/* * Copyright © 2023 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "nir.h" #include "nir_builder.h" namespace { class nir_lower_alu_width_test : public ::testing::Test { protected: nir_lower_alu_width_test(); ~nir_lower_alu_width_test(); nir_builder b; }; nir_lower_alu_width_test::nir_lower_alu_width_test() { glsl_type_singleton_init_or_ref(); static const nir_shader_compiler_options options = { }; b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, &options, "nir_lower_alu_width test"); } nir_lower_alu_width_test::~nir_lower_alu_width_test() { ralloc_free(b.shader); glsl_type_singleton_decref(); } TEST_F(nir_lower_alu_width_test, fdot_order) { nir_variable *res_var = nir_local_variable_create(b.impl, glsl_float_type(), "res"); b.exact = true; /* If this isn't done in xyz order, it evaluates to infinity. */ nir_ssa_def *val = nir_fdot( &b, nir_imm_vec3(&b, 1.7014118346046923e+38, 1.7014118346046923e+38, 8.507059173023462e+37), nir_imm_vec3(&b, -0.5, 1.5, 1.0)); nir_intrinsic_instr *store = nir_build_store_deref(&b, &nir_build_deref_var(&b, res_var)->dest.ssa, val); nir_lower_alu_width(b.shader, NULL, NULL); nir_opt_constant_folding(b.shader); ASSERT_TRUE(nir_src_is_const(store->src[1])); EXPECT_EQ(nir_src_as_float(store->src[1]), 2.5521177519070385e+38); } }