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<title>delta/navit.git, branch qt5_transparency</title>
<subtitle>github.com: navit-gps/navit.git
</subtitle>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/'/>
<entry>
<title>fix:graphics/qt5; Allow to draw transparent polygons</title>
<updated>2019-09-19T12:56:38+00:00</updated>
<author>
<name>Wildemann Stefan</name>
<email>stefan.wildemann@corpuls.com</email>
</author>
<published>2019-09-19T08:40:39+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=41f3eae14f634a14572bef09c7ff67acb41b9a36'/>
<id>41f3eae14f634a14572bef09c7ff67acb41b9a36</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>update: Navit logo for (sailfish) desktop (#874)</title>
<updated>2019-09-18T13:39:34+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-09-18T13:39:34+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=a9a1375c7445b2f60bbd0e75cba70f14ca1c64ee'/>
<id>a9a1375c7445b2f60bbd0e75cba70f14ca1c64ee</id>
<content type='text'>
#724 updated the navit logo, but forgot about the desktop icons used for Sailfish and maybe others.</content>
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<pre>
#724 updated the navit logo, but forgot about the desktop icons used for Sailfish and maybe others.</pre>
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</content>
</entry>
<entry>
<title>Merging PR #724: Updating Navit logo according to proposal in issue #436</title>
<updated>2019-09-18T12:31:33+00:00</updated>
<author>
<name>lains</name>
<email>lains@caramail.com</email>
</author>
<published>2019-09-18T12:31:33+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=343e2907867403b2aef7c2dc487596e9a975f2f7'/>
<id>343e2907867403b2aef7c2dc487596e9a975f2f7</id>
<content type='text'>
* Updating navit logo for QT
* Adding navit icon to GTK GUI's windows, using the black and white version of the icon in GTK GUI for better readability
* Fixing memory leak in GTK geticon()
* Adding source svg for all variations of the logo (integrating to the repo, the svg logo catalog that was last posted in #436 (https://github.com/navit-gps/navit/issues/436#issuecomment-450587935)

Credits for logo design: redmusic27 and zintor</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Updating navit logo for QT
* Adding navit icon to GTK GUI's windows, using the black and white version of the icon in GTK GUI for better readability
* Fixing memory leak in GTK geticon()
* Adding source svg for all variations of the logo (integrating to the repo, the svg logo catalog that was last posted in #436 (https://github.com/navit-gps/navit/issues/436#issuecomment-450587935)

Credits for logo design: redmusic27 and zintor</pre>
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</content>
</entry>
<entry>
<title>fix:core:add clipping to polygons with holes (#870) fixes (#869)</title>
<updated>2019-09-13T12:43:30+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-09-13T12:43:30+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=1d364ed6f8c0de8816b54dda23ab7653bb2790fc'/>
<id>1d364ed6f8c0de8816b54dda23ab7653bb2790fc</id>
<content type='text'>
* fix:core:refactor polygon clipping

This commit extracts the polygon clipping into its own function to be
re used for polygon with holes clipping.

* fix:core:Clip polygons with holes prior drawing.

While this helps drawing for limited graphics like SDL or WindowsCE,
it will slightly slow down on graphics that do clipping themselves like
qt5. As this is done for polygons already, we do this for polygons with
holes as well.
</content>
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<pre>
* fix:core:refactor polygon clipping

This commit extracts the polygon clipping into its own function to be
re used for polygon with holes clipping.

* fix:core:Clip polygons with holes prior drawing.

While this helps drawing for limited graphics like SDL or WindowsCE,
it will slightly slow down on graphics that do clipping themselves like
qt5. As this is done for polygons already, we do this for polygons with
holes as well.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix:core/maptool:Merge pull request #859 from mvglasow/baltic_admin_levels. Fix #847</title>
<updated>2019-09-06T11:55:25+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-09-06T11:55:25+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=36506bbd72aa02a2443bc6c59731336f3ac071af'/>
<id>36506bbd72aa02a2443bc6c59731336f3ac071af</id>
<content type='text'>
Admin levels for additional countries</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Admin levels for additional countries</pre>
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</content>
</entry>
<entry>
<title>Merge branch 'trunk' into baltic_admin_levels</title>
<updated>2019-09-06T10:45:21+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-09-06T10:45:21+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=9cb2f25b4f2f110fce8c8887a60aeba81a239f04'/>
<id>9cb2f25b4f2f110fce8c8887a60aeba81a239f04</id>
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<pre>
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</entry>
<entry>
<title>Add:graphics/windows: polygons with holes for windows CE #862</title>
<updated>2019-09-06T10:22:03+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-09-06T10:22:03+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=b6682f05dc2d402001edff8c53bbc70617f80f48'/>
<id>b6682f05dc2d402001edff8c53bbc70617f80f48</id>
<content type='text'>
Add:graphics/windows: polygons with holes for windows CE

This uses the same "hand and foot" raycasting algorithm than the SDL version does since WindowsCE lacks the fancy drawing routines of better Windows.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Add:graphics/windows: polygons with holes for windows CE

This uses the same "hand and foot" raycasting algorithm than the SDL version does since WindowsCE lacks the fancy drawing routines of better Windows.</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'trunk' into windowsCE_with_holes</title>
<updated>2019-09-05T21:07:55+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-09-05T21:07:55+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=65d773ff47527367ffa0dd2ed1f1689917be8e62'/>
<id>65d773ff47527367ffa0dd2ed1f1689917be8e62</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Add:graphcs/sdl: Polygon with holes support #861</title>
<updated>2019-09-05T20:49:17+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-09-05T20:49:17+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=6d6485748bffd3f83c60754e3dfb517733689a6c'/>
<id>6d6485748bffd3f83c60754e3dfb517733689a6c</id>
<content type='text'>
Add:graphics/sdl: Polygon with holes support.</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Add:graphics/sdl: Polygon with holes support.</pre>
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</content>
</entry>
<entry>
<title>Merge branch 'trunk' into baltic_admin_levels</title>
<updated>2019-09-04T20:06:52+00:00</updated>
<author>
<name>mvglasow</name>
<email>michael@vonglasow.com</email>
</author>
<published>2019-09-04T20:06:52+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=3dc0522d000ff7d00e48de3bd0faf515eb768378'/>
<id>3dc0522d000ff7d00e48de3bd0faf515eb768378</id>
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<pre>
</pre>
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