/* * Copyright © 2014-2017 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include #include "util/u_hash_table.h" #include "util/u_memory.h" #include "util/ralloc.h" #include "v3d_context.h" #include "v3d_screen.h" #ifdef HAVE_VALGRIND #include #include #define VG(x) x #else #define VG(x) #endif static bool dump_stats = false; static void v3d_bo_cache_free_all(struct v3d_bo_cache *cache); static void v3d_bo_dump_stats(struct v3d_screen *screen) { struct v3d_bo_cache *cache = &screen->bo_cache; uint32_t cache_count = 0; uint32_t cache_size = 0; list_for_each_entry(struct v3d_bo, bo, &cache->time_list, time_list) { cache_count++; cache_size += bo->size; } fprintf(stderr, " BOs allocated: %d\n", screen->bo_count); fprintf(stderr, " BOs size: %dkb\n", screen->bo_size / 1024); fprintf(stderr, " BOs cached: %d\n", cache_count); fprintf(stderr, " BOs cached size: %dkb\n", cache_size / 1024); if (!list_is_empty(&cache->time_list)) { struct v3d_bo *first = list_first_entry(&cache->time_list, struct v3d_bo, time_list); struct v3d_bo *last = list_last_entry(&cache->time_list, struct v3d_bo, time_list); fprintf(stderr, " oldest cache time: %ld\n", (long)first->free_time); fprintf(stderr, " newest cache time: %ld\n", (long)last->free_time); struct timespec time; clock_gettime(CLOCK_MONOTONIC, &time); fprintf(stderr, " now: %ld\n", time.tv_sec); } } static void v3d_bo_remove_from_cache(struct v3d_bo_cache *cache, struct v3d_bo *bo) { list_del(&bo->time_list); list_del(&bo->size_list); } static struct v3d_bo * v3d_bo_from_cache(struct v3d_screen *screen, uint32_t size, const char *name) { struct v3d_bo_cache *cache = &screen->bo_cache; uint32_t page_index = size / 4096 - 1; if (cache->size_list_size <= page_index) return NULL; struct v3d_bo *bo = NULL; mtx_lock(&cache->lock); if (!list_is_empty(&cache->size_list[page_index])) { bo = list_first_entry(&cache->size_list[page_index], struct v3d_bo, size_list); /* Check that the BO has gone idle. If not, then we want to * allocate something new instead, since we assume that the * user will proceed to CPU map it and fill it with stuff. */ if (!v3d_bo_wait(bo, 0, NULL)) { mtx_unlock(&cache->lock); return NULL; } pipe_reference_init(&bo->reference, 1); v3d_bo_remove_from_cache(cache, bo); bo->name = name; } mtx_unlock(&cache->lock); return bo; } struct v3d_bo * v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, const char *name) { struct v3d_bo *bo; int ret; /* The CLIF dumping requires that there is no whitespace in the name. */ assert(!strchr(name, ' ')); size = align(size, 4096); bo = v3d_bo_from_cache(screen, size, name); if (bo) { if (dump_stats) { fprintf(stderr, "Allocated %s %dkb from cache:\n", name, size / 1024); v3d_bo_dump_stats(screen); } return bo; } bo = CALLOC_STRUCT(v3d_bo); if (!bo) return NULL; pipe_reference_init(&bo->reference, 1); bo->screen = screen; bo->size = size; bo->name = name; bo->private = true; retry: ; bool cleared_and_retried = false; struct drm_v3d_create_bo create = { .size = size }; ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_CREATE_BO, &create); bo->handle = create.handle; bo->offset = create.offset; if (ret != 0) { if (!list_is_empty(&screen->bo_cache.time_list) && !cleared_and_retried) { cleared_and_retried = true; v3d_bo_cache_free_all(&screen->bo_cache); goto retry; } free(bo); return NULL; } screen->bo_count++; screen->bo_size += bo->size; if (dump_stats) { fprintf(stderr, "Allocated %s %dkb:\n", name, size / 1024); v3d_bo_dump_stats(screen); } return bo; } void v3d_bo_last_unreference(struct v3d_bo *bo) { struct v3d_screen *screen = bo->screen; struct timespec time; clock_gettime(CLOCK_MONOTONIC, &time); mtx_lock(&screen->bo_cache.lock); v3d_bo_last_unreference_locked_timed(bo, time.tv_sec); mtx_unlock(&screen->bo_cache.lock); } static