diff options
Diffstat (limited to 'deps/v8/src/compiler/binary-operator-reducer.cc')
-rw-r--r-- | deps/v8/src/compiler/binary-operator-reducer.cc | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/deps/v8/src/compiler/binary-operator-reducer.cc b/deps/v8/src/compiler/binary-operator-reducer.cc new file mode 100644 index 0000000000..43d26d8884 --- /dev/null +++ b/deps/v8/src/compiler/binary-operator-reducer.cc @@ -0,0 +1,128 @@ +// Copyright 2015 the V8 project authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "src/compiler/binary-operator-reducer.h" + +#include <algorithm> + +#include "src/compiler/common-operator.h" +#include "src/compiler/graph.h" +#include "src/compiler/machine-operator.h" +#include "src/compiler/node.h" +#include "src/compiler/node-matchers.h" +#include "src/compiler/node-properties.h" +#include "src/types-inl.h" + +namespace v8 { +namespace internal { +namespace compiler { + +BinaryOperatorReducer::BinaryOperatorReducer(Editor* editor, Graph* graph, + CommonOperatorBuilder* common, + MachineOperatorBuilder* machine) + : AdvancedReducer(editor), + graph_(graph), + common_(common), + machine_(machine), + dead_(graph->NewNode(common->Dead())) {} + + +Reduction BinaryOperatorReducer::Reduce(Node* node) { + switch (node->opcode()) { + case IrOpcode::kFloat64Mul: + return ReduceFloat52Mul(node); + case IrOpcode::kFloat64Div: + return ReduceFloat52Div(node); + default: + break; + } + return NoChange(); +} + + +Reduction BinaryOperatorReducer::ReduceFloat52Mul(Node* node) { + if (!machine()->Is64()) return NoChange(); + + Float64BinopMatcher m(node); + if (!m.left().IsChangeInt32ToFloat64() || + !m.right().IsChangeInt32ToFloat64()) { + return NoChange(); + } + + Type* type = NodeProperties::GetType(node); + Type::RangeType* range = type->GetRange(); + + // JavaScript has 52 bit precision in multiplication + if (range == nullptr || range->Min() < 0.0 || + range->Max() > 0xFFFFFFFFFFFFFULL) { + return NoChange(); + } + + Node* mul = graph()->NewNode(machine()->Int64Mul(), m.left().InputAt(0), + m.right().InputAt(0)); + Revisit(mul); + + Type* range_type = Type::Range(range->Min(), range->Max(), graph()->zone()); + + // TODO(indutny): Is Type::Number() a proper thing here? It looks like + // every other place is using Type:Internal() for int64 values. + // Should we off-load range propagation to Typer? + NodeProperties::SetType( + mul, Type::Intersect(range_type, Type::Number(), graph()->zone())); + + Node* out = graph()->NewNode(machine()->RoundInt64ToFloat64(), mul); + return Replace(out); +} + + +Reduction BinaryOperatorReducer::ReduceFloat52Div(Node* node) { + if (!machine()->Is64()) return NoChange(); + + Float64BinopMatcher m(node); + if (!m.left().IsRoundInt64ToFloat64()) return NoChange(); + + // Right value should be positive... + if (!m.right().HasValue() || m.right().Value() <= 0) return NoChange(); + + // ...integer... + int64_t value = static_cast<int64_t>(m.right().Value()); + if (value != static_cast<int64_t>(m.right().Value())) return NoChange(); + + // ...and should be a power of two. + if (!base::bits::IsPowerOfTwo64(value)) return NoChange(); + + Node* left = m.left().InputAt(0); + Type::RangeType* range = NodeProperties::GetType(left)->GetRange(); + + // The result should fit into 32bit word + int64_t min = static_cast<int64_t>(range->Min()) / value; + int64_t max = static_cast<int64_t>(range->Max()) / value; + if (min < 0 || max > 0xFFFFFFFLL) { + return NoChange(); + } + + int64_t shift = WhichPowerOf2_64(static_cast<int64_t>(m.right().Value())); + + // Replace division with 64bit right shift + Node* shr = + graph()->NewNode(machine()->Word64Shr(), left, + graph()->NewNode(common()->Int64Constant(shift))); + Revisit(shr); + + Node* out = graph()->NewNode(machine()->RoundInt64ToFloat64(), shr); + return Replace(out); +} + + +Reduction BinaryOperatorReducer::Change(Node* node, Operator const* op, + Node* a) { + node->ReplaceInput(0, a); + node->TrimInputCount(1); + NodeProperties::ChangeOp(node, op); + return Changed(node); +} + +} // namespace compiler +} // namespace internal +} // namespace v8 |