/* * Copyright © 2016 Red Hat. * Copyright © 2016 Bas Nieuwenhuizen * * based in part on anv driver which is: * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef TU_PRIVATE_H #define TU_PRIVATE_H #include #include #include #include #include #include #include #ifdef HAVE_VALGRIND #include #include #define VG(x) x #else #define VG(x) ((void)0) #endif #include "c11/threads.h" #include "main/macros.h" #include "util/list.h" #include "util/macros.h" #include "vk_alloc.h" #include "vk_debug_report.h" #include "wsi_common.h" #include "drm-uapi/msm_drm.h" #include "ir3/ir3_compiler.h" #include "ir3/ir3_shader.h" #include "adreno_common.xml.h" #include "adreno_pm4.xml.h" #include "a6xx.xml.h" #include "fdl/freedreno_layout.h" #include "tu_descriptor_set.h" #include "tu_extensions.h" /* Pre-declarations needed for WSI entrypoints */ struct wl_surface; struct wl_display; typedef struct xcb_connection_t xcb_connection_t; typedef uint32_t xcb_visualid_t; typedef uint32_t xcb_window_t; #include #include #include #include #include "tu_entrypoints.h" #define MAX_VBS 32 #define MAX_VERTEX_ATTRIBS 32 #define MAX_RTS 8 #define MAX_VSC_PIPES 32 #define MAX_VIEWPORTS 1 #define MAX_SCISSORS 16 #define MAX_DISCARD_RECTANGLES 4 #define MAX_PUSH_CONSTANTS_SIZE 128 #define MAX_PUSH_DESCRIPTORS 32 #define MAX_DYNAMIC_UNIFORM_BUFFERS 16 #define MAX_DYNAMIC_STORAGE_BUFFERS 8 #define MAX_DYNAMIC_BUFFERS \ (MAX_DYNAMIC_UNIFORM_BUFFERS + MAX_DYNAMIC_STORAGE_BUFFERS) #define MAX_SAMPLES_LOG2 4 #define NUM_META_FS_KEYS 13 #define TU_MAX_DRM_DEVICES 8 #define MAX_VIEWS 8 /* The Qualcomm driver exposes 0x20000058 */ #define MAX_STORAGE_BUFFER_RANGE 0x20000000 #define NUM_DEPTH_CLEAR_PIPELINES 3 /* * This is the point we switch from using CP to compute shader * for certain buffer operations. */ #define TU_BUFFER_OPS_CS_THRESHOLD 4096 #define A6XX_TEX_CONST_DWORDS 16 #define A6XX_TEX_SAMP_DWORDS 4 enum tu_mem_heap { TU_MEM_HEAP_VRAM, TU_MEM_HEAP_VRAM_CPU_ACCESS, TU_MEM_HEAP_GTT, TU_MEM_HEAP_COUNT }; enum tu_mem_type { TU_MEM_TYPE_VRAM, TU_MEM_TYPE_GTT_WRITE_COMBINE, TU_MEM_TYPE_VRAM_CPU_ACCESS, TU_MEM_TYPE_GTT_CACHED, TU_MEM_TYPE_COUNT }; #define tu_printflike(a, b) __attribute__((__format__(__printf__, a, b))) static inline uint32_t align_u32(uint32_t v, uint32_t a) { assert(a != 0 && a == (a & -a)); return (v + a - 1) & ~(a - 1); } static inline uint32_t align_u32_npot(uint32_t v, uint32_t a) { return (v + a - 1) / a * a; } static inline uint64_t align_u64(uint64_t v, uint64_t a) { assert(a != 0 && a == (a & -a)); return (v + a - 1) & ~(a - 1); } static inline int32_t align_i32(int32_t v, int32_t a) { assert(a != 0 && a == (a & -a)); return (v + a - 1) & ~(a - 1); } /** Alignment must be a power of 2. */ static inline bool tu_is_aligned(uintmax_t n, uintmax_t a) { assert(a == (a & -a)); return (n & (a - 1)) == 0; } static inline uint32_t round_up_u32(uint32_t v, uint32_t a) { return (v + a - 1) / a; } static inline uint64_t round_up_u64(uint64_t v, uint64_t a) { return (v + a - 1) / a; } static inline uint32_t tu_minify(uint32_t n, uint32_t levels) { if (unlikely(n == 0)) return 0; else return MAX2(n >> levels, 1); } static inline float tu_clamp_f(float f, float min, float max) { assert(min < max); if (f > max) return max; else if (f < min) return min; else return f; } static inline bool tu_clear_mask(uint32_t *inout_mask, uint32_t clear_mask) { if (*inout_mask & clear_mask) { *inout_mask &= ~clear_mask; return true; } else { return false; } } #define for_each_bit(b, dword) \ for (uint32_t __dword = (dword); \ (b) = __builtin_ffs(__dword) - 1, __dword; __dword &= ~(1 << (b))) #define typed_memcpy(dest, src, count) \ ({ \ STATIC_ASSERT(sizeof(*src) == sizeof(*dest)); \ memcpy((dest), (src), (count) * sizeof(*(src))); \ }) #define COND(bool, val) ((bool) ? (val) : 0) /* Whenever we generate an error, pass it through this function. Useful for * debugging, where we can break on it. Only call at error site, not when * propagating errors. Might be useful to plug in a stack trace here. */ struct tu_instance; VkResult __vk_errorf(struct tu_instance *instance, VkResult error, const char *file, int line, const char *format, ...); #define vk_error(instance, error) \ __vk_errorf(instance, error, __FILE__, __LINE__, NULL); #define vk_errorf(instance, error, format, ...) \ __vk_errorf(instance, error, __FILE__, __LINE__, format, ##__VA_ARGS__); void __tu_finishme(const char *file, int line, const char *format, ...) tu_printflike(3, 4); void tu_loge(const char *format, ...) tu_printflike(1, 2); void tu_loge_v(const char *format, va_list va); void tu_logi(const char *format, ...) tu_printflike(1, 2); void tu_logi_v(const char *format, va_list va); /** * Print a FINISHME message, including its source location. */ #define tu_finishme(format, ...) \ do { \ static bool reported = false; \ if (!reported) { \ __tu_finishme(__FILE__, __LINE__, format, ##__VA_ARGS__); \ reported = true; \ } \ } while (0) /* A non-fatal assert. Useful for debugging. */ #ifdef DEBUG #define tu_assert(x) \ ({ \ if (unlikely(!(x))) \ fprintf(stderr, "%s:%d ASSERT: %s\n", __FILE__, __LINE__, #x); \ }) #else #define tu_assert(x) #endif /* Suppress -Wunused in stub functions */ #define tu_use_args(...) __tu_use_args(0, ##__VA_ARGS__) static inline void __tu_use_args(int ignore, ...) { } #define tu_stub() \ do { \ tu_finishme("stub %s", __func__); \ } while (0) void * tu_lookup_entrypoint_unchecked(const char *name); void * tu_lookup_entrypoint_checked( const char *name, uint32_t core_version, const struct tu_instance_extension_table *instance, const struct tu_device_extension_table *device); struct tu_physical_device { VK_LOADER_DATA _loader_data; struct tu_instance *instance; char path[20]; char name[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE]; uint8_t driver_uuid[VK_UUID_SIZE]; uint8_t device_uuid[VK_UUID_SIZE]; uint8_t cache_uuid[VK_UUID_SIZE]; struct wsi_device wsi_device; int local_fd; int master_fd; unsigned gpu_id; uint32_t gmem_size; uint32_t tile_align_w; uint32_t tile_align_h; /* This is the drivers on-disk cache used as a fallback as opposed to * the pipeline cache defined by apps. */ struct disk_cache *disk_cache; struct tu_device_extension_table supported_extensions; }; enum tu_debug_flags { TU_DEBUG_STARTUP = 1 << 0, TU_DEBUG_NIR = 1 << 1, TU_DEBUG_IR3 = 1 << 2, TU_DEBUG_NOBIN = 1 << 3, }; struct tu_instance { VK_LOADER_DATA _loader_data; VkAllocationCallbacks alloc; uint32_t api_version; int physical_device_count; struct tu_physical_device physical_devices[TU_MAX_DRM_DEVICES]; enum tu_debug_flags debug_flags; struct vk_debug_report_instance debug_report_callbacks; struct tu_instance_extension_table enabled_extensions; }; VkResult tu_wsi_init(struct tu_physical_device *physical_device); void tu_wsi_finish(struct tu_physical_device *physical_device); bool tu_instance_extension_supported(const char *name); uint32_t tu_physical_device_api_version(struct tu_physical_device *dev); bool tu_physical_device_extension_supported(struct tu_physical_device *dev, const char *name); struct cache_entry; struct tu_pipeline_cache { struct tu_device *device; pthread_mutex_t mutex; uint32_t total_size; uint32_t table_size; uint32_t kernel_count; struct cache_entry **hash_table; bool modified; VkAllocationCallbacks alloc; }; struct tu_pipeline_key { }; void tu_pipeline_cache_init(struct tu_pipeline_cache *cache, struct tu_device *device); void tu_pipeline_cache_finish(struct tu_pipeline_cache *cache); void tu_pipeline_cache_load(struct tu_pipeline_cache *cache, const void *data, size_t size); struct tu_shader_variant; bool tu_create_shader_variants_from_pipeline_cache( struct tu_device *device, struct tu_pipeline_cache *cache, const unsigned char *sha1, struct tu_shader_variant **variants); void tu_pipeline_cache_insert_shaders(struct tu_device *device, struct tu_pipeline_cache *cache, const unsigned char *sha1, struct tu_shader_variant **variants, const void *const *codes, const unsigned *code_sizes); struct tu_meta_state { VkAllocationCallbacks alloc; struct tu_pipeline_cache cache; }; /* queue types */ #define TU_QUEUE_GENERAL 0 #define TU_MAX_QUEUE_FAMILIES 1 struct tu_fence { struct wsi_fence *fence_wsi; bool signaled; int fd; }; void tu_fence_init(struct tu_fence *fence, bool signaled); void tu_fence_finish(struct tu_fence *fence); void tu_fence_update_fd(struct tu_fence *fence, int fd); void tu_fence_copy(struct tu_fence *fence, const struct tu_fence *src); void tu_fence_signal(struct tu_fence *fence); void tu_fence_wait_idle(struct tu_fence *fence); struct tu_queue { VK_LOADER_DATA _loader_data; struct tu_device *device; uint32_t queue_family_index; int queue_idx; VkDeviceQueueCreateFlags flags; uint32_t msm_queue_id; struct tu_fence submit_fence; }; struct tu_device { VK_LOADER_DATA _loader_data; VkAllocationCallbacks alloc; struct tu_instance *instance; struct tu_meta_state meta_state; struct tu_queue *queues[TU_MAX_QUEUE_FAMILIES]; int queue_count[TU_MAX_QUEUE_FAMILIES]; struct tu_physical_device *physical_device; struct ir3_compiler *compiler; /* Backup in-memory cache to be used if the app doesn't provide one */ struct tu_pipeline_cache *mem_cache; struct list_head shader_slabs; mtx_t shader_slab_mutex; struct tu_device_extension_table enabled_extensions; }; struct tu_bo { uint32_t gem_handle; uint64_t size; uint64_t iova; void *map; }; VkResult tu_bo_init_new(struct tu_device *dev, struct tu_bo *bo, uint64_t size); VkResult tu_bo_init_dmabuf(struct tu_device *dev, struct tu_bo *bo, uint64_t size, int fd); int tu_bo_export_dmabuf(struct tu_device *dev, struct tu_bo *bo); void tu_bo_finish(struct tu_device *dev, struct tu_bo *bo); VkResult tu_bo_map(struct tu_device *dev, struct tu_bo *bo); struct tu_cs_entry { /* No ownership */ const struct tu_bo *bo; uint32_t size; uint32_t offset; }; struct ts_cs_memory { uint32_t *map; uint64_t iova; }; enum tu_cs_mode { /* * A command stream in TU_CS_MODE_GROW mode grows automatically whenever it * is full. tu_cs_begin must be called before command packet emission and * tu_cs_end must be called after. * * This mode may create multiple entries internally. The entries must be * submitted together. */ TU_CS_MODE_GROW, /* * A command stream in TU_CS_MODE_EXTERNAL mode wraps an external, * fixed-size buffer. tu_cs_begin and tu_cs_end are optional and have no * effect on it. * * This mode does not create any entry or any BO. */ TU_CS_MODE_EXTERNAL, /* * A command stream in TU_CS_MODE_SUB_STREAM mode does not support direct * command packet emission. tu_cs_begin_sub_stream must be called to get a * sub-stream to emit comamnd packets to. When done with the sub-stream, * tu_cs_end_sub_stream must be called. * * This mode does not create any entry internally. */ TU_CS_MODE_SUB_STREAM, }; struct tu_cs { uint32_t *start; uint32_t *cur; uint32_t *reserved_end; uint32_t *end; enum tu_cs_mode mode; uint32_t next_bo_size; struct tu_cs_entry *entries; uint32_t entry_count; uint32_t entry_capacity; struct tu_bo **bos; uint32_t bo_count; uint32_t bo_capacity; }; struct tu_device_memory { struct tu_bo bo; VkDeviceSize size; /* for dedicated allocations */ struct tu_image *image; struct tu_buffer *buffer; uint32_t type_index; void *map; void *user_ptr; }; struct tu_descriptor_range { uint64_t va; uint32_t size; }; struct tu_descriptor_set { const struct tu_descriptor_set_layout *layout; uint32_t size; uint64_t va; uint32_t *mapped_ptr; struct tu_descriptor_range *dynamic_descriptors; struct tu_bo *descriptors[0]; }; struct tu_push_descriptor_set { struct tu_descriptor_set set; uint32_t capacity; }; struct tu_descriptor_pool_entry { uint32_t offset; uint32_t size; struct tu_descriptor_set *set; }; struct tu_descriptor_pool { struct tu_bo bo; uint64_t current_offset; uint64_t size; uint8_t *host_memory_base; uint8_t *host_memory_ptr; uint8_t *host_memory_end; uint32_t entry_count; uint32_t max_entry_count; struct tu_descriptor_pool_entry entries[0]; }; struct tu_descriptor_update_template_entry { VkDescriptorType descriptor_type; /* The number of descriptors to update */ uint32_t descriptor_count; /* Into mapped_ptr or dynamic_descriptors, in units of the respective array */ uint32_t dst_offset; /* In dwords. Not valid/used for dynamic descriptors */ uint32_t dst_stride; uint32_t buffer_offset; /* Only valid for combined image samplers and samplers */ uint16_t has_sampler; /* In bytes */ size_t src_offset; size_t src_stride; /* For push descriptors */ const uint32_t *immutable_samplers; }; struct tu_descriptor_update_template { uint32_t entry_count; VkPipelineBindPoint bind_point; struct tu_descriptor_update_template_entry entry[0]; }; struct tu_buffer { VkDeviceSize size; VkBufferUsageFlags usage; VkBufferCreateFlags flags; struct tu_bo *bo; VkDeviceSize bo_offset; }; static inline uint64_t tu_buffer_iova(struct tu_buffer *buffer) { return buffer->bo->iova + buffer->bo_offset; } enum tu_dynamic_state_bits { TU_DYNAMIC_VIEWPORT = 1 << 0, TU_DYNAMIC_SCISSOR = 1 << 1, TU_DYNAMIC_LINE_WIDTH = 1 << 2, TU_DYNAMIC_DEPTH_BIAS = 1 << 3, TU_DYNAMIC_BLEND_CONSTANTS = 1 << 4, TU_DYNAMIC_DEPTH_BOUNDS = 1 << 5, TU_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 6, TU_DYNAMIC_STENCIL_WRITE_MASK = 1 << 7, TU_DYNAMIC_STENCIL_REFERENCE = 1 << 8, TU_DYNAMIC_DISCARD_RECTANGLE = 1 << 9, TU_DYNAMIC_ALL = (1 << 10) - 1, }; struct tu_vertex_binding { struct tu_buffer *buffer; VkDeviceSize offset; }; struct tu_viewport_state { uint32_t count; VkViewport viewports[MAX_VIEWPORTS]; }; struct tu_scissor_state { uint32_t count; VkRect2D scissors[MAX_SCISSORS]; }; struct tu_discard_rectangle_state { uint32_t count; VkRect2D rectangles[MAX_DISCARD_RECTANGLES]; }; struct tu_dynamic_state { /** * Bitmask of (1 << VK_DYNAMIC_STATE_*). * Defines the set of saved dynamic state. */ uint32_t mask; struct tu_viewport_state viewport; struct tu_scissor_state scissor; float line_width; struct { float bias; float clamp; float slope; } depth_bias; float blend_constants[4]; struct { float min; float max; } depth_bounds; struct { uint32_t front; uint32_t back; } stencil_compare_mask; struct { uint32_t front; uint32_t back; } stencil_write_mask; struct { uint32_t front; uint32_t back; } stencil_reference; struct tu_discard_rectangle_state discard_rectangle; }; extern const struct tu_dynamic_state default_dynamic_state; const char * tu_get_debug_option_name(int id); const char * tu_get_perftest_option_name(int id); struct tu_descriptor_state { struct tu_descriptor_set *sets[MAX_SETS]; uint32_t dirty; uint32_t valid; struct tu_push_descriptor_set push_set; bool push_dirty; uint64_t dynamic_buffers[MAX_DYNAMIC_BUFFERS]; }; struct tu_tile { uint8_t pipe; uint8_t slot; VkOffset2D begin; VkOffset2D end; }; struct tu_tiling_config { VkRect2D render_area; /* position and size of the first tile */ VkRect2D tile0; /* number of tiles */ VkExtent2D tile_count; /* size of the first VSC pipe */ VkExtent2D pipe0; /* number of VSC pipes */ VkExtent2D pipe_count; /* pipe register values */ uint32_t pipe_config[MAX_VSC_PIPES]; uint32_t pipe_sizes[MAX_VSC_PIPES]; }; enum tu_cmd_dirty_bits { TU_CMD_DIRTY_PIPELINE = 1 << 0, TU_CMD_DIRTY_COMPUTE_PIPELINE = 1 << 1, TU_CMD_DIRTY_VERTEX_BUFFERS = 1 << 2, TU_CMD_DIRTY_DESCRIPTOR_SETS = 1 << 3, TU_CMD_DIRTY_PUSH_CONSTANTS = 1 << 4, TU_CMD_DIRTY_DYNAMIC_LINE_WIDTH = 1 << 16, TU_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 17, TU_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK = 1 << 18, TU_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE = 1 << 19, }; struct tu_cmd_state { uint32_t dirty; struct tu_pipeline *pipeline; struct tu_pipeline *compute_pipeline; /* Vertex buffers */ struct { struct tu_buffer *buffers[MAX_VBS]; VkDeviceSize offsets[MAX_VBS]; } vb; struct tu_dynamic_state dynamic; /* Index buffer */ struct tu_buffer *index_buffer; uint64_t index_offset; uint32_t index_type; uint32_t max_index_count; uint64_t index_va; const struct tu_render_pass *pass; const struct tu_subpass *subpass; const struct tu_framebuffer *framebuffer; struct tu_tiling_config tiling_config; struct tu_cs_entry tile_load_ib; struct tu_cs_entry tile_store_ib; }; struct tu_cmd_pool { VkAllocationCallbacks alloc; struct list_head cmd_buffers; struct list_head free_cmd_buffers; uint32_t queue_family_index; }; struct tu_cmd_buffer_upload { uint8_t *map; unsigned offset; uint64_t size; struct list_head list; }; enum tu_cmd_buffer_status { TU_CMD_BUFFER_STATUS_INVALID, TU_CMD_BUFFER_STATUS_INITIAL, TU_CMD_BUFFER_STATUS_RECORDING, TU_CMD_BUFFER_STATUS_EXECUTABLE, TU_CMD_BUFFER_STATUS_PENDING, }; struct tu_bo_list { uint32_t count; uint32_t capacity; struct drm_msm_gem_submit_bo *bo_infos; }; #define TU_BO_LIST_FAILED (~0) void tu_bo_list_init(struct tu_bo_list *list); void tu_bo_list_destroy(struct tu_bo_list *list); void tu_bo_list_reset(struct tu_bo_list *list); uint32_t tu_bo_list_add(struct tu_bo_list *list, const struct tu_bo *bo, uint32_t flags); VkResult tu_bo_list_merge(struct tu_bo_list *list, const struct tu_bo_list *other); struct tu_cmd_buffer { VK_LOADER_DATA _loader_data; struct tu_device *device; struct tu_cmd_pool *pool; struct list_head pool_link; VkCommandBufferUsageFlags usage_flags; VkCommandBufferLevel level; enum tu_cmd_buffer_status status; struct