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author | Ryan <ry@tinyclouds.org> | 2009-04-22 19:35:47 +0200 |
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committer | Ryan <ry@tinyclouds.org> | 2009-04-22 19:35:47 +0200 |
commit | 40c0f755c998d2615fe8466aab20c6d81bd463e7 (patch) | |
tree | 51fcb08ba1bd3f745ceb43fd5f814a5700079881 /deps/v8/src/codegen-arm.h | |
parent | a93cf503073ba0258c55dec4dc325bdc1509b739 (diff) | |
download | node-new-40c0f755c998d2615fe8466aab20c6d81bd463e7.tar.gz |
import full versions of dependency libraries!
Diffstat (limited to 'deps/v8/src/codegen-arm.h')
-rw-r--r-- | deps/v8/src/codegen-arm.h | 446 |
1 files changed, 446 insertions, 0 deletions
diff --git a/deps/v8/src/codegen-arm.h b/deps/v8/src/codegen-arm.h new file mode 100644 index 0000000000..b072f75ed9 --- /dev/null +++ b/deps/v8/src/codegen-arm.h @@ -0,0 +1,446 @@ +// Copyright 2006-2008 the V8 project authors. All rights reserved. +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#ifndef V8_CODEGEN_ARM_H_ +#define V8_CODEGEN_ARM_H_ + +namespace v8 { namespace internal { + +// Forward declarations +class DeferredCode; +class RegisterAllocator; +class RegisterFile; + +// Mode to overwrite BinaryExpression values. +enum OverwriteMode { NO_OVERWRITE, OVERWRITE_LEFT, OVERWRITE_RIGHT }; + +enum InitState { CONST_INIT, NOT_CONST_INIT }; +enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF }; + + +// ------------------------------------------------------------------------- +// Reference support + +// A reference is a C++ stack-allocated object that keeps an ECMA +// reference on the execution stack while in scope. For variables +// the reference is empty, indicating that it isn't necessary to +// store state on the stack for keeping track of references to those. +// For properties, we keep either one (named) or two (indexed) values +// on the execution stack to represent the reference. + +class Reference BASE_EMBEDDED { + public: + // The values of the types is important, see size(). + enum Type { ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 }; + Reference(CodeGenerator* cgen, Expression* expression); + ~Reference(); + + Expression* expression() const { return expression_; } + Type type() const { return type_; } + void set_type(Type value) { + ASSERT(type_ == ILLEGAL); + type_ = value; + } + + // The size the reference takes up on the stack. + int size() const { return (type_ == ILLEGAL) ? 0 : type_; } + + bool is_illegal() const { return type_ == ILLEGAL; } + bool is_slot() const { return type_ == SLOT; } + bool is_property() const { return type_ == NAMED || type_ == KEYED; } + + // Return the name. Only valid for named property references. + Handle<String> GetName(); + + // Generate code to push the value of the reference on top of the + // expression stack. The reference is expected to be already on top of + // the expression stack, and it is left in place with its value above it. + void GetValue(TypeofState typeof_state); + + // Generate code to push the value of a reference on top of the expression + // stack and then spill the stack frame. This function is used temporarily + // while the code generator is being transformed. + inline void GetValueAndSpill(TypeofState typeof_state); + + // Generate code to store the value on top of the expression stack in the + // reference. The reference is expected to be immediately below the value + // on the expression stack. The stored value is left in place (with the + // reference intact below it) to support chained assignments. + void SetValue(InitState init_state); + + private: + CodeGenerator* cgen_; + Expression* expression_; + Type type_; +}; + + +// ------------------------------------------------------------------------- +// Code generation state + +// The state is passed down the AST by the code generator (and back up, in +// the form of the state of the label pair). It is threaded through the +// call stack. Constructing a state implicitly pushes it on the owning code +// generator's stack of states, and destroying one implicitly pops it. + +class CodeGenState BASE_EMBEDDED { + public: + // Create an initial code generator state. Destroying the initial state + // leaves the code generator with a NULL state. + explicit CodeGenState(CodeGenerator* owner); + + // Create a code generator state based on a code generator's current + // state. The new state has its own typeof state and pair of branch + // labels. + CodeGenState(CodeGenerator* owner, + TypeofState typeof_state, + JumpTarget* true_target, + JumpTarget* false_target); + + // Destroy a code generator state and restore the owning code generator's + // previous state. + ~CodeGenState(); + + TypeofState typeof_state() const { return typeof_state_; } + JumpTarget* true_target() const { return true_target_; } + JumpTarget* false_target() const { return false_target_; } + + private: + CodeGenerator* owner_; + TypeofState typeof_state_; + JumpTarget* true_target_; + JumpTarget* false_target_; + CodeGenState* previous_; +}; + + +// ------------------------------------------------------------------------- +// CodeGenerator + +class CodeGenerator: public AstVisitor { + public: + // Takes a function