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<title>delta/navit.git/navit/maptool/osm.c, branch androidmaxmapfilesize</title>
<subtitle>github.com: navit-gps/navit.git
</subtitle>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/'/>
<entry>
<title>fix:maptool:better map aerodroms and military areas (#1022)</title>
<updated>2020-06-21T20:48:53+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2020-06-21T20:48:53+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=567521f2f80c707225ec8e2a7f5fe4c677fd6013'/>
<id>567521f2f80c707225ec8e2a7f5fe4c677fd6013</id>
<content type='text'>
* fix:maptool:better map aerodroms and military areas

This commit uses more complex rule set to map aerodromes and military
landuses depending on tag combination avoiding duplication of the area
in binfile.

For example military airports are quite often tagged:
landuse=military
military=airfield
aeroway=aerodrome
which caused the airport to be tripled in map. This is now resolved.

* Enhancement:layout_car:add stripesto military areas

* Fix:maptool:treat archaeological_site limes special

archaeological_site tag is used on way despite outruled by OSM wiki on
limes archaeological site. But there is a special tagging scheme for
Limes. Use that to fix rendering of Limes in map.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fix:maptool:better map aerodroms and military areas

This commit uses more complex rule set to map aerodromes and military
landuses depending on tag combination avoiding duplication of the area
in binfile.

For example military airports are quite often tagged:
landuse=military
military=airfield
aeroway=aerodrome
which caused the airport to be tripled in map. This is now resolved.

* Enhancement:layout_car:add stripesto military areas

* Fix:maptool:treat archaeological_site limes special

archaeological_site tag is used on way despite outruled by OSM wiki on
limes archaeological site. But there is a special tagging scheme for
Limes. Use that to fix rendering of Limes in map.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix:maptool:Duplicte multipolygons if required (#1019)</title>
<updated>2020-06-18T20:45:37+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2020-06-18T20:45:37+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=4dfe9382303229e777dec34d12c796bcb9b36407'/>
<id>4dfe9382303229e777dec34d12c796bcb9b36407</id>
<content type='text'>
In order to support (multi)polygons that are tagged with more than one
set of tags resulting it to require two navit items to be represented on
map, affected elements are duplicated and added with every item type
decoded. This is already done for ways and points. This fix makes
maptool do this for multipolygons as well.

+ fixes some valgrind findings</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
In order to support (multi)polygons that are tagged with more than one
set of tags resulting it to require two navit items to be represented on
map, affected elements are duplicated and added with every item type
decoded. This is already done for ways and points. This fix makes
maptool do this for multipolygons as well.

+ fixes some valgrind findings</pre>
</div>
</content>
</entry>
<entry>
<title>Treat sports_centres as building if building=yes</title>
<updated>2020-06-01T06:31:30+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>gta04@metalstrolche.de</email>
</author>
<published>2020-05-31T22:16:51+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=f013cef90a770a3ab5db0a138d4468375fe87413'/>
<id>f013cef90a770a3ab5db0a138d4468375fe87413</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add poly_swimming_pool</title>
<updated>2020-06-01T06:31:30+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>gta04@metalstrolche.de</email>
</author>
<published>2020-05-31T21:04:01+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=dbd2367a61fb5bb6f3397ab2ade30f743224e8b2'/>
<id>dbd2367a61fb5bb6f3397ab2ade30f743224e8b2</id>
<content type='text'>
This allows to differ between poly_sports and poly_swimming_pool in
order to color swimming pools blue on map. Looks better.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This allows to differ between poly_sports and poly_swimming_pool in
order to color swimming pools blue on map. Looks better.
</pre>
</div>
</content>
</entry>
<entry>
<title>add:maptool:enhance leisure=track handling and add poi_archeaological_site (#1005)</title>
<updated>2020-05-28T22:17:09+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2020-05-28T22:17:09+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=6cf08b8c16be0ffaab0ed8f7c0a9ba09542cc4b2'/>
<id>6cf08b8c16be0ffaab0ed8f7c0a9ba09542cc4b2</id>
<content type='text'>
* add:map:add poi_archeaological_site.

historic=archeaological_site is quite often used on nodes only. Add
poi to show them.

* add:map:deal with sports_track being poly or not

OSM is unsure on leisure=track. It's either line style
or area. the latter only if area=yes is given, or it's a multipolygon.
This commit fixes that problem.

* fix:layout:add line width for sports_track</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* add:map:add poi_archeaological_site.

historic=archeaological_site is quite often used on nodes only. Add
poi to show them.

