#ifndef NASM_RAA_H #define NASM_RAA_H 1 #include "compiler.h" /* * Routines to manage a dynamic random access array of int64_ts which * may grow in size to be more than the largest single malloc'able * chunk. */ #define RAA_BLKSHIFT 15 /* 2**this many longs allocated at once */ #define RAA_BLKSIZE (1 << RAA_BLKSHIFT) #define RAA_LAYERSHIFT 15 /* 2**this many _pointers_ allocated */ #define RAA_LAYERSIZE (1 << RAA_LAYERSHIFT) typedef struct RAA RAA; typedef union RAA_UNION RAA_UNION; typedef struct RAA_LEAF RAA_LEAF; typedef struct RAA_BRANCH RAA_BRANCH; struct RAA { /* * Number of layers below this one to get to the real data. 0 * means this structure is a leaf, holding RAA_BLKSIZE real * data items; 1 and above mean it's a branch, holding * RAA_LAYERSIZE pointers to the next level branch or leaf * structures. */ int layers; /* * Number of real data items spanned by one position in the * `data' array at this level. This number is 0 trivially, for * a leaf (level 0): for a level 1 branch it should be * RAA_BLKSHIFT, and for a level 2 branch it's * RAA_LAYERSHIFT+RAA_BLKSHIFT. */ int shift; union RAA_UNION { struct RAA_LEAF { int64_t data[RAA_BLKSIZE]; } l; struct RAA_BRANCH { struct RAA *data[RAA_LAYERSIZE]; } b; } u; }; struct RAA *raa_init(void); void raa_free(struct RAA *); int64_t raa_read(struct RAA *, int32_t); struct RAA *raa_write(struct RAA *r, int32_t posn, int64_t value); #endif /* NASM_RAA_H */