#define blob_finish __blob_finish #define nir_shader_get_entrypoint __nir_shader_get_entrypoint_wraped #define pipe_resource_reference __pipe_resource_reference_wraped #define util_format_pack_rgba __util_format_pack_rgba #include "nir.h" #include "util/blob.h" #include "util/u_inlines.h" #include "util/format/u_format.h" #undef blob_finish #undef nir_shader_get_entrypoint #undef pipe_resource_reference #undef util_format_pack_rgba void blob_finish(struct blob *); const char* mesa_version_string(void); nir_function_impl *nir_shader_get_entrypoint(const nir_shader *shader); void pipe_resource_reference(struct pipe_resource **dst, struct pipe_resource *src); void util_format_pack_rgba(enum pipe_format format, void *dst, const void *src, unsigned w);