/* * Copyright © 2022 Imagination Technologies Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "nir/nir.h" #include "nir/nir_builder.h" #include "nir/nir_search_helpers.h" #include "rogue.h" #include "util/macros.h" /** * \file rogue_nir_pfo.c * * \brief Contains the rogue_nir_pfo pass. */ static void insert_pfo(nir_builder *b, nir_intrinsic_instr *store_output, nir_src *output_src) { /* TODO: Support complex PFO with blending. */ /* TODO: Verify type is vec4. */ /* Pack the output color components into U8888 format. */ nir_ssa_def *new_output_src_ssa = nir_pack_unorm_4x8(b, output_src->ssa); nir_src new_output_src = nir_src_for_ssa(new_output_src_ssa); /* Update the store_output intrinsic. */ nir_instr_rewrite_src(&store_output->instr, output_src, new_output_src); nir_intrinsic_set_write_mask(store_output, 1); store_output->num_components = 1; nir_intrinsic_set_src_type(store_output, nir_type_uint32); } PUBLIC void rogue_nir_pfo(nir_shader *shader) { nir_function_impl *impl = nir_shader_get_entrypoint(shader); nir_builder b; /* Only apply to fragment shaders. */ if (shader->info.stage != MESA_SHADER_FRAGMENT) return; nir_builder_init(&b, impl); nir_foreach_block (block, impl) { nir_foreach_instr_safe (instr, block) { if (instr->type == nir_instr_type_intrinsic) { /* Find the store_output intrinsic and pack the output value. */ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); if (intr->intrinsic != nir_intrinsic_store_output) continue; b.cursor = nir_before_instr(&intr->instr); insert_pfo(&b, intr, &intr->src[0]); } else if (instr->type == nir_instr_type_deref) { /* Find variable derefs and update their type. */ nir_deref_instr *deref = nir_instr_as_deref(instr); if (!nir_deref_mode_is(deref, nir_var_shader_out)) continue; if (deref->deref_type != nir_deref_type_var) continue; nir_variable *out = nir_deref_instr_get_variable(deref); deref->type = glsl_uintN_t_type(32); out->type = glsl_uintN_t_type(32); } } } }