literal, generates code for it. This function should only + // be called by compiler.cc. + static Handle<Code> MakeCode(FunctionLiteral* fun, + Handle<Script> script, + bool is_eval); + +#ifdef ENABLE_LOGGING_AND_PROFILING + static bool ShouldGenerateLog(Expression* type); +#endif + + static void SetFunctionInfo(Handle<JSFunction> fun, + int length, + int function_token_position, + int start_position, + int end_position, + bool is_expression, + bool is_toplevel, + Handle<Script> script, + Handle<String> inferred_name); + + // Accessors + MacroAssembler* masm() { return masm_; } + + VirtualFrame* frame() const { return frame_; } + + bool has_valid_frame() const { return frame_ != NULL; } + + // Set the virtual frame to be new_frame, with non-frame register + // reference counts given by non_frame_registers. The non-frame + // register reference counts of the old frame are returned in + // non_frame_registers. + void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers); + + void DeleteFrame(); + + RegisterAllocator* allocator() const { return allocator_; } + + CodeGenState* state() { return state_; } + void set_state(CodeGenState* state) { state_ = state; } + + void AddDeferred(DeferredCode* code) { deferred_.Add(code); } + + bool in_spilled_code() const { return in_spilled_code_; } + void set_in_spilled_code(bool flag) { in_spilled_code_ = flag; } + + private: + // Construction/Destruction + CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval); + virtual ~CodeGenerator() { delete masm_; } + + // Accessors + Scope* scope() const { return scope_; } + + // Clearing and generating deferred code. + void ClearDeferred(); + void ProcessDeferred(); + + bool is_eval() { return is_eval_; } + + // State + bool has_cc() const { return cc_reg_ != al; } + TypeofState typeof_state() const { return state_->typeof_state(); } + JumpTarget* true_target() const { return state_->true_target(); } + JumpTarget* false_target() const { return state_->false_target(); } + + + // Node visitors. + void VisitStatements(ZoneList<Statement*>* statements); + +#define DEF_VISIT(type) \ + void Visit##type(type* node); + NODE_LIST(DEF_VISIT) +#undef DEF_VISIT + + // Visit a statement and then spill the virtual frame if control flow can + // reach the end of the statement (ie, it does not exit via break, + // continue, return, or throw). This function is used temporarily while + // the code generator is being transformed. + void VisitAndSpill(Statement* statement); + + // Visit a list of statements and then spill the virtual frame if control + // flow can reach the end of the list. + void VisitStatementsAndSpill(ZoneList<Statement*>* statements); + + // Main code generation function + void GenCode(FunctionLiteral* fun); + + // The following are used by class Reference. + void LoadReference(Reference* ref); + void UnloadReference(Reference* ref); + + MemOperand ContextOperand(Register context, int index) const { + return MemOperand(context, Context::SlotOffset(index)); + } + + MemOperand SlotOperand(Slot* slot, Register tmp); + + MemOperand ContextSlotOperandCheckExtensions(Slot* slot, + Register tmp, + Register tmp2, + JumpTarget* slow); + + // Expressions + MemOperand GlobalObject() const { + return ContextOperand(cp, Context::GLOBAL_INDEX); + } + + void LoadCondition(Expression* x, + TypeofState typeof_state, + JumpTarget* true_target, + JumpTarget* false_target, + bool force_cc); + void Load(Expression* x, TypeofState typeof_state = NOT_INSIDE_TYPEOF); + void LoadGlobal(); + void LoadGlobalReceiver(Register scratch); + + // Generate code to push the value of an expression on top of the frame + // and then spill the frame fully to memory. This function is used + // temporarily while the code generator is being transformed. + void LoadAndSpill(Expression* expression, + TypeofState typeof_state = NOT_INSIDE_TYPEOF); + + // Call LoadCondition and then spill the virtual frame unless control flow + // cannot reach the end of the expression (ie, by emitting only + // unconditional jumps to the control targets). + void LoadConditionAndSpill(Expression* expression, + TypeofState typeof_state, + JumpTarget* true_target, + JumpTarget* false_target, + bool force_control); + + // Read a value from a slot and leave it on top of the expression stack. + void LoadFromSlot(Slot* slot, TypeofState typeof_state); + void LoadFromGlobalSlotCheckExtensions(Slot* slot, + TypeofState typeof_state, + Register tmp, + Register tmp2, + JumpTarget* slow); + + // Special code for typeof expressions: Unfortunately, we must + // be careful when loading the expression in 'typeof' + // expressions. We are not allowed to throw reference errors for + // non-existing properties of the global object, so we must make it + // look like an explicit property access, instead of an access + // through the context chain. + void LoadTypeofExpression(Expression* x); + + void ToBoolean(JumpTarget* true_target, JumpTarget* false_target); + + void GenericBinaryOperation(Token::Value op); + void Comparison(Condition cc, bool strict = false); + + void SmiOperation(Token::Value op, Handle<Object> value, bool reversed); + + void CallWithArguments(ZoneList<Expression*>* arguments, int