/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ /** * SECTION:clutter-action * @Title: ClutterAction * @Short_Description: Abstract class for event-related logic * @See_Also: #ClutterConstraint * * #ClutterAction is an abstract base class for event-related actions that * modify the user interaction of a #ClutterActor, just like * #ClutterConstraint is an abstract class for modifiers of an actor's * position or size. * * Implementations of #ClutterAction are associated to an actor and can * provide behavioral changes when dealing with user input - for instance * drag and drop capabilities, or scrolling, or panning - by using the * various event-related signals provided by #ClutterActor itself. * * #ClutterAction is available since Clutter 1.4 */ #ifdef HAVE_CONFIG_H #include "clutter-build-config.h" #endif #include "clutter-action.h" #include "clutter-debug.h" #include "clutter-private.h" G_DEFINE_ABSTRACT_TYPE (ClutterAction, clutter_action, CLUTTER_TYPE_ACTOR_META); static void clutter_action_class_init (ClutterActionClass *klass) { } static void clutter_action_init (ClutterAction *self) { }