tu_cmd_state state; struct tu_vertex_binding vertex_bindings[MAX_VBS]; uint32_t queue_family_index; uint32_t push_constants[MAX_PUSH_CONSTANTS_SIZE / 4]; VkShaderStageFlags push_constant_stages; struct tu_descriptor_set meta_push_descriptors; struct tu_descriptor_state descriptors[VK_PIPELINE_BIND_POINT_RANGE_SIZE]; struct tu_cmd_buffer_upload upload; VkResult record_result; struct tu_bo_list bo_list; struct tu_cs cs; struct tu_cs draw_cs; struct tu_cs sub_cs; uint16_t marker_reg; uint32_t marker_seqno; struct tu_bo scratch_bo; uint32_t scratch_seqno; #define VSC_OVERFLOW 0x8 #define VSC_SCRATCH 0x10 struct tu_bo vsc_data; struct tu_bo vsc_data2; uint32_t vsc_data_pitch; uint32_t vsc_data2_pitch; bool use_vsc_data; bool wait_for_idle; }; unsigned tu6_emit_event_write(struct tu_cmd_buffer *cmd, struct tu_cs *cs, enum vgt_event_type event, bool need_seqno); bool tu_get_memory_fd(struct tu_device *device, struct tu_device_memory *memory, int *pFD); static inline struct tu_descriptor_state * tu_get_descriptors_state(struct tu_cmd_buffer *cmd_buffer, VkPipelineBindPoint bind_point) { return &cmd_buffer->descriptors[bind_point]; } /* * Takes x,y,z as exact numbers of invocations, instead of blocks. * * Limitations: Can't call normal dispatch functions without binding or * rebinding * the compute pipeline. */ void tu_unaligned_dispatch(struct tu_cmd_buffer *cmd_buffer, uint32_t x, uint32_t y, uint32_t z); struct tu_event { struct tu_bo bo; }; struct tu_shader_module; #define TU_HASH_SHADER_IS_GEOM_COPY_SHADER (1 << 0) #define TU_HASH_SHADER_SISCHED (1 << 1) #define TU_HASH_SHADER_UNSAFE_MATH (1 << 2) void tu_hash_shaders(unsigned char *hash, const VkPipelineShaderStageCreateInfo **stages, const struct tu_pipeline_layout *layout, const struct tu_pipeline_key *key, uint32_t flags); static inline gl_shader_stage vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage) { assert(__builtin_popcount(vk_stage) == 1); return ffs(vk_stage) - 1; } static inline VkShaderStageFlagBits mesa_to_vk_shader_stage(gl_shader_stage mesa_stage) { return (1 << mesa_stage); } #define TU_STAGE_MASK ((1 << MESA_SHADER_STAGES) - 1) #define tu_foreach_stage(stage, stage_bits) \ for (gl_shader_stage stage, \ __tmp = (gl_shader_stage)((stage_bits) &TU_STAGE_MASK); \ stage = __builtin_ffs(__tmp) - 1, __tmp; __tmp &= ~(1 << (stage))) struct tu_shader_module { unsigned char sha1[20]; uint32_t code_size; const uint32_t *code[0]; }; struct tu_shader_compile_options { struct ir3_shader_key key; bool optimize; bool include_binning_pass; }; struct tu_descriptor_map { /* TODO: avoid fixed size array/justify the size */ unsigned num; /* number of array entries */ unsigned num_desc; /* Number of descriptors (sum of array_size[]) */ int set[64]; int binding[64]; int value[64]; int array_size[64]; }; struct tu_shader { struct ir3_shader ir3_shader; struct tu_descriptor_map texture_map; struct tu_descriptor_map sampler_map; struct tu_descriptor_map ubo_map; struct tu_descriptor_map ssbo_map; struct tu_descriptor_map image_map; /* This may be true for vertex shaders. When true, variants[1] is the * binning variant and binning_binary is non-NULL. */ bool has_binning_pass; void *binary; void *binning_binary; struct ir3_shader_variant variants[0]; }; struct tu_shader * tu_shader_create(struct tu_device *dev, gl_shader_stage stage, const VkPipelineShaderStageCreateInfo *stage_info, struct tu_pipeline_layout *layout, const VkAllocationCallbacks *alloc); void tu_shader_destroy(struct tu_device *dev, struct tu_shader *shader, const VkAllocationCallbacks *alloc); void tu_shader_compile_options_init( struct tu_shader_compile_options *options, const VkGraphicsPipelineCreateInfo *pipeline_info); VkResult tu_shader_compile(struct tu_device *dev, struct tu_shader *shader, const struct tu_shader *next_stage, const struct tu_shader_compile_options *options, const VkAllocationCallbacks *alloc); struct tu_program_descriptor_linkage { struct ir3_ubo_analysis_state ubo_state; struct ir3_const_state const_state; uint32_t constlen; struct tu_descriptor_map texture_map; struct tu_descriptor_map sampler_map; struct tu_descriptor_map ubo_map; struct tu_descriptor_map ssbo_map; struct tu_descriptor_map image_map; }; struct tu_pipeline { struct tu_cs cs; struct tu_dynamic_state dynamic_state; struct