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<title>delta/navit.git, branch polygon_clipping</title>
<subtitle>github.com: navit-gps/navit.git
</subtitle>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/'/>
<entry>
<title>fix:core:Clip polygons with holes prior drawing.</title>
<updated>2019-09-10T09:56:23+00:00</updated>
<author>
<name>Wildemann Stefan</name>
<email>stefan.wildemann@corpuls.com</email>
</author>
<published>2019-09-10T09:46:45+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=e9911d45b1d1b4027631b257bf7b94a31302eeac'/>
<id>e9911d45b1d1b4027631b257bf7b94a31302eeac</id>
<content type='text'>
While this helps drawing for limited graphics like SDL or WindowsCE,
it will slightly slow down on graphics that do clipping themselves like
qt5. As this is done for polygons already, we do this for polygons with
holes as well.
</content>
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<pre>
While this helps drawing for limited graphics like SDL or WindowsCE,
it will slightly slow down on graphics that do clipping themselves like
qt5. As this is done for polygons already, we do this for polygons with
holes as well.
</pre>
</div>
</content>
</entry>
<entry>
<title>fix:core:refactor polygon clipping</title>
<updated>2019-09-10T08:56:31+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>gta04@metalstrolche.de</email>
</author>
<published>2019-09-09T21:39:36+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=0c4cb97e97fee14519fb40780b942892b3157895'/>
<id>0c4cb97e97fee14519fb40780b942892b3157895</id>
<content type='text'>
This commit extracts the polygon clipping into its own function to be
re used for polygon with holes clipping.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This commit extracts the polygon clipping into its own function to be
re used for polygon with holes clipping.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix:core/maptool:Merge pull request #859 from mvglasow/baltic_admin_levels. Fix #847</title>
<updated>2019-09-06T11:55:25+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-09-06T11:55:25+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=36506bbd72aa02a2443bc6c59731336f3ac071af'/>
<id>36506bbd72aa02a2443bc6c59731336f3ac071af</id>
<content type='text'>
Admin levels for additional countries</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Admin levels for additional countries</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'trunk' into baltic_admin_levels</title>
<updated>2019-09-06T10:45:21+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-09-06T10:45:21+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=9cb2f25b4f2f110fce8c8887a60aeba81a239f04'/>
<id>9cb2f25b4f2f110fce8c8887a60aeba81a239f04</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Add:graphics/windows: polygons with holes for windows CE #862</title>
<updated>2019-09-06T10:22:03+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-09-06T10:22:03+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=b6682f05dc2d402001edff8c53bbc70617f80f48'/>
<id>b6682f05dc2d402001edff8c53bbc70617f80f48</id>
<content type='text'>
Add:graphics/windows: polygons with holes for windows CE

This uses the same "hand and foot" raycasting algorithm than the SDL version does since WindowsCE lacks the fancy drawing routines of better Windows.</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Add:graphics/windows: polygons with holes for windows CE

This uses the same "hand and foot" raycasting algorithm than the SDL version does since WindowsCE lacks the fancy drawing routines of better Windows.</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'trunk' into windowsCE_with_holes</title>
<updated>2019-09-05T21:07:55+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-09-05T21:07:55+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=65d773ff47527367ffa0dd2ed1f1689917be8e62'/>
<id>65d773ff47527367ffa0dd2ed1f1689917be8e62</id>
<content type='text'>
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add:graphcs/sdl: Polygon with holes support #861</title>
<updated>2019-09-05T20:49:17+00:00</updated>
<author>
<name>Stefan Wildemann</name>
<email>metalstrolch@users.noreply.github.com</email>
</author>
<published>2019-09-05T20:49:17+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=6d6485748bffd3f83c60754e3dfb517733689a6c'/>
<id>6d6485748bffd3f83c60754e3dfb517733689a6c</id>
<content type='text'>
Add:graphics/sdl: Polygon with holes support.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Add:graphics/sdl: Polygon with holes support.</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'trunk' into baltic_admin_levels</title>
<updated>2019-09-04T20:06:52+00:00</updated>
<author>
<name>mvglasow</name>
<email>michael@vonglasow.com</email>
</author>
<published>2019-09-04T20:06:52+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=3dc0522d000ff7d00e48de3bd0faf515eb768378'/>
<id>3dc0522d000ff7d00e48de3bd0faf515eb768378</id>
<content type='text'>
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'baltic_admin_levels' of github.com:mvglasow/navit into baltic_admin_levels</title>
<updated>2019-09-04T20:05:39+00:00</updated>
<author>
<name>mvglasow</name>
<email>michael -at- vonglasow.com</email>
</author>
<published>2019-09-04T20:05:39+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=209b872f20ed5fa8d4136c6cd5eea42314a0d4ce'/>
<id>209b872f20ed5fa8d4136c6cd5eea42314a0d4ce</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add:maptool:Administrative divisions for a few more countries</title>
<updated>2019-09-04T20:04:47+00:00</updated>
<author>
<name>mvglasow</name>
<email>michael -at- vonglasow.com</email>
</author>
<published>2019-09-04T20:04:47+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/navit.git/commit/?id=5abf5e4bb63b5d9cb53bc737df203ddff3ddebbb'/>
<id>5abf5e4bb63b5d9cb53bc737df203ddff3ddebbb</id>
<content type='text'>
Untested, based on https://wiki.openstreetmap.org/wiki/Tag:boundary%3Dadministrative#10_admin_level_values_for_specific_countries

Signed-off-by: mvglasow &lt;michael -at- vonglasow.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Untested, based on https://wiki.openstreetmap.org/wiki/Tag:boundary%3Dadministrative#10_admin_level_values_for_specific_countries

Signed-off-by: mvglasow &lt;michael -at- vonglasow.com&gt;
</pre>
</div>
</content>
</entry>
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