* add:map:deal with sports_track being poly or not

OSM is unsure on leisure=track. It's either line style
or area. the latter only if area=yes is given, or it's a multipolygon.
This commit fixes that problem.

* fix:layout:add line width for sports_track</pre>
</div>
</content>
</entry>
<entry>
<title>add:maptool:add waterway=weir as poly_dam to map</title>
<updated>2020-05-03T17:15:22+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>gta04@metalstrolche.de</email>
</author>
<published>2020-05-02T21:22:46+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=bd862beab1348c96ab037c367055a2712067070d'/>
<id>bd862beab1348c96ab037c367055a2712067070d</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add:Core:Add mapfeatures (#990)</title>
<updated>2020-04-30T10:23:18+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2020-04-30T10:23:18+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=c556f7962672d894fa9170b055fcd9ea2e0ce741'/>
<id>c556f7962672d894fa9170b055fcd9ea2e0ce741</id>
<content type='text'>
* map:osm add caves, cliffs and dams

* Add rail_narrow_gauge to car layout

* Add:map: use descriprion if no name tag</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* map:osm add caves, cliffs and dams

* Add rail_narrow_gauge to car layout

* Add:map: use descriprion if no name tag</pre>
</div>
</content>
</entry>
<entry>
<title>fix:various:fix compiler warnings (#940)</title>
<updated>2019-11-05T11:14:01+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-11-05T11:14:01+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=fbe6d4cf832a9af1846a75834c8a392eee984cb7'/>
<id>fbe6d4cf832a9af1846a75834c8a392eee984cb7</id>
<content type='text'>
* fix:core:build without warnings

on my setup navit_core build without non avoidable warnings.

* fix:dbus:fix compiler warnings

* fix:gui/internal: remov compiler warnings

* fix:various:remove compiler warnings

* fix:various remove compiler warnings.

* fix:various: fix android compiler warnings
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fix:core:build without warnings

on my setup navit_core build without non avoidable warnings.

* fix:dbus:fix compiler warnings

* fix:gui/internal: remov compiler warnings

* fix:various:remove compiler warnings

* fix:various remove compiler warnings.

* fix:various: fix android compiler warnings
</pre>
</div>
</content>
</entry>
<entry>
<title>enhancement:maptool:slice big polygons into smaller parts (#906)</title>
<updated>2019-10-28T10:31:50+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-10-28T10:31:50+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=b99187ee4d8336b4c237d1be805110d41d22a14d'/>
<id>b99187ee4d8336b4c237d1be805110d41d22a14d</id>
<content type='text'>
This commit allows to slice all polygons (except poly_water_sliced) into
squares so that they fit into smaller map tiles. Holes if present are
correctly sliced as well.

This has the advantage that they do not need to be processed albeit not
being displayed, and navit-planet-extractor can filter them out.

This has the disadvantage that the big polygons are displayed checkered
if the corresponding itemgra in config features an outline.

TODO: Slice already on polygon creation. Currently the slicing has to be
performed twice, because of tile preprocessing and saving is done in
seperate steps from the tempfiles.

TODO: Make the trigger for slicing configurable. Right now it slices
everything smaller than tile level 4.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This commit allows to slice all polygons (except poly_water_sliced) into
squares so that they fit into smaller map tiles. Holes if present are
correctly sliced as well.

This has the advantage that they do not need to be processed albeit not
being displayed, and navit-planet-extractor can filter them out.

This has the disadvantage that the big polygons are displayed checkered
if the corresponding itemgra in config features an outline.

TODO: Slice already on polygon creation. Currently the slicing has to be
performed twice, because of tile preprocessing and saving is done in
seperate steps from the tempfiles.

TODO: Make the trigger for slicing configurable. Right now it slices
everything smaller than tile level 4.
</pre>
</div>
</content>
</entry>
<entry>
<title>enhancement:maptool:improve processing speed and fix some memory holes (#901)</title>
<updated>2019-10-18T10:01:14+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-10-18T10:01:14+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=f1c04298943f3fe480ba0240485013b03b6d7f67'/>
<id>f1c04298943f3fe480ba0240485013b03b6d7f67</id>
<content type='text'>
* Convert turn relation processing to multi threaded
* Enhance item read function to block read the items for faster overall reading speed.
* Fix some memory holes found by valgrind. There are still many left. Specially in coastline and Country border code.</content>
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<pre>
* Convert turn relation processing to multi threaded
* Enhance item read function to block read the items for faster overall reading speed.
* Fix some memory holes found by valgrind. There are still many left. Specially in coastline and Country border code.</pre>
</div>
</content>
</entry>
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