/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef IRIS_SCREEN_H #define IRIS_SCREEN_H #include "pipe/p_screen.h" #include "state_tracker/drm_driver.h" #include "util/disk_cache.h" #include "util/slab.h" #include "util/u_screen.h" #include "intel/dev/gen_device_info.h" #include "intel/isl/isl.h" #include "iris_bufmgr.h" struct iris_bo; struct iris_monitor_config; struct gen_l3_config; #define READ_ONCE(x) (*(volatile __typeof__(x) *)&(x)) #define WRITE_ONCE(x, v) *(volatile __typeof__(x) *)&(x) = (v) #define IRIS_MAX_TEXTURE_SAMPLERS 32 #define IRIS_MAX_SOL_BUFFERS 4 #define IRIS_MAP_BUFFER_ALIGNMENT 64 struct iris_screen { struct pipe_screen base; /** Global slab allocator for iris_transfer_map objects */ struct slab_parent_pool transfer_pool; /** drm device file descriptor */ int fd; /** PCI ID for our GPU device */ int pci_id; bool no_hw; /** Global program_string_id counter (see get_program_string_id()) */ unsigned program_id; /** Precompile shaders at link time? (Can be disabled for debugging.) */ bool precompile; /** driconf options and application workarounds */ struct { /** Dual color blend by location instead of index (for broken apps) */ bool dual_color_blend_by_location; bool disable_throttling; bool always_flush_cache; } driconf; unsigned subslice_total; uint64_t aperture_bytes; struct gen_device_info devinfo; struct isl_device isl_dev; struct iris_bufmgr *bufmgr; struct brw_compiler *compiler; struct iris_monitor_config *monitor_cfg; const struct gen_l3_config *l3_config_3d; const struct gen_l3_config *l3_config_cs; /** * A buffer containing nothing useful, for hardware workarounds that * require scratch writes or reads from some unimportant memory. */ struct iris_bo *workaround_bo; struct disk_cache *disk_cache; }; struct pipe_screen * iris_screen_create(int fd, const struct pipe_screen_config *config); bool iris_is_format_supported(struct pipe_screen *pscreen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned storage_sample_count, unsigned usage); void iris_disk_cache_init(struct iris_screen *screen); #endif