void v3d_bo_free(struct v3d_bo *bo) { struct v3d_screen *screen = bo->screen; if (bo->map) { if (using_v3d_simulator && bo->name && strcmp(bo->name, "winsys") == 0) { free(bo->map); } else { munmap(bo->map, bo->size); VG(VALGRIND_FREELIKE_BLOCK(bo->map, 0)); } } struct drm_gem_close c; memset(&c, 0, sizeof(c)); c.handle = bo->handle; int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_CLOSE, &c); if (ret != 0) fprintf(stderr, "close object %d: %s\n", bo->handle, strerror(errno)); screen->bo_count--; screen->bo_size -= bo->size; if (dump_stats) { fprintf(stderr, "Freed %s%s%dkb:\n", bo->name ? bo->name : "", bo->name ? " " : "", bo->size / 1024); v3d_bo_dump_stats(screen); } free(bo); } static void free_stale_bos(struct v3d_screen *screen, time_t time) { struct v3d_bo_cache *cache = &screen->bo_cache; bool freed_any = false; list_for_each_entry_safe(struct v3d_bo, bo, &cache->time_list, time_list) { /* If it's more than a second old, free it. */ if (time - bo->free_time > 2) { if (dump_stats && !freed_any) { fprintf(stderr, "Freeing stale BOs:\n"); v3d_bo_dump_stats(screen); freed_any = true; } v3d_bo_remove_from_cache(cache, bo); v3d_bo_free(bo); } else { break; } } if (dump_stats && freed_any) { fprintf(stderr, "Freed stale BOs:\n"); v3d_bo_dump_stats(screen); } } static void v3d_bo_cache_free_all(struct v3d_bo_cache *cache) { mtx_lock(&cache->lock); list_for_each_entry_safe(struct v3d_bo, bo, &cache->time_list, time_list) { v3d_bo_remove_from_cache(cache, bo); v3d_bo_free(bo); } mtx_unlock(&cache->lock); } void v3d_bo_last_unreference_locked_timed(struct v3d_bo *bo, time_t time) { struct v3d_screen *screen = bo->screen; struct v3d_bo_cache *cache = &screen->bo_cache; uint32_t page_index = bo->size / 4096 - 1; if (!bo->private) { v3d_bo_free(bo); return; } if (cache->size_list_size <= page_index) { struct list_head *new_list = ralloc_array(screen, struct list_head, page_index + 1); /* Move old list contents over (since the array has moved, and * therefore the pointers to the list heads have to change). */ for (int i = 0; i < cache->size_list_size; i++) { struct list_head *old_head = &cache->size_list[i]; if (list_is_empty(old_head)) list_inithead(&new_list[i]); else { new_list[i].next = old_head->next; new_list[i].prev = old_head->prev; new_list[i].next->prev = &new_list[i]; new_list[i].prev->next = &new_list[i]; } } for (int i = cache->size_list_size; i < page_index + 1; i++) list_inithead(&new_list[i]); cache->size_list = new_list; cache->size_list_size = page_index + 1; } bo->free_time = time; list_addtail(&bo->size_list, &cache->size_list[page_index]); list_addtail(&bo->time_list, &cache->time_list); if (dump_stats) { fprintf(stderr, "Freed %s %dkb to cache:\n", bo->name, bo->size / 1024); v3d_bo_dump_stats(screen); } bo->name = NULL; free_stale_bos(screen, time); } static struct v3d_bo * v3d_bo_open_handle(struct v3d_screen *screen, uint32_t handle, uint32_t size) { struct v3d_bo *bo; assert(size); mtx_lock(&screen->bo_handles_mutex); bo = util_hash_table_get(screen->bo_handles, (void*)(uintptr_t)handle); if (bo) { pipe_reference(NULL, &bo->reference); goto done; } bo = CALLOC_STRUCT(v3d_bo); pipe_reference_init(&bo->reference, 1); bo->screen = screen; bo->handle = handle; bo->size = size; bo->name = "winsys"; bo->private = false; #ifdef USE_V3D_SIMULATOR v3d_simulator_open_from_handle(screen->fd, bo->handle, bo->size); bo->map = malloc(bo->size); #endif struct drm_v3d_get_bo_offset get = { .handle = handle, }; int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_BO_OFFSET, &get); if (ret) { fprintf(stderr, "Failed to get BO offset: %s\n", strerror(errno)); free(bo->map); free(bo); return NULL; } bo->offset = get.offset; assert(bo->offset != 0); util_hash_table_set(screen->bo_handles, (void *)(uintptr_t)handle, bo); screen->bo_count++; screen->bo_size += bo->size; done: mtx_unlock(&screen->bo_handles_mutex); return bo; } struct v3d_bo * v3d_bo_open_name(struct v3d_screen *screen, uint32_t name) { struct drm_gem_open o = { .name = name }; int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_OPEN, &o); if (ret) { fprintf(stderr, "Failed to open bo %d: %s\n", name, strerror(errno)); return NULL; } return v3d_bo_open_handle(screen, o.handle, o.size); } struct v3d_bo * v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd) { uint32_t handle; int ret = drmPrimeFDToHandle(screen->fd, fd, &handle); int size; if (ret) { fprintf(stderr, "Failed to get v3d handle for dmabuf %d\n", fd); return NULL; } /* Determine the size of the bo we were handed. */ size = lseek(fd, 0, SEEK_END); if (size == -1) { fprintf(stderr, "Couldn't get size of dmabuf fd %d.\n", fd); return NULL; } return v3d_bo_open_handle(screen, handle, size); } int v3d_bo_get_dmabuf(struct v3d_bo *bo) { int fd; int ret = drmPrimeHandleToFD(bo->screen->fd, bo->handle, O_CLOEXEC, &fd); if (ret != 0) { fprintf(stderr, "Failed to export gem bo %d to dmabuf\n", bo->handle); return -1; } mtx_lock(&bo->screen->bo_handles_mutex); bo->private = false; util_hash_table_set(bo->screen->bo_handles, (void *)(uintptr_t)bo->handle, bo); mtx_unlock(&bo->screen->bo_handles_mutex); return fd; } bool v3d_bo_flink(struct v3d_bo *bo, uint32_t *name) { struct drm_gem_flink flink = { .handle = bo->handle, }; int ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_GEM_FLINK, &flink); if (ret) { fprintf(stderr, "Failed to flink bo %d: %s\n", bo->handle, strerror(errno)); free(bo); return false; } bo->private = false; *name = flink.name; return true; } static int v3d_wait_bo_ioctl(int fd, uint32_t handle, uint64_t timeout_ns) { struct drm_v3d_wait_bo wait = { .handle = handle, .timeout_ns = timeout_ns, }; int ret = v3d_ioctl(fd, DRM_IOCTL_V3D_WAIT_BO, &wait); if (ret == -1) return -errno; else return 0; } bool v3d_bo_wait(struct v3d_bo *bo, uint64_t timeout_ns, const char *reason) { struct v3d_screen *screen = bo->screen; if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) && timeout_ns && reason) { if (v3d_wait_bo_ioctl(screen->fd, bo->handle, 0) == -ETIME) { fprintf(stderr, "Blocking on %s BO for %s\n", bo->name, reason); } } int ret = v3d_wait_bo_ioctl(screen->fd, bo->handle, timeout_ns); if (ret) { if (ret != -ETIME) { fprintf(stderr, "wait failed: %d\n", ret); abort(); } return false; } return true; } void * v3d_bo_map_unsynchronized(struct v3d_bo *bo) { uint64_t offset; int ret; if (bo->map) return bo->map; struct drm_v3d_mmap_bo map; memset(&map, 0, sizeof(map)); map.handle = bo->handle; ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_V3D_MMAP_BO, &map); offset = map.offset; if (ret != 0) { fprintf(stderr, "map ioctl failure\n"); abort(); } bo->map = mmap(NULL, bo->size, PROT_READ | PROT_WRITE, MAP_SHARED, bo->screen->fd, offset); if (bo->map == MAP_FAILED) { fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n", bo->handle, (long long)offset, bo->size); abort(); } VG(VALGRIND_MALLOCLIKE_BLOCK(bo->map, bo->size, 0, false)); return bo->map; } void * v3d_bo_map(struct v3d_bo *bo) { void *map = v3d_bo_map_unsynchronized(bo); bool ok = v3d_bo_wait(bo, PIPE_TIMEOUT_INFINITE, "bo map"); if (!ok) { fprintf(stderr, "BO wait for map failed\n"); abort(); } return map; } void v3d_bufmgr_destroy(struct pipe_screen *pscreen) { struct v3d_screen *screen = v3d_screen(pscreen); struct v3d_bo_cache *cache = &screen->bo_cache; v3d_bo_cache_free_all(cache); if (dump_stats) { fprintf(stderr, "BO stats after screen destroy:\n"); v3d_bo_dump_stats(screen); } }