tu_pipeline_layout *layout; bool need_indirect_descriptor_sets; VkShaderStageFlags active_stages; struct { struct tu_bo binary_bo; struct tu_cs_entry state_ib; struct tu_cs_entry binning_state_ib; struct tu_program_descriptor_linkage link[MESA_SHADER_STAGES]; } program; struct { uint8_t bindings[MAX_VERTEX_ATTRIBS]; uint16_t strides[MAX_VERTEX_ATTRIBS]; uint16_t offsets[MAX_VERTEX_ATTRIBS]; uint32_t count; uint8_t binning_bindings[MAX_VERTEX_ATTRIBS]; uint16_t binning_strides[MAX_VERTEX_ATTRIBS]; uint16_t binning_offsets[MAX_VERTEX_ATTRIBS]; uint32_t binning_count; struct tu_cs_entry state_ib; struct tu_cs_entry binning_state_ib; } vi; struct { enum pc_di_primtype primtype; bool primitive_restart; } ia; struct { struct tu_cs_entry state_ib; } vp; struct { uint32_t gras_su_cntl; struct tu_cs_entry state_ib; } rast; struct { struct tu_cs_entry state_ib; } ds; struct { struct tu_cs_entry state_ib; } blend; struct { uint32_t local_size[3]; } compute; }; void tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport); void tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scissor); void tu6_emit_gras_su_cntl(struct tu_cs *cs, uint32_t gras_su_cntl, float line_width); void tu6_emit_depth_bias(struct tu_cs *cs, float constant_factor, float clamp, float slope_factor); void tu6_emit_stencil_compare_mask(struct tu_cs *cs, uint32_t front, uint32_t back); void tu6_emit_stencil_write_mask(struct tu_cs *cs, uint32_t front, uint32_t back); void tu6_emit_stencil_reference(struct tu_cs *cs, uint32_t front, uint32_t back); void tu6_emit_blend_constants(struct tu_cs *cs, const float constants[4]); struct tu_userdata_info * tu_lookup_user_sgpr(struct tu_pipeline *pipeline, gl_shader_stage stage, int idx); struct tu_shader_variant * tu_get_shader(struct tu_pipeline *pipeline, gl_shader_stage stage); struct tu_graphics_pipeline_create_info { bool use_rectlist; bool db_depth_clear; bool db_stencil_clear; bool db_depth_disable_expclear; bool db_stencil_disable_expclear; bool db_flush_depth_inplace; bool db_flush_stencil_inplace; bool db_resummarize; uint32_t custom_blend_mode; }; struct tu_native_format { int vtx; /* VFMTn_xxx or -1 */ int tex; /* TFMTn_xxx or -1 */ int rb; /* RBn_xxx or -1 */ int swap; /* enum a3xx_color_swap */ bool present; /* internal only; always true to external users */ }; const struct tu_native_format * tu6_get_native_format(VkFormat format); void tu_pack_clear_value(const VkClearValue *val, VkFormat format, uint32_t buf[4]); void tu_2d_clear_color(const VkClearColorValue *val, VkFormat format, uint32_t buf[4]); void tu_2d_clear_zs(const VkClearDepthStencilValue *val, VkFormat format, uint32_t buf[4]); enum a6xx_2d_ifmt tu6_rb_fmt_to_ifmt(enum a6xx_color_fmt fmt); enum a6xx_depth_format tu6_pipe2depth(VkFormat format); struct tu_image_level { VkDeviceSize offset; VkDeviceSize size; uint32_t pitch; }; struct tu_image { VkImageType type; /* The original VkFormat provided by the client. This may not match any * of the actual surface formats. */ VkFormat vk_format; VkImageAspectFlags aspects; VkImageUsageFlags usage; /**< Superset of VkImageCreateInfo::usage. */ VkImageTiling tiling; /** VkImageCreateInfo::tiling */ VkImageCreateFlags flags; /** VkImageCreateInfo::flags */ VkExtent3D extent; uint32_t level_count; uint32_t layer_count; VkSampleCountFlagBits samples; uint32_t alignment; struct fdl_layout layout; unsigned queue_family_mask; bool exclusive; bool shareable; /* For VK_ANDROID_native_buffer, the WSI image owns the memory, */ VkDeviceMemory owned_memory; /* Set when bound */ struct tu_bo *bo; VkDeviceSize bo_offset; }; unsigned tu_image_queue_family_mask(const struct tu_image *image, uint32_t family, uint32_t queue_family); static inline uint32_t tu_get_layerCount(const struct tu_image *image, const VkImageSubresourceRange *range) { return range->layerCount == VK_REMAINING_ARRAY_LAYERS ? image->layer_count - range->baseArrayLayer : range->layerCount; } static inline uint32_t tu_get_levelCount(const struct tu_image *image, const VkImageSubresourceRange *range) { return range->levelCount == VK_REMAINING_MIP_LEVELS ? image->level_count - range->baseMipLevel : range->levelCount; } static inline VkDeviceSize tu_layer_size(struct tu_image *image, int level) { return fdl_layer_stride(&image->layout, level); } static inline uint32_t