/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include #include #include "intel_device_info.h" #include "intel_wa.h" #include "i915/intel_device_info.h" #include "xe/intel_device_info.h" #include "util/u_debug.h" #include "util/log.h" #include "util/macros.h" static const struct { const char *name; int pci_id; } name_map[] = { { "lpt", 0x27a2 }, { "brw", 0x2a02 }, { "g4x", 0x2a42 }, { "ilk", 0x0042 }, { "snb", 0x0126 }, { "ivb", 0x016a }, { "hsw", 0x0d2e }, { "byt", 0x0f33 }, { "bdw", 0x162e }, { "chv", 0x22B3 }, { "skl", 0x1912 }, { "bxt", 0x5A85 }, { "kbl", 0x5912 }, { "aml", 0x591C }, { "glk", 0x3185 }, { "cfl", 0x3E9B }, { "whl", 0x3EA1 }, { "cml", 0x9b41 }, { "icl", 0x8a52 }, { "ehl", 0x4571 }, { "jsl", 0x4E71 }, { "tgl", 0x9a49 }, { "rkl", 0x4c8a }, { "dg1", 0x4905 }, { "adl", 0x4680 }, { "sg1", 0x4907 }, { "rpl", 0xa780 }, { "dg2", 0x5690 }, { "mtl", 0x7d60 }, }; /** * Get the PCI ID for the device name. * * Returns -1 if the device is not known. */ int intel_device_name_to_pci_device_id(const char *name) { for (unsigned i = 0; i < ARRAY_SIZE(name_map); i++) { if (!strcmp(name_map[i].name, name)) return name_map[i].pci_id; } return -1; } static const struct intel_device_info intel_device_info_gfx3 = { .ver = 3, .platform = INTEL_PLATFORM_GFX3, .simulator_id = -1, .num_slices = 1, .num_subslices = { 1, }, .max_eus_per_subslice = 8, .num_thread_per_eu = 4, .timestamp_frequency = 12500000, }; static const struct intel_device_info intel_device_info_i965 = { .ver = 4, .platform = INTEL_PLATFORM_I965, .has_negative_rhw_bug = true, .num_slices = 1, .num_subslices = { 1, }, .max_eus_per_subslice = 8, .num_thread_per_eu = 4, .max_vs_threads = 16, .max_gs_threads = 2, .max_wm_threads = 8 * 4, .urb = { .size = 256, }, .timestamp_frequency = 12500000, .simulator_id = -1, }; static const struct intel_device_info intel_device_info_g4x = { .ver = 4, .verx10 = 45, .has_pln = true, .has_compr4 = true, .has_surface_tile_offset = true, .platform = INTEL_PLATFORM_G4X, .num_slices = 1, .num_subslices = { 1, }, .max_eus_per_subslice = 10, .num_thread_per_eu = 5, .max_vs_threads = 32, .max_gs_threads = 2, .max_wm_threads = 10 * 5, .urb = { .size = 384, }, .timestamp_frequency = 12500000, .simulator_id = -1, }; static const struct intel_device_info intel_device_info_ilk = { .ver = 5, .platform = INTEL_PLATFORM_ILK, .has_pln = true, .has_compr4 = true, .has_surface_tile_offset = true, .num_slices = 1, .num_subslices = { 1, }, .max_eus_per_subslice = 12, .num_thread_per_eu = 6, .max_vs_threads = 72, .max_gs_threads = 32, .max_wm_threads = 12 * 6, .urb = { .size = 1024, }, .timestamp_frequency = 12500000, .simulator_id = -1, }; static const struct intel_device_info intel_device_info_snb_gt1 = { .ver = 6, .gt = 1, .platform = INTEL_PLATFORM_SNB, .has_hiz_and_separate_stencil = true, .has_llc = true, .has_pln = true, .has_surface_tile_offset = true, .needs_unlit_centroid_workaround = true, .num_slices = 1, .num_subslices = { 1, }, .max_eus_per_subslice = 6, .num_thread_per_eu = 6, /* Not confirmed */ .max_vs_threads = 24, .max_gs_threads = 21, /* conservative; 24 if rendering disabled. */ .max_wm_threads = 40, .urb = { .size = 32, .min_entries = { [MESA_SHADER_VERTEX] = 24, }, .max_entries = { [MESA_SHADER_VERTEX] = 256, [MESA_SHADER_GEOMETRY] = 256, }, }, .timestamp_frequency = 12500000, .simulator_id = -1, }; static const struct intel_device_info intel_device_info_snb_gt2 = { .ver = 6, .gt = 2, .platform = INTEL_PLATFORM_SNB, .has_hiz_and_separate_stencil = true, .has_llc = true, .has_pln = true, .has_surface_tile_offset = true, .needs_unlit_centroid_workaround = true, .num_slices = 1, .num_subslices = { 1, }, .max_eus_per_subslice = 12, .num_thread_per_eu = 6, /* Not confirmed */ .max_vs_threads = 60, .max_gs_threads = 60, .max_wm_threads = 80, .urb = { .size = 64, .min_entries = { [MESA_SHADER_VERTEX] = 24, }, .max_entries = { [MESA_SHADER_VERTEX] = 256, [MESA_SHADER_GEOMETRY] = 256, }, }, .timestamp_frequency = 12500000, .simulator_id = -1, }; #define GFX7_FEATURES \ .ver = 7, \ .has_hiz_and_separate_stencil = true, \ .must_use_separate_stencil = true, \ .has_llc = true, \ .has_pln = true, \ .has_64bit_float = true, \ .has_surface_tile_offset = true, \ .timestamp_frequency = 12500000, \ .max_constant_urb_size_kb = 16 static const struct intel_device_info intel_device_info_ivb_gt1 = { GFX7_FEATURES, .platform = INTEL_PLATFORM_IVB, .gt = 1, .num_slices = 1, .num_subslices = { 1, }, .max_eus_per_subslice = 6, .num_thread_per_eu = 6, .l3_banks = 2, .max_vs_threads = 36, .max_tcs_threads = 36, .max_tes_threads = 36, .max_gs_threads = 36, .max_wm_threads = 48, .max_cs_threads = 36, .urb = { .min_entries = { [MESA_SHADER_VERTEX] = 32, [MESA_SHADER_TESS_EVAL] = 10, }, .max_entries = { [MESA_SHADER_VERTEX] = 512, [MESA_SHADER_TESS_CTRL] = 32, [MESA_SHADER_TESS_EVAL] = 288, [MESA_SHADER_GEOMETRY] = 192, }, }, .simulator_id = 7, }; static const struct intel_device_info intel_device_info_ivb_gt2 = { GFX7_FEATURES, .platform = INTEL_PLATFORM_IVB, .gt = 2, .num_slices = 1, .num_subslices = { 1, }, .max_eus_per_subslice = 12, .num_thread_per_eu = 8, /* Not sure why this isn't a multiple of * @max_wm_threads ... */ .l3_banks = 4, .max_vs_threads = 128, .max_tcs_threads = 128, .max_tes_threads = 128, .max_gs_threads = 128, .max_wm_threads = 172, .max_cs_threads = 64, .urb = { .min_entries = { [MESA_SHADER_VERTEX] = 32, [MESA_SHADER_TESS_EVAL] = 10, }, .max_entries = { [MESA_SHADER_VERTEX] = 704, [MESA_SHADER_TESS_CTRL] = 64, [MESA_SHADER_TESS_EVAL] = 448, [MESA_SHADER_GEOMETRY] = 320, }, }, .simulator_id = 7, }; static const struct intel_device_info intel_device_info_byt = { GFX7_FEATURES, .platform = INTEL_PLATFORM_BYT, .gt = 1, .num_slices = 1, .num_subslices = { 1, }, .max_eus_per_subslice = 4, .num_thread_per_eu = 8, .l3_banks = 1, .has_llc = false, .max_vs_threads = 36, .max_tcs_threads = 36, .max_tes_threads = 36, .max_gs_threads = 36, .max_wm_threads = 48, .max_cs_threads = 32, .urb = { .min_entries = { [MESA_SHADER_VERTEX] = 32, [MESA_SHADER_TESS_EVAL] = 10, }, .max_entries = { [MESA_SHADER_VERTEX] = 512, [MESA_SHADER_TESS_CTRL] = 32, [MESA_SHADER_TESS_EVAL] = 288, [MESA_SHADER_GEOMETRY] = 192, }, }, .simulator_id = 10, }; #define HSW_FEATURES \ GFX7_FEATURES, \ .platform = INTEL_PLATFORM_HSW, \ .verx10 = 75, \ .supports_simd16_3src = true static const struct intel_device_info intel_device_info_hsw_gt1 = { HSW_FEATURES, .gt = 1, .num_slices = 1, .num_subslices = { 1, }, .max_eus_per_subslice = 10, .num_thread_per_eu = 7, .l3_banks = 2, .max_vs_threads = 70, .max_tcs_threads = 70, .max_tes_threads = 70, .max_gs_threads = 70, .max_wm_threads = 102, .max_cs_threads = 70, .urb = { .min_entries = { [MESA_SHADER_VERTEX] = 32, [MESA_SHADER_TESS_EVAL] = 10, }, .max_entries = { [MESA_SHADER_VERTEX] = 640, [MESA_SHADER_TESS_CTRL] = 64, [MESA_SHADER_TESS_EVAL] = 384, [MESA_SHADER_GEOMETRY] = 256, }, }, .simulator_id = 9, }; static const struct intel_device_info intel_device_info_hsw_gt2 = { HSW_FEATURES, .gt = 2, .num_slices = 1, .num_subslices = { 2, }, .max_eus_per_subslice = 10, .num_thread_per_eu = 7, .l3_banks = 4, .max_vs_threads = 280, .max_tcs_threads = 256, .max_tes_threads = 280, .max_gs_threads = 256, .max_wm_threads = 204, .max_cs_threads = 70, .urb = { .min_entries = { [MESA_SHADER_VERTEX] = 64, [MESA_SHADER_TESS_EVAL] = 10, }, .max_entries = { [MESA_SHADER_VERTEX] = 1664, [MESA_SHADER_TESS_CTRL] = 128, [MESA_SHADER_TESS_EVAL] = 960, [MESA_SHADER_GEOMETRY] = 640, }, }, .simulator_id = 9, }; static const struct intel_device_info intel_device_info_hsw_gt3 = { HSW_FEATURES, .gt = 3, .num_slices = 2, .num_subslices = { 2, 2, }, .max_eus_per_subslice = 10, .num_thread_per_eu = 7, .l3_banks = 8, .max_vs_threads = 280, .max_tcs_threads = 256, .max_tes_threads = 280, .max_gs_threads = 256, .max_wm_threads = 408, .max_cs_threads = 70, .urb = { .min_entries = { [MESA_SHADER_VERTEX] = 64, [MESA_SHADER_TESS_EVAL] = 10, }, .max_entries = { [MESA_SHADER_VERTEX] = 1664, [MESA_SHADER_TESS_CTRL] = 128, [MESA_SHADER_TESS_EVAL] = 960, [MESA_SHADER_GEOMETRY] = 640, }, }, .max_constant_urb_size_kb = 32, .simulator_id = 9, }; /* It's unclear how well supported sampling from the hiz buffer is on GFX8, * so keep things conservative for now and set has_sample_with_hiz = false. */ #define GFX8_FEATURES \ .ver = 8, \ .has_hiz_and_separate_stencil = true, \ .must_use_separate_stencil = true, \ .has_llc = true, \ .has_sample_with_hiz = false, \ .has_pln = true, \ .has_integer_dword_mul = true, \ .has_64bit_float = true, \ .has_64bit_int = true, \ .supports_simd16_3src = true, \ .has_surface_tile_offset = true, \ .num_thread_per_eu = 7, \ .max_vs_threads = 504, \ .max_tcs_threads = 504, \ .max_tes_threads = 504, \ .max_gs_threads = 504, \ .max_wm_threads = 384, \ .max_threads_per_psd = 64, \ .timestamp_frequency = 12500000, \ .max_constant_urb_size_kb = 32 static const struct intel_device_info intel_device_info_bdw_gt1 = { GFX8_FEATURES, .gt = 1, .platform = INTEL_PLATFORM_BDW, .num_slices = 1, .num_subslices = { 2, }, .max_eus_per_subslice = 6, .l3_banks = 2, .max_cs_threads = 42, .urb = { .min_entries = { [MESA_SHADER_VERTEX] = 64, [MESA_SHADER_TESS_EVAL] = 34, }, .max_entries = { [MESA_SHADER_VERTEX] = 2560, [MESA_SHADER_TESS_CTRL] = 504, [MESA_SHADER_TESS_EVAL] = 1536, /* Reduced from 960, seems to be similar to the bug on Gfx9 GT1. */ [MESA_SHADER_GEOMETRY] = 690, }, }, .simulator_id = 11, }; static const struct intel_device_info intel_device_info_bdw_gt2 = { GFX8_FEATURES, .gt = 2, .platform = INTEL_PLATFORM_BDW, .num_slices = 1, .num_subslices = { 3, }, .max_eus_per_subslice = 8, .l3_banks = 4, .max_cs_threads = 56, .urb = { .min_entries = { [MESA_SHADER_VERTEX] = 64, [MESA_SHADER_TESS_EVAL] = 34, }, .max_entries = { [MESA_SHADER_VERTEX] = 2560, [MESA_SHADER_TESS_CTRL] = 504, [MESA_SHADER_TESS_EVAL] = 1536, [MESA_SHADER_GEOMETRY] = 960, }, }, .simulator_id = 11, }; static const struct intel_device_info intel_device_info_bdw_gt3 = { GFX8_FEATURES, .gt = 3, .platform = INTEL_PLATFORM_BDW, .num_slices = 2, .num_subslices = { 3, 3, }, .max_eus_per_subslice = 8, .l3_banks = 8, .max_cs_threads = 56, .urb = { .min_entries = { [MESA_SHADER_VERTEX] = 64, [MESA_SHADER_TESS_EVAL] = 34, }, .max_entries = { [MESA_SHADER_VERTEX] = 2560, [MESA_SHADER_TESS_CTRL] = 504, [MESA_SHADER_TESS_EVAL] = 1536, [MESA_SHADER_GEOMETRY] = 960, }, }, .simulator_id = 11, }; static const struct intel_device_info intel_device_info_chv = { GFX8_FEATURES, .platform = INTEL_PLATFORM_CHV, .gt = 1, .has_llc = false, .has_integer_dword_mul = false, .num_slices = 1, .num_subslices = { 2, }, .max_eus_per_subslice = 8, .l3_banks = 2, .max_vs_threads = 80, .max_tcs_threads = 80, .max_tes_threads = 80, .max_gs_threads = 80, .max_wm_threads = 128, .max_cs_threads = 6 * 7, .urb = { .min_entries = { [MESA_SHADER_VERTEX] = 34, [MESA_SHADER_TESS_EVAL] = 34, }, .max_entries = { [MESA_SHADER_VERTEX] = 640, [MESA_SHADER_TESS_CTRL] = 80, [MESA_SHADER_TESS_EVAL] = 384, [MESA_SHADER_GEOMETRY] = 256, }, }, .simulator_id = 13, }; #define GFX9_HW_INFO \ .ver = 9, \ .max_vs_threads = 336, \ .max_gs_threads = 336, \ .max_tcs_threads = 336, \ .max_tes_threads = 336, \ .max_threads_per_psd = 64, \ .max_cs_threads = 56, \ .timestamp_frequency = 12000000, \ .urb = { \ .min_entries = { \ [MESA_SHADER_VERTEX] = 64, \ [MESA_SHADER_TESS_EVAL] = 34, \ }, \ .max_entries = { \ [MESA_SHADER_VERTEX] = 1856, \ [MESA_SHADER_TESS_CTRL] = 672, \ [MESA_SHADER_TESS_EVAL] = 1120, \ [MESA_SHADER_GEOMETRY] = 640, \ }, \ } #define GFX9_LP_FEATURES \ GFX8_FEATURES, \ GFX9_HW_INFO, \ .has_integer_dword_mul = false, \ .gt = 1, \ .has_llc = false, \ .has_sample_with_hiz = true, \ .has_illegal_ccs_values = true, \ .num_slices = 1, \ .num_thread_per_eu = 6, \ .max_vs_threads = 112, \ .max_tcs_threads = 112, \ .max_tes_threads = 112, \ .max_gs_threads = 112, \ .max_cs_threads = 6 * 6, \ .timestamp_frequency = 19200000, \ .urb = { \ .min_entries = { \ [MESA_SHADER_VERTEX] = 34, \ [MESA_SHADER_TESS_EVAL] = 34, \ }, \ .max_entries = { \ [MESA_SHADER_VERTEX] = 704, \ [MESA_SHADER_TESS_CTRL] = 256, \ [MESA_SHADER_TESS_EVAL] = 416, \ [MESA_SHADER_GEOMETRY] = 256, \ }, \ } #define GFX9_LP_FEATURES_3X6 \ GFX9_LP_FEATURES, \ .num_subslices = { 3, }, \ .max_eus_per_subslice = 6 #define GFX9_LP_FEATURES_2X6 \ GFX9_LP_FEATURES, \ .num_subslices = { 2, }, \ .max_eus_per_subslice = 6, \ .max_vs_threads = 56, \ .max_tcs_threads = 56, \ .max_tes_threads = 56, \ .max_gs_threads = 56, \ .max_cs_threads = 6 * 6, \ .urb = { \ .min_entries = { \ [MESA_SHADER_VERTEX] = 34, \ [MESA_SHADER_TESS_EVAL] = 34, \ }, \ .max_entries = { \ [MESA_SHADER_VERTEX] = 352, \ [MESA_SHADER_TESS_CTRL] = 128, \ [MESA_SHADER_TESS_EVAL] = 208, \ [MESA_SHADER_GEOMETRY] = 128, \ }, \ } #define GFX9_FEATURES \ GFX8_FEATURES, \ GFX9_HW_INFO, \ .has_sample_with_hiz = true, \ .has_illegal_ccs_values = true static const struct intel_device_info intel_device_info_skl_gt1 = { GFX9_FEATURES, .gt = 1, .platform = INTEL_PLATFORM_SKL, .num_slices = 1, .num_subslices = { 2, }, .max_eus_per_subslice = 6, .l3_banks = 2, /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions * leading to some vertices to go missing if we use too much URB. */ .urb.max_entries[MESA_SHADER_VERTEX] = 928, .simulator_id = 12, }; static const struct intel_device_info intel_device_info_skl_gt2 = { GFX9_FEATURES, .gt = 2, .platform = INTEL_PLATFORM_SKL, .num_slices = 1, .num_subslices = { 3, }, .max_eus_per_subslice = 8, .l3_banks = 4, .simulator_id = 12, }; static const struct intel_device_info intel_device_info_skl_gt3 = { GFX9_FEATURES, .gt = 3, .platform = INTEL_PLATFORM_SKL, .num_slices = 2, .num_subslices = { 3, 3, }, .max_eus_per_subslice = 8, .l3_banks = 8, .simulator_id = 12, }; static const struct intel_device_info intel_device_info_skl_gt4 = { GFX9_FEATURES, .gt = 4, .platform = INTEL_PLATFORM_SKL, .num_slices = 3, .num_subslices = { 3, 3, 3, }, .max_eus_per_subslice = 8, .l3_banks = 12, /* From the "L3 Allocation and Programming" documentation: * * "URB is limited to 1008KB due to programming restrictions. This is not a * restriction of the L3 implementation, but of the FF and other clients. * Therefore, in a GT4 implementation it is possible for the programmed * allocation of the L3 data array to provide 3*384KB=1152KB for URB, but * only 1008KB of this will be used." */ .simulator_id = 12, }; static const struct intel_device_info intel_device_info_bxt = { GFX9_LP_FEATURES_3X6, .platform = INTEL_PLATFORM_BXT, .l3_banks = 2, .simulator_id = 14, }; static const struct intel_device_info intel_device_info_bxt_2x6 = { GFX9_LP_FEATURES_2X6, .platform = INTEL_PLATFORM_BXT, .l3_banks = 1, .simulator_id = 14, }; /* * Note: for all KBL SKUs, the PRM says SKL for GS entries, not SKL+. * There's no KBL entry. Using the default SKL (GFX9) GS entries value. */ static const struct intel_device_info intel_device_info_kbl_gt1 = { GFX9_FEATURES, .platform = INTEL_PLATFORM_KBL, .gt = 1, .max_cs_threads = 7 * 6, .num_slices = 1, .num_subslices = { 2, }, .max_eus_per_subslice = 6, .l3_banks = 2, /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions * leading to some vertices to go missing if we use too much URB. */ .urb.max_entries[MESA_SHADER_VERTEX] = 928, .urb.max_entries[MESA_SHADER_GEOMETRY] = 256, .simulator_id = 16, }; static const struct intel_device_info intel_device_info_kbl_gt1_5 = { GFX9_FEATURES, .platform = INTEL_PLATFORM_KBL, .gt = 1, .max_cs_threads = 7 * 6, .num_slices = 1, .num_subslices = { 3, }, .max_eus_per_subslice = 6, .l3_banks = 4, .simulator_id = 16, }; static const struct intel_device_info intel_device_info_kbl_gt2 = { GFX9_FEATURES, .platform = INTEL_PLATFORM_KBL, .gt = 2, .num_slices = 1, .num_subslices = { 3, }, .max_eus_per_subslice = 8, .l3_banks = 