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Diffstat (limited to 'deps/v8/src/regexp-macro-assembler.h')
-rw-r--r-- | deps/v8/src/regexp-macro-assembler.h | 230 |
1 files changed, 230 insertions, 0 deletions
diff --git a/deps/v8/src/regexp-macro-assembler.h b/deps/v8/src/regexp-macro-assembler.h new file mode 100644 index 0000000000..a3f398d8ae --- /dev/null +++ b/deps/v8/src/regexp-macro-assembler.h @@ -0,0 +1,230 @@ +// Copyright 2008 the V8 project authors. All rights reserved. +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#ifndef V8_REGEXP_MACRO_ASSEMBLER_H_ +#define V8_REGEXP_MACRO_ASSEMBLER_H_ + +namespace v8 { namespace internal { + +struct DisjunctDecisionRow { + RegExpCharacterClass cc; + Label* on_match; +}; + + +class RegExpMacroAssembler { + public: + // The implementation must be able to handle at least: + static const int kMaxRegister = (1 << 16) - 1; + static const int kMaxCPOffset = (1 << 15) - 1; + static const int kMinCPOffset = -(1 << 15); + enum IrregexpImplementation { + kIA32Implementation, + kARMImplementation, + kBytecodeImplementation + }; + + enum StackCheckFlag { + kNoStackLimitCheck = false, + kCheckStackLimit = true + }; + + RegExpMacroAssembler(); + virtual ~RegExpMacroAssembler(); + // The maximal number of pushes between stack checks. Users must supply + // kCheckStackLimit flag to push operations (instead of kNoStackLimitCheck) + // at least once for every stack_limit() pushes that are executed. + virtual int stack_limit_slack() = 0; + virtual void AdvanceCurrentPosition(int by) = 0; // Signed cp change. + virtual void AdvanceRegister(int reg, int by) = 0; // r[reg] += by. + // Continues execution from the position pushed on the top of the backtrack + // stack by an earlier PushBacktrack(Label*). + virtual void Backtrack() = 0; + virtual void Bind(Label* label) = 0; + virtual void CheckAtStart(Label* on_at_start) = 0; + // Check the current character against a bitmap. The range of the current + // character must be from start to start + length_of_bitmap_in_bits. + virtual void CheckBitmap( + uc16 start, // The bitmap is indexed from this character. + Label* bitmap, // Where the bitmap is emitted. + Label* on_zero) = 0; // Where to go if the bit is 0. Fall through on 1. + // Dispatch after looking the current character up in a 2-bits-per-entry + // map. The destinations vector has up to 4 labels. + virtual void CheckCharacter(uint32_t c, Label* on_equal) = 0; + // Bitwise and the current character with the given constant and then + // check for a match with c. + virtual void CheckCharacterAfterAnd(uint32_t c, + uint32_t and_with, + Label* on_equal) = 0; + virtual void CheckCharacterGT(uc16 limit, Label* on_greater) = 0; + virtual void CheckCharacterLT(uc16 limit, Label* on_less) = 0; + // Check the current character for a match with a literal string. If we + // fail to match then goto the on_failure label. If check_eos is set then + // the end of input always fails. If check_eos is clear then it is the + // caller's responsibility to ensure that the end of string is not hit. + // If the label is NULL then we should pop a backtrack address off + // the stack and go to that. + virtual void CheckCharacters( + Vector<const uc16> str, + int cp_offset, + Label* on_failure, + bool check_eos) = 0; + virtual void CheckGreedyLoop(Label* on_tos_equals_current_position) = 0; + virtual void CheckNotAtStart(Label* on_not_at_start) = 0; + virtual void CheckNotBackReference(int start_reg, Label* on_no_match) = 0; + virtual void CheckNotBackReferenceIgnoreCase(int start_reg, + Label* on_no_match) = 0; + // Check the current character for a match with a literal character. If we + // fail to match then goto the on_failure label. End of input always + // matches. If the label is NULL then we should pop a backtrack address off + // the stack and go to that. + virtual void CheckNotCharacter(uint32_t c, Label* on_not_equal) = 0; + virtual void CheckNotCharacterAfterAnd(uint32_t c, + uint32_t and_with, + Label* on_not_equal) = 0; + // Subtract a constant from the current character, then or with the given + // constant and then check for a match with c. + virtual void CheckNotCharacterAfterMinusAnd(uc16 c, + uc16 minus, + uc16 and_with, + Label* on_not_equal) = 0; + virtual void CheckNotRegistersEqual(int