFinishedForStepping(void* task); void asyncTaskCanceledForStepping(void* task); // v8::debug::DebugEventListener implementation. void AsyncEventOccurred(v8::debug::DebugAsyncActionType type, int id, bool isBlackboxed) override; void ScriptCompiled(v8::Local script, bool is_live_edited, bool has_compile_error) override; void BreakProgramRequested( v8::Local paused_context, const std::vector& break_points_hit, v8::debug::BreakReasons break_reasons) override; void BreakOnInstrumentation(v8::Local paused_context, v8::debug::BreakpointId) override; void ExceptionThrown(v8::Local paused_context, v8::Local exception, v8::Local promise, bool is_uncaught, v8::debug::ExceptionType exception_type) override; bool IsFunctionBlackboxed(v8::Local script, const v8::debug::Location& start, const v8::debug::Location& end) override; bool ShouldBeSkipped(v8::Local script, int line, int column) override; int currentContextGroupId(); bool hasScheduledBreakOnNextFunctionCall() const; v8::Isolate* m_isolate; V8InspectorImpl* m_inspector; int m_enableCount; int m_breakpointsActiveCount = 0; int m_ignoreScriptParsedEventsCounter; size_t m_originalHeapLimit = 0; bool m_scheduledOOMBreak = false; int m_targetContextGroupId = 0; int m_pausedContextGroupId = 0; int m_continueToLocationBreakpointId; String16 m_continueToLocationTargetCallFrames; std::unique_ptr m_continueToLocationStack; // We cache symbolized stack frames by (scriptId,lineNumber,columnNumber) // to reduce memory pressure for huge web apps with lots of deep async // stacks. struct CachedStackFrameKey { int scriptId; int lineNumber; int columnNumber; struct Equal { bool operator()(CachedStackFrameKey const& a, CachedStackFrameKey const& b) const { return a.scriptId == b.scriptId && a.lineNumber == b.lineNumber && a.columnNumber == b.columnNumber; } }; struct Hash { size_t operator()(CachedStackFrameKey const& key) const { size_t code = 0; code = code * 31 + key.scriptId; code = code * 31 + key.lineNumber; code = code * 31 + key.columnNumber; return code; } }; }; std::unordered_map, CachedStackFrameKey::Hash, CachedStackFrameKey::Equal> m_cachedStackFrames; using AsyncTaskToStackTrace = std::unordered_map>; AsyncTaskToStackTrace m_asyncTaskStacks; std::unordered_set m_recurringTasks; size_t m_maxAsyncCallStacks; int m_maxAsyncCallStackDepth; int m_maxCallStackSizeToCapture; std::vector m_currentTasks; std::vector> m_currentAsyncParent; std::vector m_currentExternalParent; void collectOldAsyncStacksIfNeeded(); // V8Debugger owns all the async stacks, while most of the other references // are weak, which allows to collect some stacks when there are too many. std::list> m_allAsyncStacks; std::unordered_map m_maxAsyncCallStackDepthMap; std::unordered_map m_maxCallStackSizeToCaptureMap; void* m_taskWithScheduledBreak = nullptr; // If any of the following three is true, we schedule pause on next JS // execution using SetBreakOnNextFunctionCall. bool m_externalAsyncTaskPauseRequested = false; // External async task. bool m_taskWithScheduledBreakPauseRequested = false; // Local async task. bool m_pauseOnNextCallRequested = false; // setPauseOnNextCall API call. v8::debug::ExceptionBreakState m_pauseOnExceptionsState; // Whether we should pause on async call execution (if any) while stepping in. // See Debugger.stepInto for details. bool m_pauseOnAsyncCall = false; using StackTraceIdToStackTrace = std::unordered_map>; StackTraceIdToStackTrace m_storedStackTraces; uintptr_t m_lastStackTraceId = 0; std::unordered_map m_contextGroupIdToDebuggerId; std::unique_ptr m_terminateExecutionCallback; }; } // namespace v8_inspector #endif // V8_INSPECTOR_V8_DEBUGGER_H_