4, .simulator_id = 16, }; static const struct intel_device_info intel_device_info_kbl_gt3 = { GFX9_FEATURES, .platform = INTEL_PLATFORM_KBL, .gt = 3, .num_slices = 2, .num_subslices = { 3, 3, }, .max_eus_per_subslice = 8, .l3_banks = 8, .simulator_id = 16, }; static const struct intel_device_info intel_device_info_kbl_gt4 = { GFX9_FEATURES, .platform = INTEL_PLATFORM_KBL, .gt = 4, /* * From the "L3 Allocation and Programming" documentation: * * "URB is limited to 1008KB due to programming restrictions. This * is not a restriction of the L3 implementation, but of the FF and * other clients. Therefore, in a GT4 implementation it is * possible for the programmed allocation of the L3 data array to * provide 3*384KB=1152KB for URB, but only 1008KB of this * will be used." */ .num_slices = 3, .num_subslices = { 3, 3, 3, }, .max_eus_per_subslice = 8, .l3_banks = 12, .simulator_id = 16, }; static const struct intel_device_info intel_device_info_glk = { GFX9_LP_FEATURES_3X6, .platform = INTEL_PLATFORM_GLK, .l3_banks = 2, .simulator_id = 17, }; static const struct intel_device_info intel_device_info_glk_2x6 = { GFX9_LP_FEATURES_2X6, .platform = INTEL_PLATFORM_GLK, .l3_banks = 2, .simulator_id = 17, }; static const struct intel_device_info intel_device_info_cfl_gt1 = { GFX9_FEATURES, .platform = INTEL_PLATFORM_CFL, .gt = 1, .num_slices = 1, .num_subslices = { 2, }, .max_eus_per_subslice = 6, .l3_banks = 2, /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions * leading to some vertices to go missing if we use too much URB. */ .urb.max_entries[MESA_SHADER_VERTEX] = 928, .urb.max_entries[MESA_SHADER_GEOMETRY] = 256, .simulator_id = 24, }; static const struct intel_device_info intel_device_info_cfl_gt2 = { GFX9_FEATURES, .platform = INTEL_PLATFORM_CFL, .gt = 2, .num_slices = 1, .num_subslices = { 3, }, .max_eus_per_subslice = 8, .l3_banks = 4, .simulator_id = 24, }; static const struct intel_device_info intel_device_info_cfl_gt3 = { GFX9_FEATURES, .platform = INTEL_PLATFORM_CFL, .gt = 3, .num_slices = 2, .num_subslices = { 3, 3, }, .max_eus_per_subslice = 8, .l3_banks = 8, .simulator_id = 24, }; #define subslices(args...) { args, } #define GFX11_HW_INFO \ .ver = 11, \ .has_pln = false, \ .max_vs_threads = 364, \ .max_gs_threads = 224, \ .max_tcs_threads = 224, \ .max_tes_threads = 364, \ .max_threads_per_psd = 64, \ .max_cs_threads = 56 #define GFX11_FEATURES(_gt, _slices, _subslices, _l3, _platform) \ GFX8_FEATURES, \ GFX11_HW_INFO, \ .platform = _platform, \ .has_64bit_float = false, \ .has_64bit_int = false, \ .has_integer_dword_mul = false, \ .has_sample_with_hiz = false, \ .has_illegal_ccs_values = true, \ .gt = _gt, .num_slices = _slices, .l3_banks = _l3, \ .num_subslices = _subslices, \ .max_eus_per_subslice = 8 #define GFX11_URB_MIN_MAX_ENTRIES \ .min_entries = { \ [MESA_SHADER_VERTEX] = 64, \ [MESA_SHADER_TESS_EVAL] = 34, \ }, \ .max_entries = { \ [MESA_SHADER_VERTEX] = 2384, \ [MESA_SHADER_TESS_CTRL] = 1032, \ [MESA_SHADER_TESS_EVAL] = 2384, \ [MESA_SHADER_GEOMETRY] = 1032, \ } static const struct intel_device_info intel_device_info_icl_gt2 = { GFX11_FEATURES(2, 1, subslices(8), 8, INTEL_PLATFORM_ICL), .urb = { GFX11_URB_MIN_MAX_ENTRIES, }, .simulator_id = 19, }; static const struct intel_device_info intel_device_info_icl_gt1_5 = { GFX11_FEATURES(1, 1, subslices(6), 6, INTEL_PLATFORM_ICL), .urb = { GFX11_URB_MIN_MAX_ENTRIES, }, .simulator_id = 19, }; static const struct intel_device_info intel_device_info_icl_gt1 = { GFX11_FEATURES(1, 1, subslices(4), 6, INTEL_PLATFORM_ICL), .urb = { GFX11_URB_MIN_MAX_ENTRIES, }, .simulator_id = 19, }; static const struct intel_device_info intel_device_info_icl_gt0_5 = { GFX11_FEATURES(1, 1, subslices(1), 6, INTEL_PLATFORM_ICL), .urb = { GFX11_URB_MIN_MAX_ENTRIES, }, .simulator_id = 19, }; #define GFX11_LP_FEATURES \ .urb = { \ GFX11_URB_MIN_MAX_ENTRIES, \ }, \ .disable_ccs_repack = true, \ .has_illegal_ccs_values = true, \ .simulator_id = 28 static const struct intel_device_info intel_device_info_ehl_4x8 = { GFX11_FEATURES(1, 1, subslices(4), 4, INTEL_PLATFORM_EHL), GFX11_LP_FEATURES, }; static const struct intel_device_info intel_device_info_ehl_4x6 = { GFX11_FEATURES(1, 1, subslices(4), 4, INTEL_PLATFORM_EHL), GFX11_LP_FEATURES, .max_eus_per_subslice = 6, }; static const struct intel_device_info intel_device_info_ehl_4x5 = { GFX11_FEATURES(1, 1, subslices(4), 4, INTEL_PLATFORM_EHL), GFX11_LP_FEATURES, .max_eus_per_subslice = 5, }; static const struct intel_device_info intel_device_info_ehl_4x4 = { GFX11_FEATURES(1, 1, subslices(4), 4, INTEL_PLATFORM_EHL), GFX11_LP_FEATURES, .max_eus_per_subslice = 4, }; static const struct intel_device_info intel_device_info_ehl_2x8 = { GFX11_FEATURES(1, 1, subslices(2), 4, INTEL_PLATFORM_EHL), GFX11_LP_FEATURES, }; static const struct intel_device_info intel_device_info_ehl_2x4 = { GFX11_FEATURES(1, 1, subslices(2), 4, INTEL_PLATFORM_EHL), GFX11_LP_FEATURES, .max_eus_per_subslice = 4, }; #define GFX12_HW_INFO \ .ver = 12, \ .has_pln = false, \ .has_sample_with_hiz = false, \ .has_aux_map = true, \ .max_vs_threads = 546, \ .max_gs_threads = 336, \ .max_tcs_threads = 336, \ .max_tes_threads = 546, \ .max_threads_per_psd = 64, \ .max_cs_threads = 112, /* threads per DSS */ \ .urb = { \ .size = 512, /* For intel_stub_gpu */ \ .min_entries = { \ [MESA_SHADER_VERTEX] = 64, \ [MESA_SHADER_TESS_EVAL] = 34, \ }, \ .max_entries = { \ [MESA_SHADER_VERTEX] = 3576, \ [MESA_SHADER_TESS_CTRL] = 1548, \ [MESA_SHADER_TESS_EVAL] = 3576, \ [MESA_SHADER_GEOMETRY] = 1548, \ }, \ } #define GFX12_FEATURES(_gt, _slices, _l3) \ GFX8_FEATURES, \ GFX12_HW_INFO, \ .has_64bit_float = false, \ .has_64bit_int = false, \ .has_integer_dword_mul = false, \ .gt = _gt, .num_slices = _slices, .l3_banks = _l3, \ .simulator_id = 22, \ .max_eus_per_subslice = 16 #define dual_subslices(args...) { args, } #define GFX12_GT05_FEATURES \ GFX12_FEATURES(1, 1, 4), \ .num_subslices = dual_subslices(1) #define GFX12_GT_FEATURES(_gt) \ GFX12_FEATURES(_gt, 1, _gt == 1 ? 