reg1, + int reg2, + Label* on_not_equal) = 0; + + // Checks whether the given offset from the current position is before + // the end of the string. May overwrite the current character. + virtual void CheckPosition(int cp_offset, Label* on_outside_input) { + LoadCurrentCharacter(cp_offset, on_outside_input, true); + } + // Check whether a standard/default character class matches the current + // character. Returns false if the type of special character class does + // not have custom support. + // May clobber the current loaded character. + virtual bool CheckSpecialCharacterClass(uc16 type, + int cp_offset, + bool check_offset, + Label* on_no_match) { + return false; + } + // Dispatch after looking the current character up in a byte map. The + // destinations vector has up to 256 labels. + virtual void DispatchByteMap( + uc16 start, + Label* byte_map, + const Vector<Label*>& destinations) = 0; + virtual void DispatchHalfNibbleMap( + uc16 start, + Label* half_nibble_map, + const Vector<Label*>& destinations) = 0; + // Dispatch after looking the high byte of the current character up in a byte + // map. The destinations vector has up to 256 labels. + virtual void DispatchHighByteMap( + byte start, + Label* byte_map, + const Vector<Label*>& destinations) = 0; + virtual void EmitOrLink(Label* label) = 0; + virtual void Fail() = 0; + virtual Handle<Object> GetCode(Handle<String> source) = 0; + virtual void GoTo(Label* label) = 0; + // Check whether a register is >= a given constant and go to a label if it + // is. Backtracks instead if the label is NULL. + virtual void IfRegisterGE(int reg, int comparand, Label* if_ge) = 0; + // Check whether a register is < a given constant and go to a label if it is. + // Backtracks instead if the label is NULL. + virtual void IfRegisterLT(int reg, int comparand, Label* if_lt) = 0; + // Check whether a register is == to the current position and go to a + // label if it is. + virtual void IfRegisterEqPos(int reg, Label* if_eq) = 0; + virtual IrregexpImplementation Implementation() = 0; + virtual void LoadCurrentCharacter(int cp_offset, + Label* on_end_of_input, + bool check_bounds = true, + int characters = 1) = 0; + virtual void PopCurrentPosition() = 0; + virtual void PopRegister(int register_index) = 0; + // Pushes the label on the backtrack stack, so that a following Backtrack + // will go to this label. Always checks the backtrack stack limit. + virtual void PushBacktrack(Label* label) = 0; + virtual void PushCurrentPosition() = 0; + virtual void PushRegister(int register_index, + StackCheckFlag check_stack_limit) = 0; + virtual void ReadCurrentPositionFromRegister(int reg) = 0; + virtual void ReadStackPointerFromRegister(int reg) = 0; + virtual void SetRegister(int register_index, int to) = 0; + virtual void Succeed() = 0; + virtual void WriteCurrentPositionToRegister(int reg, int cp_offset) = 0; + virtual void ClearRegisters(int reg_from, int reg_to) = 0; + virtual void WriteStackPointerToRegister(int reg) = 0; + + private: +}; + + +struct ArraySlice { + public: + ArraySlice(Handle<ByteArray> array, size_t offset) + : array_(array), offset_(offset) {} + Handle<ByteArray> array() { return array_; } + // Offset in the byte array data. + size_t offset() { return offset_; } + // Offset from the ByteArray pointer. + size_t base_offset() { + return ByteArray::kHeaderSize - kHeapObjectTag + offset_; + } + void* location() { + return reinterpret_cast<void*>(array_->GetDataStartAddress() + offset_); + } + template <typename T> + T& at(int idx) { + return reinterpret_cast<T*>(array_->GetDataStartAddress() + offset_)[idx]; + } + private: + Handle<ByteArray> array_; + size_t offset_; +}; + + +class ByteArrayProvider { + public: + explicit ByteArrayProvider(unsigned int initial_size); + // Provides a place to put "size" elements of size "element_size". + // The information can be stored in the provided ByteArray at the "offset". + // The offset is aligned to the element size. + ArraySlice GetBuffer(unsigned int size, + unsigned int element_size); + template <typename T> + ArraySlice GetBuffer(Vector<T> values); + private: + size_t byte_array_size_; + Handle<ByteArray> current_byte_array_; + int current_byte_array_free_offset_; +}; + +} } // namespace v8::internal + +#endif // V8_REGEXP_MACRO_ASSEMBLER_H_ |