/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ #ifndef __CLUTTER_SHADER_EFFECT_H__ #define __CLUTTER_SHADER_EFFECT_H__ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #include G_BEGIN_DECLS #define CLUTTER_TYPE_SHADER_EFFECT (clutter_shader_effect_get_type ()) #define CLUTTER_SHADER_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_SHADER_EFFECT, ClutterShaderEffect)) #define CLUTTER_IS_SHADER_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_SHADER_EFFECT)) #define CLUTTER_SHADER_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_SHADER_EFFECT, ClutterShaderEffectClass)) #define CLUTTER_IS_SHADER_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_SHADER_EFFECT)) #define CLUTTER_SHADER_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_SHADER_EFFECT, ClutterShaderEffectClass)) typedef struct _ClutterShaderEffect ClutterShaderEffect; typedef struct _ClutterShaderEffectPrivate ClutterShaderEffectPrivate; typedef struct _ClutterShaderEffectClass ClutterShaderEffectClass; /** * ClutterShaderEffect: * * The #ClutterShaderEffect structure contains * only private data and should be accessed using the provided API * * Since: 1.4 */ struct _ClutterShaderEffect { /*< private >*/ ClutterOffscreenEffect parent_instance; ClutterShaderEffectPrivate *priv; }; /** * ClutterShaderEffectClass: * @get_static_shader_source: Returns the GLSL source code to use for * instances of this shader effect. Note that this function is only * called once per subclass of #ClutterShaderEffect regardless of how * many instances are used. It is expected that subclasses will return * a copy of a static string from this function. * * The #ClutterShaderEffectClass structure contains * only private data * * Since: 1.4 */ struct _ClutterShaderEffectClass { /*< private >*/ ClutterOffscreenEffectClass parent_class; /*< public >*/ gchar * (* get_static_shader_source) (ClutterShaderEffect *effect); /*< private >*/ /* padding */ void (*_clutter_shader1) (void); void (*_clutter_shader2) (void); void (*_clutter_shader3) (void); void (*_clutter_shader4) (void); void (*_clutter_shader5) (void); }; CLUTTER_EXPORT GType clutter_shader_effect_get_type (void) G_GNUC_CONST; CLUTTER_EXPORT ClutterEffect * clutter_shader_effect_new (ClutterShaderType shader_type); CLUTTER_EXPORT gboolean clutter_shader_effect_set_shader_source (ClutterShaderEffect *effect, const gchar *source); CLUTTER_EXPORT void clutter_shader_effect_set_uniform (ClutterShaderEffect *effect, const gchar *name, GType gtype, gsize n_values, ...); CLUTTER_EXPORT void clutter_shader_effect_set_uniform_value (ClutterShaderEffect *effect, const gchar *name, const GValue *value); CLUTTER_EXPORT CoglHandle clutter_shader_effect_get_shader (ClutterShaderEffect *effect); CLUTTER_EXPORT CoglHandle clutter_shader_effect_get_program (ClutterShaderEffect *effect); G_END_DECLS #endif /* __CLUTTER_SHADER_EFFECT_H__ */