/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef NIR_TO_DXIL_H #define NIR_TO_DXIL_H #include #include "nir.h" #include "dxil_versions.h" #ifdef __cplusplus extern "C" { #endif struct blob; /* Controls how resource decls/accesses are handled. Common to all: * Images, textures, and samplers map to D3D UAV, SRV, and sampler types * Shared is lowered to explicit I/O and then to a DXIL-specific intrinsic for 4-byte indices instead of byte addressing * Input/output are lowered to dedicated intrinsics */ enum dxil_environment { /* In the GL environment: * Samplers/textures are lowered, vars/intrinsics use binding to refer to them; dynamic array indexing supported with offset srcs * The lowering done by mesa/st assigns bindings from 0 -> N * All other resource variables have driver_location set instead, assigned from 0 -> N * UBOs may or may not have interface variables, and are declared from ubo_binding_offset -> num_ubos * SSBOs may or may not have interface variables, and are declared from from 0 -> num_ssbos * Images are *not* lowered, so that dynamic indexing can deterministically get a base binding via the deref chain * TODO: Maybe support lowering and use nir_intrinsic_range_base to get the base * No immediate constant buffer, or scratch */ DXIL_ENVIRONMENT_GL, /* In the CL environment: * Shader kind is always KERNEL * All resources use binding for identification * Samplers/textures/images are lowered; dynamic indexing not supported by spec * UBOs are arrays of uints in the NIR * SSBOs are implicitly declared via num_kernel_globals * Variables of shader_temp are used to declare an immediate constant buffer, with load_ptr_dxil intrinsics to access it * Scratch is supported and lowered to DXIL-specific intrinsics for scalar 32-bit access */ DXIL_ENVIRONMENT_CL, /* In the Vulkan environment: * All resources use binding / descriptor_set for identification * Samplers/textures/images support two modes: * 1. Derefs: deref chains are walked to emit the DXIL handle to the resource; dynamic indexing supported * 2. Bindless: the resource source is assumed as an index into a descriptor heap * UBOs/SSBOs are struct variables in the NIR, accessed via vulkan_resource_index/load_vulkan_descriptor; dynamic indexing supported * If load_vulkan_descriptor gets an index that didn't come from vulkan_resource_index, it is assumed to be an index into a descriptor heap * Read-only SSBOs, as declared in the SPIR-V, are bound as raw buffer SRVs instead of UAVs, unless they're lowered to bindless * No immediate constant buffer or scratch */ DXIL_ENVIRONMENT_VULKAN, }; struct nir_to_dxil_options { bool interpolate_at_vertex; bool lower_int16; bool disable_math_refactoring; bool no_ubo0; bool last_ubo_is_not_arrayed; unsigned provoking_vertex; unsigned num_kernel_globals; unsigned input_clip_size; enum dxil_environment environment; enum dxil_shader_model shader_model_max; enum dxil_validator_version validator_version_max; }; typedef void (*dxil_msg_callback)(void *priv, const char *msg); struct dxil_logger { void *priv; dxil_msg_callback log; }; bool nir_to_dxil(struct nir_shader *s, const struct nir_to_dxil_options *opts, const struct dxil_logger *logger, struct blob *blob); const nir_shader_compiler_options* dxil_get_base_nir_compiler_options(void); void dxil_get_nir_compiler_options(nir_shader_compiler_options *options, enum dxil_shader_model shader_model_max, unsigned supported_int_sizes, unsigned supported_float_sizes); #ifdef __cplusplus } #endif #endif