4 : 8), \ .num_subslices = dual_subslices(_gt == 1 ? 2 : 6) static const struct intel_device_info intel_device_info_tgl_gt1 = { GFX12_GT_FEATURES(1), .platform = INTEL_PLATFORM_TGL, }; static const struct intel_device_info intel_device_info_tgl_gt2 = { GFX12_GT_FEATURES(2), .platform = INTEL_PLATFORM_TGL, }; static const struct intel_device_info intel_device_info_rkl_gt05 = { GFX12_GT05_FEATURES, .platform = INTEL_PLATFORM_RKL, }; static const struct intel_device_info intel_device_info_rkl_gt1 = { GFX12_GT_FEATURES(1), .platform = INTEL_PLATFORM_RKL, }; static const struct intel_device_info intel_device_info_adl_gt05 = { GFX12_GT05_FEATURES, .platform = INTEL_PLATFORM_ADL, .display_ver = 13, }; static const struct intel_device_info intel_device_info_adl_gt1 = { GFX12_GT_FEATURES(1), .platform = INTEL_PLATFORM_ADL, .display_ver = 13, }; static const struct intel_device_info intel_device_info_adl_n = { GFX12_GT_FEATURES(1), .platform = INTEL_PLATFORM_ADL, .display_ver = 13, }; static const struct intel_device_info intel_device_info_adl_gt2 = { GFX12_GT_FEATURES(2), .platform = INTEL_PLATFORM_ADL, .display_ver = 13, }; static const struct intel_device_info intel_device_info_rpl = { GFX12_FEATURES(1, 1, 4), .num_subslices = dual_subslices(2), .platform = INTEL_PLATFORM_RPL, .display_ver = 13, }; static const struct intel_device_info intel_device_info_rpl_p = { GFX12_GT_FEATURES(2), .platform = INTEL_PLATFORM_RPL, .display_ver = 13, }; #define GFX12_DG1_SG1_FEATURES \ GFX12_GT_FEATURES(2), \ .platform = INTEL_PLATFORM_DG1, \ .has_llc = false, \ .has_local_mem = true, \ .urb.size = 768, \ .simulator_id = 30 static const struct intel_device_info intel_device_info_dg1 = { GFX12_DG1_SG1_FEATURES, }; static const struct intel_device_info intel_device_info_sg1 = { GFX12_DG1_SG1_FEATURES, }; #define XEHP_URB_MIN_MAX_ENTRIES \ .min_entries = { \ [MESA_SHADER_VERTEX] = 64, \ [MESA_SHADER_TESS_EVAL] = 34, \ }, \ .max_entries = { \ [MESA_SHADER_VERTEX] = 3832, /* BSpec 47138 */ \ [MESA_SHADER_TESS_CTRL] = 1548, /* BSpec 47137 */ \ [MESA_SHADER_TESS_EVAL] = 3576, /* BSpec 47135 */ \ [MESA_SHADER_GEOMETRY] = 1548, /* BSpec 47136 */ \ } #define XEHP_FEATURES(_gt, _slices, _l3) \ GFX8_FEATURES, \ .has_64bit_float = false, \ .has_64bit_int = false, \ .has_integer_dword_mul = false, \ .gt = _gt, .num_slices = _slices, .l3_banks = _l3, \ .ver = 12, \ .has_pln = false, \ .has_sample_with_hiz = false, \ .max_vs_threads = 546, /* BSpec 46312 */ \ .max_gs_threads = 336, /* BSpec 46299 */ \ .max_tcs_threads = 336, /* BSpec 46300 */ \ .max_tes_threads = 546, /* BSpec 46298 */ \ .max_threads_per_psd = 64, \ .max_cs_threads = 112, /* threads per DSS */ \ .urb = { \ .size = 768, /* For intel_stub_gpu */ \ XEHP_URB_MIN_MAX_ENTRIES, \ }, \ .num_thread_per_eu = 8 /* BSpec 44472 */, \ .max_eus_per_subslice = 16, \ .verx10 = 125, \ .has_llc = false, \ .has_lsc = true, \ .has_local_mem = true, \ .has_aux_map = false, \ .simulator_id = 29 #define DG2_FEATURES \ /* (Sub)slice info comes from the kernel topology info */ \ XEHP_FEATURES(0, 1, 0), \ .display_ver = 13, \ .revision = 4, /* For offline compiler */ \ .num_subslices = dual_subslices(1), \ .apply_hwconfig = true, \ .has_coarse_pixel_primitive_and_cb = true, \ .has_mesh_shading = true, \ .has_ray_tracing = true, \ .has_flat_ccs = true static const struct intel_device_info intel_device_info_dg2_g10 = { DG2_FEATURES, .platform = INTEL_PLATFORM_DG2_G10, }; static const struct intel_device_info intel_device_info_dg2_g11 = { DG2_FEATURES, .platform = INTEL_PLATFORM_DG2_G11, }; static const struct intel_device_info intel_device_info_dg2_g12 = { DG2_FEATURES, .platform = INTEL_PLATFORM_DG2_G12, }; #define MTL_FEATURES \ /* (Sub)slice info comes from the kernel topology info */ \ XEHP_FEATURES(0, 1, 0), \ .num_subslices = dual_subslices(1), \ .has_local_mem = false, \ .has_aux_map = true, \ .apply_hwconfig = true, \ .has_64bit_float = true, \ .has_64bit_float_via_math_pipe = true, \ .has_integer_dword_mul = false, \ .has_coarse_pixel_primitive_and_cb = true, \ .has_mesh_shading = true, \ .has_ray_tracing = true static const struct intel_device_info intel_device_info_mtl_m = { MTL_FEATURES, .platform = INTEL_PLATFORM_MTL_M, }; static const struct intel_device_info intel_device_info_mtl_p = { MTL_FEATURES, .platform = INTEL_PLATFORM_MTL_P, }; void intel_device_info_topology_reset_masks(struct intel_device_info *devinfo) { devinfo->subslice_slice_stride = 0; devinfo->eu_subslice_stride = 0; devinfo->eu_slice_stride = 