/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * Copyright (C) 2013 Red Hat * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * Written by: * Jasper St. Pierre */ #include "config.h" #include "meta-surface-actor-wayland.h" #include #include #include "meta-shaped-texture-private.h" #include "wayland/meta-wayland-buffer.h" #include "wayland/meta-wayland-private.h" #include "wayland/meta-window-wayland.h" #include "compositor/region-utils.h" struct _MetaSurfaceActorWaylandPrivate { MetaWaylandSurface *surface; struct wl_list frame_callback_list; }; typedef struct _MetaSurfaceActorWaylandPrivate MetaSurfaceActorWaylandPrivate; G_DEFINE_TYPE_WITH_PRIVATE (MetaSurfaceActorWayland, meta_surface_actor_wayland, META_TYPE_SURFACE_ACTOR) static void meta_surface_actor_wayland_process_damage (MetaSurfaceActor *actor, int x, int y, int width, int height) { } static void meta_surface_actor_wayland_pre_paint (MetaSurfaceActor *actor) { } static gboolean meta_surface_actor_wayland_is_visible (MetaSurfaceActor *actor) { /* TODO: ensure that the buffer isn't NULL, implement * wayland mapping semantics */ return TRUE; } static gboolean meta_surface_actor_wayland_should_unredirect (MetaSurfaceActor *actor) { return FALSE; } static void meta_surface_actor_wayland_set_unredirected (MetaSurfaceActor *actor, gboolean unredirected) { /* Do nothing. In the future, we'll use KMS to set this * up as a hardware overlay or something. */ } static gboolean meta_surface_actor_wayland_is_unredirected (MetaSurfaceActor *actor) { return FALSE; } double meta_surface_actor_wayland_get_scale (MetaSurfaceActorWayland *actor) { MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (actor); MetaWaylandSurface *surface = priv->surface; MetaWindow *window; int output_scale = 1; if (!surface) return 1; window = meta_wayland_surface_get_toplevel_window (surface); /* XXX: We do not handle x11 clients yet */ if (window && window->client_type != META_WINDOW_CLIENT_TYPE_X11) output_scale = meta_window_wayland_get_main_monitor_scale (window); return (double)output_scale / (double)priv->surface->scale; } static void logical_to_actor_position (MetaSurfaceActorWayland *self, int *x, int *y) { MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self); MetaWindow *toplevel_window; int monitor_scale = 1; toplevel_window = meta_wayland_surface_get_toplevel_window (surface); if (toplevel_window) monitor_scale = meta_window_wayland_get_main_monitor_scale (toplevel_window); *x = *x * monitor_scale; *y = *y * monitor_scale; } /* Convert the current actor state to the corresponding subsurface rectangle * in logical pixel coordinate space. */ void meta_surface_actor_wayland_get_subsurface_rect (MetaSurfaceActorWayland *self, MetaRectangle *rect) { MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self); CoglTexture *texture = surface->buffer->texture; MetaWindow *toplevel_window; int monitor_scale; float x, y; toplevel_window = meta_wayland_surface_get_toplevel_window (surface); monitor_scale = meta_window_wayland_get_main_monitor_scale (toplevel_window); clutter_actor_get_position (CLUTTER_ACTOR (self), &x, &y); *rect = (MetaRectangle) { .x = x / monitor_scale, .y = y / monitor_scale, .width = cogl_texture_get_width (texture) / surface->scale, .height = cogl_texture_get_height (texture) / surface->scale, }; } void meta_surface_actor_wayland_sync_subsurface_state (MetaSurfaceActorWayland *self) { MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self); MetaWindow *window; int x = surface->offset_x + surface->sub.x; int y = surface->offset_y + surface->sub.y; window = meta_wayland_surface_get_toplevel_window (surface); if (window && window->client_type == META_WINDOW_CLIENT_TYPE_X11) { /* Bail directly if this is part of a Xwayland window and warn * if there happen to be offsets anyway since that is not supposed * to happen. */ g_warn_if_fail (x == 0 && y == 