position); + + // Control flow + void Branch(bool if_true, JumpTarget* target); + void CheckStack(); + + bool CheckForInlineRuntimeCall(CallRuntime* node); + Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node); + void ProcessDeclarations(ZoneList<Declaration*>* declarations); + + Handle<Code> ComputeCallInitialize(int argc); + Handle<Code> ComputeCallInitializeInLoop(int argc); + + // Declare global variables and functions in the given array of + // name/value pairs. + void DeclareGlobals(Handle<FixedArray> pairs); + + // Instantiate the function boilerplate. + void InstantiateBoilerplate(Handle<JSFunction> boilerplate); + + // Support for type checks. + void GenerateIsSmi(ZoneList<Expression*>* args); + void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args); + void GenerateIsArray(ZoneList<Expression*>* args); + + // Support for arguments.length and arguments[?]. + void GenerateArgumentsLength(ZoneList<Expression*>* args); + void GenerateArgumentsAccess(ZoneList<Expression*>* args); + + // Support for accessing the value field of an object (used by Date). + void GenerateValueOf(ZoneList<Expression*>* args); + void GenerateSetValueOf(ZoneList<Expression*>* args); + + // Fast support for charCodeAt(n). + void GenerateFastCharCodeAt(ZoneList<Expression*>* args); + + // Fast support for object equality testing. + void GenerateObjectEquals(ZoneList<Expression*>* args); + + void GenerateLog(ZoneList<Expression*>* args); + + // Methods and constants for fast case switch statement support. + // + // Only allow fast-case switch if the range of labels is at most + // this factor times the number of case labels. + // Value is derived from comparing the size of code generated by the normal + // switch code for Smi-labels to the size of a single pointer. If code + // quality increases this number should be decreased to match. + static const int kFastSwitchMaxOverheadFactor = 10; + + // Minimal number of switch cases required before we allow jump-table + // optimization. + static const int kFastSwitchMinCaseCount = 5; + + // The limit of the range of a fast-case switch, as a factor of the number + // of cases of the switch. Each platform should return a value that + // is optimal compared to the default code generated for a switch statement + // on that platform. + int FastCaseSwitchMaxOverheadFactor(); + + // The minimal number of cases in a switch before the fast-case switch + // optimization is enabled. Each platform should return a value that + // is optimal compared to the default code generated for a switch statement + // on that platform. + int FastCaseSwitchMinCaseCount(); + + // Allocate a jump table and create code to jump through it. + // Should call GenerateFastCaseSwitchCases to generate the code for + // all the cases at the appropriate point. + void GenerateFastCaseSwitchJumpTable(SwitchStatement* node, + int min_index, + int range, + Label* default_label, + Vector<Label*> case_targets, + Vector<Label> case_labels); + + // Generate the code for cases for the fast case switch. + // Called by GenerateFastCaseSwitchJumpTable. + void GenerateFastCaseSwitchCases(SwitchStatement* node, + Vector<Label> case_labels, + VirtualFrame* start_frame); + + // Fast support for constant-Smi switches. + void GenerateFastCaseSwitchStatement(SwitchStatement* node, + int min_index, + int range, + int default_index); + + // Fast support for constant-Smi switches. Tests whether switch statement + // permits optimization and calls GenerateFastCaseSwitch if it does. + // Returns true if the fast-case switch was generated, and false if not. + bool TryGenerateFastCaseSwitchStatement(SwitchStatement* node); + + + // Methods used to indicate which source code is generated for. Source + // positions are collected by the assembler and emitted with the relocation + // information. + void CodeForFunctionPosition(FunctionLiteral* fun); + void CodeForReturnPosition(FunctionLiteral* fun); + void CodeForStatementPosition(Node* node); + void CodeForSourcePosition(int pos); + +#ifdef DEBUG + // True if the registers are valid for entry to a block. + bool HasValidEntryRegisters(); +#endif + + bool is_eval_; // Tells whether code is generated for eval. + + Handle<Script> script_; + List<DeferredCode*> deferred_; + + // Assembler + MacroAssembler* masm_; // to generate code + + // Code generation state + Scope* scope_; + VirtualFrame* frame_; + RegisterAllocator* allocator_; + Condition cc_reg_; + CodeGenState* state_; + + // Jump targets + BreakTarget function_return_; + + // True if the function return is shadowed (ie, jumping to the target + // function_return_ does not jump to the true function return, but rather + // to some unlinking code). + bool function_return_is_shadowed_; + + // True when we are in code that expects the virtual frame to be fully + // spilled. Some virtual frame function are disabled in DEBUG builds when + // called from spilled code, because they do not leave the virtual frame + // in a spilled state. + bool in_spilled_code_; + + friend class VirtualFrame; + friend class JumpTarget; + friend class Reference; + + DISALLOW_COPY_AND_ASSIGN(CodeGenerator); +}; + + +} } // namespace v8::internal + +#endif // V8_CODEGEN_ARM_H_ |