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<title>delta/navit.git/navit/graphics/qt5/graphics_qt5.cpp, branch threaded</title>
<subtitle>github.com: navit-gps/navit.git
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<entry>
<title>Fix map jumping when dragging</title>
<updated>2021-06-22T01:06:46+00:00</updated>
<author>
<name>Viktor Verebelyi</name>
<email>vviktor2@gmail.com</email>
</author>
<published>2021-06-22T01:06:46+00:00</published>
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<entry>
<title>add:graphics:qt5 Add callback for map attributes</title>
<updated>2021-06-17T16:27:58+00:00</updated>
<author>
<name>Viktor Verebelyi</name>
<email>vviktor2@gmail.com</email>
</author>
<published>2021-06-17T16:27:58+00:00</published>
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<entry>
<title>fix:graphics:qt5 various fixes</title>
<updated>2020-11-05T00:45:10+00:00</updated>
<author>
<name>Viktor Verebelyi</name>
<email>vviktor2@gmail.com</email>
</author>
<published>2020-11-05T00:45:10+00:00</published>
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<entry>
<title>Merge branch 'trunk' into traffic</title>
<updated>2020-09-22T01:24:04+00:00</updated>
<author>
<name>mvglasow</name>
<email>michael -at- vonglasow.com</email>
</author>
<published>2019-08-19T08:17:55+00:00</published>
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<title>Merge remote-tracking branch 'viktorgino/qml-gui-wip' into qml-gui-wip</title>
<updated>2020-09-22T01:23:21+00:00</updated>
<author>
<name>Pierre Grandin</name>
<email>grandinp@gmail.com</email>
</author>
<published>2019-08-15T15:39:43+00:00</published>
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<entry>
<title>Add:qt5_graphics:Add new version (2.0) of QNavitQuick</title>
<updated>2020-09-22T01:23:15+00:00</updated>
<author>
<name>Viktor Verebelyi</name>
<email>vviktor2@gmail.com</email>
</author>
<published>2019-08-14T16:05:35+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=881a3b48a8c4f8243f5205002d786d2a7583b8a5'/>
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<entry>
<title>fix:graphics/qt5:Add missing include</title>
<updated>2020-08-21T15:00:18+00:00</updated>
<author>
<name>barbeque-squared</name>
<email>barbeque.squared@gmail.com</email>
</author>
<published>2020-08-21T14:25:45+00:00</published>
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<entry>
<title>change:core:Remove unused argument from attr_search</title>
<updated>2020-08-08T12:06:43+00:00</updated>
<author>
<name>jkoan</name>
<email>jkoan@gmx.de</email>
</author>
<published>2020-05-21T06:23:18+00:00</published>
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<entry>
<title>Add:Core+Graphics+Qt5:Add support for textured polygons (#989)</title>
<updated>2020-04-25T22:59:36+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2020-04-25T22:59:36+00:00</published>
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<id>54fd092de942f12133b67bc0118ba6de879d39d7</id>
<content type='text'>
This pull request adds the basic support for textured polygons.

    It adds a function to graphics plugins to set texture.
    It enhances itemgra configuration that allows to set a picture to polygon map elements
    Basic support for Qt5 graphics.
    Some example textures added to car layout.
    Texture files have own resource directory.
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This pull request adds the basic support for textured polygons.

    It adds a function to graphics plugins to set texture.
    It enhances itemgra configuration that allows to set a picture to polygon map elements
    Basic support for Qt5 graphics.
    Some example textures added to car layout.
    Texture files have own resource directory.
</pre>
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</content>
</entry>
<entry>
<title>fix:graphics/qt5: Allow to draw transparent polygons (#878)</title>
<updated>2019-09-20T07:28:46+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-09-20T07:28:46+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=deccb6c4379e135ae45513a7bfef3b4998f24e94'/>
<id>deccb6c4379e135ae45513a7bfef3b4998f24e94</id>
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There is a "misconception" in qt5 graphics about how to draw transparent stuff causing transparent items on the map to not correctly work. This PR changes qt5 graphics to force-clear overlays on starting to draw them instead of force clearing the shape of a transparent item. While this imposes the limitation that the content of an overlay cannot be drawn in multiple runs, it allows to draw transparent stuff on the map.
Luckily I don't know of any overlay item yet that is not drawn in one run. So this seems to work OK.</content>
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There is a "misconception" in qt5 graphics about how to draw transparent stuff causing transparent items on the map to not correctly work. This PR changes qt5 graphics to force-clear overlays on starting to draw them instead of force clearing the shape of a transparent item. While this imposes the limitation that the content of an overlay cannot be drawn in multiple runs, it allows to draw transparent stuff on the map.
Luckily I don't know of any overlay item yet that is not drawn in one run. So this seems to work OK.</pre>
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