/* * Copyright © 2020 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "nir.h" #include "nir_builder.h" class nir_opt_dce_test : public ::testing::Test { protected: nir_opt_dce_test(); ~nir_opt_dce_test(); nir_builder bld; }; nir_opt_dce_test::nir_opt_dce_test() { glsl_type_singleton_init_or_ref(); static const nir_shader_compiler_options options = { }; bld = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, &options, "dce test"); } nir_opt_dce_test::~nir_opt_dce_test() { ralloc_free(bld.shader); glsl_type_singleton_decref(); } nir_phi_instr *create_one_source_phi(nir_shader *shader, nir_block *pred, nir_ssa_def *def) { nir_phi_instr *phi = nir_phi_instr_create(shader); nir_phi_instr_add_src(phi, pred, nir_src_for_ssa(def)); nir_ssa_dest_init(&phi->instr, &phi->dest, def->num_components, def->bit_size); return phi; } TEST_F(nir_opt_dce_test, return_before_loop) { /* Test that nir_opt_dce() works correctly with loops immediately following a jump. * nir_opt_dce() has a fast path for loops without continues, and this test ensures that it * looks at the actual predecessors of the header instead of just counting. * * block block_0: * // preds: * return * // succs: block_3 * loop { * block block_1: * // preds: block_1 * vec1 32 ssa_1 = phi block_1: ssa_0 * vec1 32 ssa_0 = load_const (0x00000001) * vec1 32 ssa_2 = deref_var &out (shader_out int) * intrinsic store_deref (ssa_2, ssa_1) (1, 0) * // succs: block_1 * } * block block_2: * // preds: * // succs: block_3 * block block_3: * * If the fast path is taken here, ssa_0 will be incorrectly DCE'd. */ nir_variable *var = nir_variable_create(bld.shader, nir_var_shader_out, glsl_int_type(), "out"); nir_jump(&bld, nir_jump_return); nir_loop *loop = nir_push_loop(&bld); nir_ssa_def *one = nir_imm_int(&bld, 1); nir_phi_instr *phi = create_one_source_phi(bld.shader, one->parent_instr->block, one); nir_instr_insert_before_block(one->parent_instr->block, &phi->instr); nir_store_var(&bld, var, &phi->dest.ssa, 0x1); nir_pop_loop(&bld, loop); ASSERT_FALSE(nir_opt_dce(bld.shader)); nir_validate_shader(bld.shader, NULL); }