/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * Copyright 2014 Red Hat, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * * Author: Carlos Garnacho */ /** * SECTION:meta-dnd-actor * @title: MetaDnDActor * @short_description: Actor for painting the drag and drop surface * */ #include #include #include "meta-dnd-actor-private.h" #define DRAG_FAILED_DURATION 500 enum { PROP_DRAG_ORIGIN = 1, PROP_DRAG_START_X, PROP_DRAG_START_Y }; typedef struct _MetaDnDActorPrivate MetaDnDActorPrivate; struct _MetaDnDActorPrivate { ClutterActor *drag_origin; int drag_start_x; int drag_start_y; }; G_DEFINE_TYPE_WITH_PRIVATE (MetaDnDActor, meta_dnd_actor, META_TYPE_FEEDBACK_ACTOR) static void meta_dnd_actor_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { MetaDnDActor *self = META_DND_ACTOR (object); MetaDnDActorPrivate *priv = meta_dnd_actor_get_instance_private (self); switch (prop_id) { case PROP_DRAG_ORIGIN: priv->drag_origin = g_value_get_object (value); break; case PROP_DRAG_START_X: priv->drag_start_x = g_value_get_int (value); break; case PROP_DRAG_START_Y: priv->drag_start_y = g_value_get_int (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void meta_dnd_actor_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { MetaDnDActor *self = META_DND_ACTOR (object); MetaDnDActorPrivate *priv = meta_dnd_actor_get_instance_private (self); switch (prop_id) { case PROP_DRAG_ORIGIN: g_value_set_object (value, priv->drag_origin); break; case PROP_DRAG_START_X: g_value_set_int (value, priv->drag_start_x); break; case PROP_DRAG_START_Y: g_value_set_int (value, priv->drag_start_y); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void meta_dnd_actor_class_init (MetaDnDActorClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); GParamSpec *pspec; object_class->set_property = meta_dnd_actor_set_property; object_class->get_property = meta_dnd_actor_get_property; pspec = g_param_spec_object ("drag-origin", "Drag origin", "The origin of the DnD operation", CLUTTER_TYPE_ACTOR, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); g_object_class_install_property (object_class, PROP_DRAG_ORIGIN, pspec); pspec = g_param_spec_int ("drag-start-x", "Drag start X", "The X axis of the drag start point", 0, G_MAXINT, 0, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); g_object_class_install_property (object_class, PROP_DRAG_START_X, pspec); pspec = g_param_spec_int ("drag-start-y", "Drag start Y", "The Y axis of the drag start point", 0, G_MAXINT, 0, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); g_object_class_install_property (object_class, PROP_DRAG_START_Y, pspec); } static void meta_dnd_actor_init (MetaDnDActor *self) { } /** * meta_dnd_actor_new: * * Creates a new actor to draw the current drag and drop surface. * * Return value: the newly created background actor */ ClutterActor * meta_dnd_actor_new (ClutterActor *drag_origin, int drag_start_x, int drag_start_y) { MetaDnDActor *self; self = g_object_new (META_TYPE_DND_ACTOR, "drag-origin", drag_origin, "drag-start-x", drag_start_x, "drag-start-y", drag_start_y, NULL); return CLUTTER_ACTOR (self); } static void drag_failed_complete (ClutterTimeline *timeline, gboolean is_finished, gpointer user_data) { ClutterActor *self = user_data; clutter_actor_remove_all_children (self); clutter_actor_destroy (self); } void meta_dnd_actor_drag_finish (MetaDnDActor *self, gboolean success) { MetaDnDActorPrivate *priv; ClutterActor *actor; g_return_if_fail (META_IS_DND_ACTOR (self)); actor = CLUTTER_ACTOR (self); priv = meta_dnd_actor_get_instance_private (self); if (success) { clutter_actor_remove_all_children (CLUTTER_ACTOR (self)); clutter_actor_destroy (CLUTTER_ACTOR (self)); } else { ClutterTransition *transition; clutter_actor_save_easing_state (actor); clutter_actor_set_easing_mode (actor, CLUTTER_EASE_OUT_CUBIC); clutter_actor_set_easing_duration (actor, DRAG_FAILED_DURATION); clutter_actor_set_opacity (actor, 0); if (CLUTTER_ACTOR_IS_VISIBLE (priv->drag_origin)) { int anchor_x, anchor_y; ClutterPoint dest; clutter_actor_get_transformed_position (priv->drag_origin, &dest.x, &dest.y); meta_feedback_actor_get_anchor (META_FEEDBACK_ACTOR (self), &anchor_x, &anchor_y); dest.x += priv->drag_start_x - anchor_x; dest.y += priv->drag_start_y - anchor_y; clutter_actor_set_position (actor, dest.x, dest.y); } transition = clutter_actor_get_transition (actor, "opacity"); g_signal_connect (transition, "stopped", G_CALLBACK (drag_failed_complete), self); clutter_actor_restore_easing_state (actor); } }