0; devinfo->num_slices = 0; memset(devinfo->num_subslices, 0, sizeof(devinfo->num_subslices)); memset(&devinfo->slice_masks, 0, sizeof(devinfo->slice_masks)); memset(devinfo->subslice_masks, 0, sizeof(devinfo->subslice_masks)); memset(devinfo->eu_masks, 0, sizeof(devinfo->eu_masks)); memset(devinfo->ppipe_subslices, 0, sizeof(devinfo->ppipe_subslices)); } void intel_device_info_topology_update_counts(struct intel_device_info *devinfo) { devinfo->num_slices = __builtin_popcount(devinfo->slice_masks); devinfo->subslice_total = 0; for (int s = 0; s < devinfo->max_slices; s++) { if (!intel_device_info_slice_available(devinfo, s)) continue; for (int b = 0; b < devinfo->subslice_slice_stride; b++) { devinfo->num_subslices[s] += __builtin_popcount(devinfo->subslice_masks[s * devinfo->subslice_slice_stride + b]); } devinfo->subslice_total += devinfo->num_subslices[s]; } assert(devinfo->num_slices > 0); assert(devinfo->subslice_total > 0); } void intel_device_info_update_pixel_pipes(struct intel_device_info *devinfo, uint8_t *subslice_masks) { if (devinfo->ver < 11) return; /* The kernel only reports one slice on all existing ICL+ platforms, even * if multiple slices are present. The slice mask is allowed to have the * accurate value greater than 1 on gfx12.5+ platforms though, in order to * be tolerant with the behavior of our simulation environment. */ assert(devinfo->slice_masks == 1 || devinfo->verx10 >= 125); /* Count the number of subslices on each pixel pipe. Assume that every * contiguous group of 4 subslices in the mask belong to the same pixel * pipe. However note that on TGL+ the kernel returns a mask of enabled * *dual* subslices instead of actual subslices somewhat confusingly, so * each pixel pipe only takes 2 bits in the mask even though it's still 4 * subslices. */ const unsigned ppipe_bits = devinfo->ver >= 12 ? 2 : 4; for (unsigned p = 0; p < INTEL_DEVICE_MAX_PIXEL_PIPES; p++) { const unsigned offset = p * ppipe_bits; const unsigned subslice_idx = offset / devinfo->max_subslices_per_slice * devinfo->subslice_slice_stride; const unsigned ppipe_mask = BITFIELD_RANGE(offset % devinfo->max_subslices_per_slice, ppipe_bits); if (subslice_idx < ARRAY_SIZE(devinfo->subslice_masks)) devinfo->ppipe_subslices[p] = __builtin_popcount(subslice_masks[subslice_idx] & ppipe_mask); else devinfo->ppipe_subslices[p] = 0; } } void intel_device_info_update_l3_banks(struct intel_device_info *devinfo) { if (devinfo->ver != 12) return; if (devinfo->verx10 >= 125) { if (devinfo->subslice_total > 16) { assert(devinfo->subslice_total <= 32); devinfo->l3_banks = 32; } else if (devinfo->subslice_total > 8) { devinfo->l3_banks = 16; } else { devinfo->l3_banks = 8; } } else { assert(devinfo->num_slices == 1); if (devinfo->subslice_total >= 6) { assert(devinfo->subslice_total == 6); devinfo->l3_banks = 8; } else if (devinfo->subslice_total > 2) { devinfo->l3_banks = 6; } else { devinfo->l3_banks = 4; } } } /* Generate mask from the device data. */ static void fill_masks(struct intel_device_info *devinfo) { /* All of our internal device descriptions assign the same number of * subslices for each slice. Just verify that this is true. */ for (int s = 1; s < devinfo->num_slices; s++) assert(devinfo->num_subslices[0] == devinfo->num_subslices[s]); intel_device_info_i915_update_from_masks(devinfo, (1U << devinfo->num_slices) - 1, (1U << devinfo->num_subslices[0]) - 1, devinfo->num_slices * devinfo->num_subslices[0] * devinfo->max_eus_per_subslice); } void intel_device_info_update_cs_workgroup_threads(struct intel_device_info *devinfo) { /* GPGPU_WALKER::ThreadWidthCounterMaximum is U6-1 so the most threads we * can program is 64 without going up to a rectangular group. This only * impacts Haswell and TGL which have higher thread counts. * * INTERFACE_DESCRIPTOR_DATA::NumberofThreadsinGPGPUThreadGroup on Xe-HP+ * is 10 bits so we have no such restrictions. */ devinfo->max_cs_workgroup_threads = devinfo->verx10 >= 125 ? devinfo->max_cs_threads : MIN2(devinfo->max_cs_threads, 64); } bool intel_get_device_info_from_pci_id(int pci_id, struct intel_device_info *devinfo) { switch (pci_id) { #undef CHIPSET #define CHIPSET(id, family, fam_str, name) \ case id: *devinfo = intel_device_info_##family; break; #include "pci_ids/crocus_pci_ids.h" #include "pci_ids/iris_pci_ids.h" #undef CHIPSET #define CHIPSET(id, fam_str, name) \ case id: *devinfo = intel_device_info_gfx3; break; #include "pci_ids/i915_pci_ids.h" default: mesa_logw("Driver does not support the 0x%x PCI ID.", pci_id); return false; } switch (pci_id) { #undef CHIPSET #define CHIPSET(_id, _family, _fam_str, _name) \ case _id: \ /* sizeof(str_literal) includes the null */ \ STATIC_ASSERT(sizeof(_name) + sizeof(_fam_str) + 2 <= \ sizeof(devinfo->name)); \ strncpy(devinfo->name, _name " (" _fam_str ")", sizeof(devinfo->name)); \ break; #include "pci_ids/crocus_pci_ids.h" #include "pci_ids/iris_pci_ids.h" default: strncpy(devinfo->name, "Intel Unknown", sizeof(devinfo->name)); } devinfo->pci_device_id = pci_id; fill_masks(devinfo); /* From the Skylake PRM, 3DSTATE_PS::Scratch Space Base Pointer: * * "Scratch Space per slice is computed based on 4 sub-slices. SW must * allocate scratch space enough so that each slice has 4 slices allowed." * * The