0); return; } logical_to_actor_position (self, &x, &y); clutter_actor_set_position (CLUTTER_ACTOR (self), x, y); } void meta_surface_actor_wayland_sync_state (MetaSurfaceActorWayland *self) { MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self); MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self)); double texture_scale; /* Given the surface's window type and what output the surface actor has the * largest region, scale the actor with the determined scale. */ texture_scale = meta_surface_actor_wayland_get_scale (self); /* Actor scale. */ clutter_actor_set_scale (CLUTTER_ACTOR (stex), texture_scale, texture_scale); /* Input region */ if (surface->input_region) { cairo_region_t *scaled_input_region; int region_scale; /* The input region from the Wayland surface is in the Wayland surface * coordinate space, while the surface actor input region is in the * physical pixel coordinate space. */ region_scale = (int)(surface->scale * texture_scale); scaled_input_region = meta_region_scale (surface->input_region, region_scale); meta_surface_actor_set_input_region (META_SURFACE_ACTOR (self), scaled_input_region); cairo_region_destroy (scaled_input_region); } else { meta_surface_actor_set_input_region (META_SURFACE_ACTOR (self), NULL); } /* Opaque region */ if (surface->opaque_region) { cairo_region_t *scaled_opaque_region; /* The opaque region from the Wayland surface is in Wayland surface * coordinate space, while the surface actor opaque region is in the * same coordinate space as the unscaled buffer texture. */ scaled_opaque_region = meta_region_scale (surface->opaque_region, surface->scale); meta_surface_actor_set_opaque_region (META_SURFACE_ACTOR (self), scaled_opaque_region); cairo_region_destroy (scaled_opaque_region); } else { meta_surface_actor_set_opaque_region (META_SURFACE_ACTOR (self), NULL); } meta_surface_actor_wayland_sync_subsurface_state (self); } void meta_surface_actor_wayland_sync_state_recursive (MetaSurfaceActorWayland *self) { MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self); MetaWindow *window = meta_wayland_surface_get_toplevel_window (surface); GList *iter; meta_surface_actor_wayland_sync_state (self); if (window && window->client_type != META_WINDOW_CLIENT_TYPE_X11) { for (iter = surface->subsurfaces; iter != NULL; iter = iter->next) { MetaWaylandSurface *subsurf = iter->data; meta_surface_actor_wayland_sync_state_recursive ( META_SURFACE_ACTOR_WAYLAND (subsurf->surface_actor)); } } } gboolean meta_surface_actor_wayland_is_on_monitor (MetaSurfaceActorWayland *self, MetaMonitorInfo *monitor) { float x, y, width, height; cairo_rectangle_int_t actor_rect; cairo_region_t *region; gboolean is_on_monitor; clutter_actor_get_transformed_position (CLUTTER_ACTOR (self), &x, &y); clutter_actor_get_transformed_size (CLUTTER_ACTOR (self), &width, &height); actor_rect.x = (int)roundf (x); actor_rect.y = (int)roundf (y); actor_rect.width = (int)roundf (x + width) - actor_rect.x; actor_rect.height = (int)roundf (y + height) - actor_rect.y; /* Calculate the scaled surface actor region. */ region = cairo_region_create_rectangle (&actor_rect); cairo_region_intersect_rectangle (region, &((cairo_rectangle_int_t) { .x = monitor->rect.x, .y = monitor->rect.y, .width = monitor->rect.width, .height = monitor->rect.height, })); is_on_monitor = !cairo_region_is_empty (region); cairo_region_destroy (region); return is_on_monitor; } void meta_surface_actor_wayland_add_frame_callbacks (MetaSurfaceActorWayland *self, struct wl_list *frame_callbacks) { MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); wl_list_insert_list (&priv->frame_callback_list, frame_callbacks); } static MetaWindow * meta_surface_actor_wayland_get_window (MetaSurfaceActor *actor) { MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (META_SURFACE_ACTOR_WAYLAND (actor)); MetaWaylandSurface *surface = priv->surface; if (!surface) return NULL; return