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+// Copyright 2009 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+// Flags: --expose-debug-as debug
+// Get the Debug object exposed from the debug context global object.
+Debug = debug.Debug
+
+var exception = null;
+var state = 0;
+var expected_function_name = null;
+var expected_source_line_text = null;
+var expected_caller_source_line = null;
+var step_in_count = 2;
+
+// Simple debug event handler which first time will cause 'step in' action
+// to get into g.call and than check that execution is pauesed inside
+// function 'g'.
+function listener(event, exec_state, event_data, data) {
+ try {
+ if (event == Debug.DebugEvent.Break) {
+ if (state == 0) {
+ // Step into f().
+ exec_state.prepareStep(Debug.StepAction.StepIn, step_in_count);
+ state = 2;
+ } else if (state == 2) {
+ assertEquals(expected_source_line_text,
+ event_data.sourceLineText());
+ assertEquals(expected_function_name, event_data.func().name());
+ state = 3;
+ }
+ }
+ } catch(e) {
+ exception = e;
+ }
+};
+
+// Add the debug event listener.
+Debug.setListener(listener);
+
+
+function g() {
+ return "s"; // expected line
+}
+
+function testFunction() {
+ var f = g;
+ var s = 1 +f(10);
+}
+
+function g2() {
+ return "s2"; // expected line
+}
+
+function testFunction2() {
+ var f = g2;
+ var s = 1 +f(10, 20);
+}
+
+// Run three times. First time the function will be compiled lazily,
+// second time cached version will be used.
+for (var i = 0; i < 3; i++) {
+ state = 0;
+ expected_function_name = 'g';
+ expected_source_line_text = ' return "s"; // expected line';
+ step_in_count = 2;
+ // Set a break point and call to invoke the debug event listener.
+ Debug.setBreakPoint(testFunction, 1, 0);
+ testFunction();
+ assertNull(exception);
+ assertEquals(3, state);
+}
+
+// Test stepping into function call when a breakpoint is set at the place
+// of call. Use different pair of functions so that g2 is compiled lazily.
+// Run twice: first time function will be compiled lazily, second time
+// cached version will be used.
+for (var i = 0; i < 3; i++) {
+ state = 0;
+ expected_function_name = 'g2';
+ expected_source_line_text = ' return "s2"; // expected line';
+ step_in_count = 1;
+ // Set a break point and call to invoke the debug event listener.
+ Debug.setBreakPoint(testFunction2, 2, 0);
+ testFunction2();
+ assertNull(exception);
+ assertEquals(3, state);
+}
+
+
+// Get rid of the debug event listener.
+Debug.setListener(null);