equivalent internal documentation says that this programming note * applies to all Gfx9+ platforms. * * The hardware typically calculates the scratch space pointer by taking * the base address, and adding per-thread-scratch-space * thread ID. * Extra padding can be necessary depending how the thread IDs are * calculated for a particular shader stage. */ switch(devinfo->ver) { case 9: devinfo->max_wm_threads = 64 /* threads-per-PSD */ * devinfo->num_slices * 4; /* effective subslices per slice */ break; case 11: case 12: devinfo->max_wm_threads = 128 /* threads-per-PSD */ * devinfo->num_slices * 8; /* subslices per slice */ break; default: assert(devinfo->ver < 9); break; } assert(devinfo->num_slices <= ARRAY_SIZE(devinfo->num_subslices)); if (devinfo->verx10 == 0) devinfo->verx10 = devinfo->ver * 10; if (devinfo->display_ver == 0) devinfo->display_ver = devinfo->ver; if (devinfo->has_mesh_shading) { /* Half of push constant space matches the size used in the simplest * primitive pipeline (VS + FS). Tweaking this affects performance. */ devinfo->mesh_max_constant_urb_size_kb = devinfo->max_constant_urb_size_kb / 2; } intel_device_info_update_cs_workgroup_threads(devinfo); intel_device_info_init_was(devinfo); if (intel_needs_workaround(devinfo, 22012575642)) devinfo->urb.max_entries[MESA_SHADER_GEOMETRY] = 1536; /* This is a placeholder until a proper value is set. */ devinfo->kmd_type = INTEL_KMD_TYPE_I915; return true; } bool intel_device_info_compute_system_memory(struct intel_device_info *devinfo, bool update) { uint64_t total_phys; if (!os_get_total_physical_memory(&total_phys)) return false; uint64_t available = 0; os_get_available_system_memory(&available); if (!update) devinfo->mem.sram.mappable.size = total_phys; else assert(devinfo->mem.sram.mappable.size == total_phys); devinfo->mem.sram.mappable.free = available; return true; } static void fixup_adl_device_info(struct intel_device_info *devinfo) { assert(devinfo->platform == INTEL_PLATFORM_ADL); const uint32_t eu_total = intel_device_info_eu_total(devinfo); if (eu_total >= 32) return; /* Fixes issues with: * dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_cubemap * when running on ADL-N platform. */ devinfo->urb.max_entries[MESA_SHADER_GEOMETRY] = 1024; } static void init_max_scratch_ids(struct intel_device_info *devinfo) { /* Determine the max number of subslices that potentially might be used in * scratch space ids. * * For, Gfx11+, scratch space allocation is based on the number of threads * in the base configuration. * * For Gfx9, devinfo->subslice_total is the TOTAL number of subslices and * we wish to view that there are 4 subslices per slice instead of the * actual number of subslices per slice. The documentation for 3DSTATE_PS * "Scratch Space Base Pointer" says: * * "Scratch Space per slice is computed based on 4 sub-slices. SW * must allocate scratch space enough so that each slice has 4 * slices allowed." * * According to the other driver team, this applies to compute shaders * as well. This is not currently documented at all. * * For Gfx8 and older we user devinfo->subslice_total. */ unsigned subslices; if (devinfo->verx10 == 125) subslices = 32; else if (devinfo->ver == 12) subslices = (devinfo->platform == INTEL_PLATFORM_DG1 || devinfo->gt == 2 ? 6 : 2); else if (devinfo->ver == 11) subslices = 8; else if (devinfo->ver >= 9 && devinfo->ver < 11) subslices = 4 * devinfo->num_slices; else subslices = devinfo->subslice_total; assert(subslices >= devinfo->subslice_total); unsigned scratch_ids_per_subslice; if (devinfo->ver >= 12) { /* Same as ICL below, but with 16 EUs. */ scratch_ids_per_subslice = 16 * 8; } else if (devinfo->ver >= 11) { /* The MEDIA_VFE_STATE docs say: * * "Starting with this configuration, the Maximum Number of * Threads must be set to (#EU * 8) for GPGPU dispatches. * * Although there are only 7 threads per EU in the configuration, * the FFTID is calculated as if there are 8 threads per EU, * which in turn requires a larger amount of Scratch Space to be * allocated by the driver." */ scratch_ids_per_subslice = 8 * 8; } else if (devinfo->platform == INTEL_PLATFORM_HSW) { /* WaCSScratchSize:hsw * * Haswell's scratch space address calculation appears to be sparse * rather than tightly packed. The Thread ID has bits indicating * which subslice, EU within a subslice, and thread within an EU it * is. There's a maximum of two slices and two subslices, so these * can be stored with a single bit. Even though there are only 10 EUs * per subslice, this is stored in 4 bits, so there's an effective * maximum value of 16 EUs. Similarly, although there are only 7 * threads per EU, this is stored in a 3 bit number, giving an * effective maximum value of 8 threads per EU. * * This means that we need to use 16 * 8 instead of 10 * 7 for the * number of threads per subslice. */ scratch_ids_per_subslice = 16 * 8; } else if (devinfo->platform == INTEL_PLATFORM_CHV) { /* Cherryview devices have either 6 or 8 EUs per subslice, and each * EU has 7 threads. The 6 EU devices appear to calculate thread IDs * as if it had 8 EUs. */ scratch_ids_per_subslice = 8 * 7; } else { scratch_ids_per_subslice = devinfo->max_cs_threads; } unsigned max_thread_ids = scratch_ids_per_subslice * subslices; if (devinfo->verx10 >= 125) { /* On GFX version 12.5, scratch access changed to a surface-based model. * Instead of each shader type having its own layout based on IDs passed * from the relevant fixed-function unit, all scratch access is based on * thread IDs like it always has been for compute. */ for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++) devinfo->max_scratch_ids[i] = max_thread_ids; } else { unsigned max_scratch_ids[] = { [MESA_SHADER_VERTEX] = devinfo->max_vs_threads, [MESA_SHADER_TESS_CTRL] = devinfo->max_tcs_threads, [MESA_SHADER_TESS_EVAL] = devinfo->max_tes_threads, [MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads, [MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads, [MESA_SHADER_COMPUTE] = max_thread_ids, }; STATIC_ASSERT(sizeof(devinfo->max_scratch_ids) == sizeof(max_scratch_ids)); memcpy(devinfo->max_scratch_ids, max_scratch_ids, sizeof(devinfo->max_scratch_ids)); } } static unsigned intel_device_info_calc_engine_prefetch(const struct intel_device_info *devinfo, enum intel_engine_class engine_class) { if (devinfo->verx10 < 125) return 512; if (intel_device_info_is_mtl(devinfo)) { switch (engine_class) { case INTEL_ENGINE_CLASS_RENDER: return 2048; case INTEL_ENGINE_CLASS_COMPUTE: return 1024; default: return 512; } } return 1024; } bool intel_get_device_info_from_fd(int fd, struct intel_device_info *devinfo) { /* Get PCI info. * * Some callers may already have a valid drm device which holds values of * PCI fields queried here prior to calling this function. But making this * query optional leads to a more cumbersome implementation. These callers * still need to initialize the fields somewhere out of this function and * rely on an ioctl to get PCI device id for the next step when skipping * this drm query. */ drmDevicePtr drmdev = NULL; if (drmGetDevice2(fd, DRM_DEVICE_GET_PCI_REVISION, &drmdev)) { mesa_loge("Failed to query drm device."); return false; } if (!intel_get_device_info_from_pci_id (drmdev->deviceinfo.pci->device_id, devinfo)) { drmFreeDevice(&drmdev); return false; } devinfo->pci_domain = drmdev->businfo.pci->domain; devinfo->pci_bus = drmdev->businfo.pci->bus; devinfo->pci_dev = drmdev->businfo.pci->dev; devinfo->pci_func = drmdev->businfo.pci->func; devinfo->pci_device_id = drmdev->deviceinfo.pci->device_id; devinfo->pci_revision_id = drmdev->deviceinfo.pci->revision_id; drmFreeDevice(&drmdev); devinfo->no_hw = debug_get_bool_option("INTEL_NO_HW", false); if (devinfo->ver == 10) { mesa_loge("Gfx10 support is redacted."); return false; } devinfo->kmd_type = intel_get_kmd_type(fd); if (devinfo->kmd_type == INTEL_KMD_TYPE_INVALID) { mesa_loge("Unknown kernel mode driver"); return false; } /* remaining initializion queries the kernel for device info */ if (devinfo->no_hw) { /* Provide some sensible values for NO_HW. */ devinfo->gtt_size = devinfo->ver >= 8 ? (1ull << 48) : 2ull * 1024 * 1024 * 1024; intel_device_info_compute_system_memory(devinfo, false); return true; } bool ret; switch (devinfo->kmd_type) { case INTEL_KMD_TYPE_I915: ret = intel_device_info_i915_get_info_from_fd(fd, devinfo); break; case INTEL_KMD_TYPE_XE: ret = intel_device_info_xe_get_info_from_fd(fd, devinfo); break; default: ret = false; unreachable("Missing"); } if (!ret) { mesa_logw("Could not get intel_device_info."); return false; } if (devinfo->platform == INTEL_PLATFORM_ADL) fixup_adl_device_info(devinfo); /* region info is required for lmem support */ if (devinfo->has_local_mem && !devinfo->mem.use_class_instance) { mesa_logw("Could not query local memory size."); return false; } /* Gfx7 and older do not support EU/Subslice info */ assert(devinfo->subslice_total >= 1 || devinfo->ver <= 7); devinfo->subslice_total = MAX2(devinfo->subslice_total, 1); init_max_scratch_ids(devinfo); for (enum intel_engine_class engine = INTEL_ENGINE_CLASS_RENDER; engine < ARRAY_SIZE(devinfo->engine_class_prefetch); engine++) devinfo->engine_class_prefetch[engine] = intel_device_info_calc_engine_prefetch(devinfo, engine); return true; } bool intel_device_info_update_memory_info(struct intel_device_info *devinfo, int fd) { bool ret; switch (devinfo->kmd_type) { case INTEL_KMD_TYPE_I915: ret = intel_device_info_i915_query_regions(devinfo, fd, true); break; case INTEL_KMD_TYPE_XE: ret = intel_device_info_xe_query_regions(fd, devinfo, true); break; default: ret = false; } return ret || intel_device_info_compute_system_memory(devinfo, true); } void intel_device_info_update_after_hwconfig(struct intel_device_info *devinfo) { /* After applying hwconfig values, some items need to be recalculated. */ devinfo->max_cs_threads = devinfo->max_eus_per_subslice * devinfo->num_thread_per_eu; intel_device_info_update_cs_workgroup_threads(devinfo); } enum intel_wa_steppings intel_device_info_wa_stepping(struct intel_device_info *devinfo) { if (intel_device_info_is_mtl(devinfo)) { if (devinfo->revision < 4) return INTEL_STEPPING_A0; return INTEL_STEPPING_B0; } else if (devinfo->platform == INTEL_PLATFORM_TGL) { switch (devinfo->revision) { case 0: return INTEL_STEPPING_A0; case 1: return INTEL_STEPPING_B0; case 3: return INTEL_STEPPING_C0; default: return INTEL_STEPPING_RELEASE; } } /* all other platforms support only released steppings */ return INTEL_STEPPING_RELEASE; }