surface->window; } static void meta_surface_actor_wayland_get_preferred_width (ClutterActor *self, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self)); double scale = meta_surface_actor_wayland_get_scale (META_SURFACE_ACTOR_WAYLAND (self)); clutter_actor_get_preferred_width (CLUTTER_ACTOR (stex), for_height, min_width_p, natural_width_p); if (min_width_p) *min_width_p *= scale; if (natural_width_p) *natural_width_p *= scale; } static void meta_surface_actor_wayland_get_preferred_height (ClutterActor *self, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self)); double scale = meta_surface_actor_wayland_get_scale (META_SURFACE_ACTOR_WAYLAND (self)); clutter_actor_get_preferred_height (CLUTTER_ACTOR (stex), for_width, min_height_p, natural_height_p); if (min_height_p) *min_height_p *= scale; if (natural_height_p) *natural_height_p *= scale; } static void meta_surface_actor_wayland_paint (ClutterActor *actor) { MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor); MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); if (priv->surface) { MetaWaylandCompositor *compositor = priv->surface->compositor; meta_wayland_surface_update_outputs (priv->surface); wl_list_insert_list (&compositor->frame_callbacks, &priv->frame_callback_list); wl_list_init (&priv->frame_callback_list); } CLUTTER_ACTOR_CLASS (meta_surface_actor_wayland_parent_class)->paint (actor); } static void meta_surface_actor_wayland_dispose (GObject *object) { MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (object); meta_surface_actor_wayland_set_texture (self, NULL); G_OBJECT_CLASS (meta_surface_actor_wayland_parent_class)->dispose (object); } static void meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass) { MetaSurfaceActorClass *surface_actor_class = META_SURFACE_ACTOR_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); GObjectClass *object_class = G_OBJECT_CLASS (klass); actor_class->get_preferred_width = meta_surface_actor_wayland_get_preferred_width; actor_class->get_preferred_height = meta_surface_actor_wayland_get_preferred_height; actor_class->paint = meta_surface_actor_wayland_paint; surface_actor_class->process_damage = meta_surface_actor_wayland_process_damage; surface_actor_class->pre_paint = meta_surface_actor_wayland_pre_paint; surface_actor_class->is_visible = meta_surface_actor_wayland_is_visible; surface_actor_class->should_unredirect = meta_surface_actor_wayland_should_unredirect; surface_actor_class->set_unredirected = meta_surface_actor_wayland_set_unredirected; surface_actor_class->is_unredirected = meta_surface_actor_wayland_is_unredirected; surface_actor_class->get_window = meta_surface_actor_wayland_get_window; object_class->dispose = meta_surface_actor_wayland_dispose; } static void meta_surface_actor_wayland_init (MetaSurfaceActorWayland *self) { } MetaSurfaceActor * meta_surface_actor_wayland_new (MetaWaylandSurface *surface) { MetaSurfaceActorWayland *self = g_object_new (META_TYPE_SURFACE_ACTOR_WAYLAND, NULL); MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); g_assert (meta_is_wayland_compositor ()); wl_list_init (&priv->frame_callback_list); priv->surface = surface; return META_SURFACE_ACTOR (self); } void meta_surface_actor_wayland_set_texture (MetaSurfaceActorWayland *self, CoglTexture *texture) { MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self)); meta_shaped_texture_set_texture (stex, texture); } MetaWaylandSurface * meta_surface_actor_wayland_get_surface (MetaSurfaceActorWayland *self) { MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); return priv->surface; } void meta_surface_actor_wayland_surface_destroyed (MetaSurfaceActorWayland *self) { MetaWaylandFrameCallback *callback, *next; MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); wl_list_for_each_safe (callback, next, &priv->frame_callback_list, link) { wl_resource_destroy (callback->resource); } priv->surface = NULL; }