/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __CLUTTER_H__ #define __CLUTTER_H__ #define __CLUTTER_H_INSIDE__ #include "clutter-types.h" #include "clutter-action.h" #include "clutter-actor.h" #include "clutter-actor-meta.h" #include "clutter-align-constraint.h" #include "clutter-animatable.h" #include "clutter-backend.h" #include "clutter-bind-constraint.h" #include "clutter-binding-pool.h" #include "clutter-bin-layout.h" #include "clutter-blur-effect.h" #include "clutter-box-layout.h" #include "clutter-brightness-contrast-effect.h" #include "clutter-cairo.h" #include "clutter-canvas.h" #include "clutter-child-meta.h" #include "clutter-click-action.h" #include "clutter-clone.h" #include "clutter-color.h" #include "clutter-color-state.h" #include "clutter-color-static.h" #include "clutter-colorize-effect.h" #include "clutter-constraint.h" #include "clutter-container.h" #include "clutter-content.h" #include "clutter-deform-effect.h" #include "clutter-desaturate-effect.h" #include "clutter-effect.h" #include "clutter-enums.h" #include "clutter-enum-types.h" #include "clutter-event.h" #include "clutter-fixed-layout.h" #include "clutter-flow-layout.h" #include "clutter-frame-clock.h" #include "clutter-frame.h" #include "clutter-gesture-action.h" #include "clutter-grab.h" #include "clutter-grid-layout.h" #include "clutter-image.h" #include "clutter-input-device.h" #include "clutter-input-device-tool.h" #include "clutter-input-method.h" #include "clutter-input-focus.h" #include "clutter-interval.h" #include "clutter-keyframe-transition.h" #include "clutter-keymap.h" #include "clutter-keysyms.h" #include "clutter-keyval.h" #include "clutter-layout-manager.h" #include "clutter-layout-meta.h" #include "clutter-macros.h" #include "clutter-main.h" #include "clutter-offscreen-effect.h" #include "clutter-page-turn-effect.h" #include "clutter-paint-nodes.h" #include "clutter-paint-node.h" #include "clutter-pan-action.h" #include "clutter-path-constraint.h" #include "clutter-path.h" #include "clutter-property-transition.h" #include "clutter-rotate-action.h" #include "clutter-scriptable.h" #include "clutter-script.h" #include "clutter-scroll-actor.h" #include "clutter-settings.h" #include "clutter-shader-effect.h" #include "clutter-shader-types.h" #include "clutter-swipe-action.h" #include "clutter-snap-constraint.h" #include "clutter-stage.h" #include "clutter-stage-manager.h" #include "clutter-stage-view.h" #include "clutter-tap-action.h" #include "clutter-text.h" #include "clutter-texture-content.h" #include "clutter-timeline.h" #include "clutter-transition-group.h" #include "clutter-transition.h" #include "clutter-units.h" #include "clutter-virtual-input-device.h" #include "clutter-zoom-action.h" #include "clutter-deprecated.h" #include "clutter-autocleanups.h" #undef __CLUTTER_H_INSIDE__ #endif /* __CLUTTER_H__ */