tu_image_stride(struct tu_image *image, int level) { return image->layout.slices[level].pitch * image->layout.cpp; } static inline uint64_t tu_image_base(struct tu_image *image, int level, int layer) { return image->bo->iova + image->bo_offset + fdl_surface_offset(&image->layout, level, layer); } static inline VkDeviceSize tu_image_ubwc_size(struct tu_image *image, int level) { return image->layout.ubwc_size; } static inline uint32_t tu_image_ubwc_pitch(struct tu_image *image, int level) { return image->layout.ubwc_slices[level].pitch; } static inline uint64_t tu_image_ubwc_base(struct tu_image *image, int level, int layer) { return image->bo->iova + image->bo_offset + image->layout.ubwc_slices[level].offset + layer * tu_image_ubwc_size(image, level); } enum a6xx_tile_mode tu6_get_image_tile_mode(struct tu_image *image, int level); enum a3xx_msaa_samples tu_msaa_samples(uint32_t samples); struct tu_image_view { struct tu_image *image; /**< VkImageViewCreateInfo::image */ VkImageViewType type; VkImageAspectFlags aspect_mask; VkFormat vk_format; uint32_t base_layer; uint32_t layer_count; uint32_t base_mip; uint32_t level_count; VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel. */ uint32_t descriptor[A6XX_TEX_CONST_DWORDS]; /* Descriptor for use as a storage image as opposed to a sampled image. * This has a few differences for cube maps (e.g. type). */ uint32_t storage_descriptor[A6XX_TEX_CONST_DWORDS]; }; struct tu_sampler { uint32_t state[A6XX_TEX_SAMP_DWORDS]; bool needs_border; VkBorderColor border; }; VkResult tu_image_create(VkDevice _device, const VkImageCreateInfo *pCreateInfo, const VkAllocationCallbacks *alloc, VkImage *pImage, uint64_t modifier); VkResult tu_image_from_gralloc(VkDevice device_h, const VkImageCreateInfo *base_info, const VkNativeBufferANDROID *gralloc_info, const VkAllocationCallbacks *alloc, VkImage *out_image_h); void tu_image_view_init(struct tu_image_view *view, struct tu_device *device, const VkImageViewCreateInfo *pCreateInfo); struct tu_buffer_view { VkFormat vk_format; uint64_t range; /**< VkBufferViewCreateInfo::range */ uint32_t state[4]; }; void tu_buffer_view_init(struct tu_buffer_view *view, struct tu_device *device, const VkBufferViewCreateInfo *pCreateInfo); static inline struct VkExtent3D tu_sanitize_image_extent(const VkImageType imageType, const struct VkExtent3D imageExtent) { switch (imageType) { case VK_IMAGE_TYPE_1D: return (VkExtent3D) { imageExtent.width, 1, 1 }; case VK_IMAGE_TYPE_2D: return (VkExtent3D) { imageExtent.width, imageExtent.height, 1 }; case VK_IMAGE_TYPE_3D: return imageExtent; default: unreachable("invalid image type"); } } static inline struct VkOffset3D tu_sanitize_image_offset(const VkImageType imageType, const struct VkOffset3D imageOffset) { switch (imageType) { case VK_IMAGE_TYPE_1D: return (VkOffset3D) { imageOffset.x, 0, 0 }; case VK_IMAGE_TYPE_2D: return (VkOffset3D) { imageOffset.x, imageOffset.y, 0 }; case VK_IMAGE_TYPE_3D: return imageOffset; default: unreachable("invalid image type"); } } struct tu_attachment_info { struct tu_image_view *attachment; }; struct tu_framebuffer { uint32_t width; uint32_t height; uint32_t layers; uint32_t attachment_count; struct tu_attachment_info attachments[0]; }; struct tu_subpass_attachment { uint32_t attachment; }; struct tu_subpass { uint32_t input_count; uint32_t color_count; struct tu_subpass_attachment *input_attachments; struct tu_subpass_attachment *color_attachments; struct tu_subpass_attachment *resolve_attachments; struct tu_subpass_attachment depth_stencil_attachment; VkSampleCountFlagBits samples; }; struct tu_render_pass_attachment { VkFormat format; uint32_t cpp; VkAttachmentLoadOp load_op; VkAttachmentLoadOp stencil_load_op; VkAttachmentStoreOp store_op; VkAttachmentStoreOp stencil_store_op; int32_t gmem_offset; }; struct tu_render_pass { uint32_t attachment_count; uint32_t subpass_count; uint32_t gmem_pixels; struct tu_subpass_attachment *subpass_attachments; struct tu_render_pass_attachment *attachments; struct tu_subpass subpasses[0]; }; VkResult tu_device_init_meta(struct tu_device *device); void tu_device_finish_meta(struct tu_device *device); struct tu_query_pool { uint32_t stride; uint32_t availability_offset; uint64_t size; char *ptr; VkQueryType type; uint32_t pipeline_stats_mask; }; struct