/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*
* Author:
* Emmanuele Bassi
*/
/**
* SECTION:clutter-action
* @Title: ClutterAction
* @Short_Description: Abstract class for event-related logic
* @See_Also: #ClutterConstraint
*
* #ClutterAction is an abstract base class for event-related actions that
* modify the user interaction of a #ClutterActor, just like
* #ClutterConstraint is an abstract class for modifiers of an actor's
* position or size.
*
* Implementations of #ClutterAction are associated to an actor and can
* provide behavioral changes when dealing with user input - for instance
* drag and drop capabilities, or scrolling, or panning - by using the
* various event-related signals provided by #ClutterActor itself.
*
* #ClutterAction is available since Clutter 1.4
*/
#ifdef HAVE_CONFIG_H
#include "clutter-build-config.h"
#endif
#include "clutter-action.h"
#include "clutter-debug.h"
#include "clutter-private.h"
G_DEFINE_ABSTRACT_TYPE (ClutterAction, clutter_action, CLUTTER_TYPE_ACTOR_META);
static void
clutter_action_class_init (ClutterActionClass *klass)
{
}
static void
clutter_action_init (ClutterAction *self)
{
}