/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006-2008 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * * * ClutterIDPool: pool of reusable integer ids associated with pointers. * * Author: Øyvind Kolås * */ #include "clutter-build-config.h" #include "clutter-debug.h" #include "clutter-id-pool.h" struct _ClutterIDPool { GArray *array; /* Array of pointers */ GSList *free_ids; /* A stack of freed ids */ }; ClutterIDPool * _clutter_id_pool_new (guint initial_size) { ClutterIDPool *self; self = g_new0 (ClutterIDPool, 1); self->array = g_array_sized_new (FALSE, FALSE, sizeof (gpointer), initial_size); self->free_ids = NULL; return self; } void _clutter_id_pool_free (ClutterIDPool *id_pool) { g_return_if_fail (id_pool != NULL); g_array_free (id_pool->array, TRUE); g_slist_free (id_pool->free_ids); g_free (id_pool); } guint32 _clutter_id_pool_add (ClutterIDPool *id_pool, gpointer ptr) { gpointer *array; guint32 retval; g_return_val_if_fail (id_pool != NULL, 0); if (id_pool->free_ids) /* There are items on our freelist, reuse one */ { array = (void*) id_pool->array->data; retval = GPOINTER_TO_UINT (id_pool->free_ids->data); id_pool->free_ids = g_slist_remove (id_pool->free_ids, id_pool->free_ids->data); array[retval] = ptr; return retval; } /* Allocate new id */ retval = id_pool->array->len; g_array_append_val (id_pool->array, ptr); return retval; } void _clutter_id_pool_remove (ClutterIDPool *id_pool, guint32 id_) { gpointer *array; g_return_if_fail (id_pool != NULL); array = (void*) id_pool->array->data; array[id_] = NULL; id_pool->free_ids = g_slist_prepend (id_pool->free_ids, GUINT_TO_POINTER (id_)); } gpointer _clutter_id_pool_lookup (ClutterIDPool *id_pool, guint32 id_) { gpointer *array; g_return_val_if_fail (id_pool != NULL, NULL); g_return_val_if_fail (id_pool->array != NULL, NULL); array = (void*) id_pool->array->data; if (id_ >= id_pool->array->len || array[id_] == NULL) { g_warning ("The required ID of %u does not refer to an existing actor; " "this usually implies that the pick() of an actor is not " "correctly implemented or that there is an error in the " "glReadPixels() implementation of the GL driver.", id_); return NULL; } return array[id_]; }