tu_semaphore { uint32_t syncobj; uint32_t temp_syncobj; }; void tu_set_descriptor_set(struct tu_cmd_buffer *cmd_buffer, VkPipelineBindPoint bind_point, struct tu_descriptor_set *set, unsigned idx); void tu_update_descriptor_sets(struct tu_device *device, struct tu_cmd_buffer *cmd_buffer, VkDescriptorSet overrideSet, uint32_t descriptorWriteCount, const VkWriteDescriptorSet *pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet *pDescriptorCopies); void tu_update_descriptor_set_with_template( struct tu_device *device, struct tu_cmd_buffer *cmd_buffer, struct tu_descriptor_set *set, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void *pData); void tu_meta_push_descriptor_set(struct tu_cmd_buffer *cmd_buffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout _layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet *pDescriptorWrites); int tu_drm_get_gpu_id(const struct tu_physical_device *dev, uint32_t *id); int tu_drm_get_gmem_size(const struct tu_physical_device *dev, uint32_t *size); int tu_drm_submitqueue_new(const struct tu_device *dev, int priority, uint32_t *queue_id); void tu_drm_submitqueue_close(const struct tu_device *dev, uint32_t queue_id); uint32_t tu_gem_new(const struct tu_device *dev, uint64_t size, uint32_t flags); uint32_t tu_gem_import_dmabuf(const struct tu_device *dev, int prime_fd, uint64_t size); int tu_gem_export_dmabuf(const struct tu_device *dev, uint32_t gem_handle); void tu_gem_close(const struct tu_device *dev, uint32_t gem_handle); uint64_t tu_gem_info_offset(const struct tu_device *dev, uint32_t gem_handle); uint64_t tu_gem_info_iova(const struct tu_device *dev, uint32_t gem_handle); #define TU_DEFINE_HANDLE_CASTS(__tu_type, __VkType) \ \ static inline struct __tu_type *__tu_type##_from_handle(__VkType _handle) \ { \ return (struct __tu_type *) _handle; \ } \ \ static inline __VkType __tu_type##_to_handle(struct __tu_type *_obj) \ { \ return (__VkType) _obj; \ } #define TU_DEFINE_NONDISP_HANDLE_CASTS(__tu_type, __VkType) \ \ static inline struct __tu_type *__tu_type##_from_handle(__VkType _handle) \ { \ return (struct __tu_type *) (uintptr_t) _handle; \ } \ \ static inline __VkType __tu_type##_to_handle(struct __tu_type *_obj) \ { \ return (__VkType)(uintptr_t) _obj; \ } #define TU_FROM_HANDLE(__tu_type, __name, __handle) \ struct __tu_type *__name = __tu_type##_from_handle(__handle) TU_DEFINE_HANDLE_CASTS(tu_cmd_buffer, VkCommandBuffer) TU_DEFINE_HANDLE_CASTS(tu_device, VkDevice) TU_DEFINE_HANDLE_CASTS(tu_instance, VkInstance) TU_DEFINE_HANDLE_CASTS(tu_physical_device, VkPhysicalDevice) TU_DEFINE_HANDLE_CASTS(tu_queue, VkQueue) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_cmd_pool, VkCommandPool) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_buffer, VkBuffer) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_buffer_view, VkBufferView) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_descriptor_pool, VkDescriptorPool) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_descriptor_set, VkDescriptorSet) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_descriptor_set_layout, VkDescriptorSetLayout) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_descriptor_update_template, VkDescriptorUpdateTemplate) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_device_memory, VkDeviceMemory) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_fence, VkFence) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_event, VkEvent) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_framebuffer, VkFramebuffer) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_image, VkImage) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_image_view, VkImageView); TU_DEFINE_NONDISP_HANDLE_CASTS(tu_pipeline_cache, VkPipelineCache) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_pipeline, VkPipeline) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_pipeline_layout, VkPipelineLayout) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_query_pool, VkQueryPool) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_render_pass, VkRenderPass) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_sampler, VkSampler) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_shader_module, VkShaderModule) TU_DEFINE_NONDISP_HANDLE_CASTS(tu_semaphore, VkSemaphore) #endif /* TU_PRIVATE_H */