/* * Copyright © 2019 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" #include "nir_builder.h" #include "nir_deref.h" /** @file nir_lower_io_to_vector.c * * Merges compatible input/output variables residing in different components * of the same location. It's expected that further passes such as * nir_lower_io_to_temporaries will combine loads and stores of the merged * variables, producing vector nir_load_input/nir_store_output instructions * when all is said and done. */ static const struct glsl_type * resize_array_vec_type(const struct glsl_type *type, unsigned num_components) { if (glsl_type_is_array(type)) { const struct glsl_type *arr_elem = resize_array_vec_type(glsl_get_array_element(type), num_components); return glsl_array_type(arr_elem, glsl_get_length(type), 0); } else { assert(glsl_type_is_vector_or_scalar(type)); return glsl_vector_type(glsl_get_base_type(type), num_components); } } static bool variable_can_rewrite(const nir_variable *var) { /* Only touch user defined varyings as these are the only ones we split */ if (var->data.location < VARYING_SLOT_VAR0) return false; /* Skip complex types we don't split in the first place */ if (!glsl_type_is_vector_or_scalar(glsl_without_array(var->type))) return false; /* TODO: add 64/16bit support ? */ if (glsl_get_bit_size(glsl_without_array(var->type)) != 32) return false; return true; } static bool variables_can_merge(nir_shader *shader, const nir_variable *a, const nir_variable *b) { const struct glsl_type *a_type_tail = a->type; const struct glsl_type *b_type_tail = b->type; /* They must have the same array structure */ while (glsl_type_is_array(a_type_tail)) { if (!glsl_type_is_array(b_type_tail)) return false; if (glsl_get_length(a_type_tail) != glsl_get_length(b_type_tail)) return false; a_type_tail = glsl_get_array_element(a_type_tail); b_type_tail = glsl_get_array_element(b_type_tail); } if (!glsl_type_is_vector_or_scalar(a_type_tail) || !glsl_type_is_vector_or_scalar(b_type_tail)) return false; if (glsl_get_base_type(a->type) != glsl_get_base_type(b->type)) return false; assert(a->data.mode == b->data.mode); if (shader->info.stage == MESA_SHADER_FRAGMENT && a->data.mode == nir_var_shader_in && a->data.interpolation != b->data.interpolation) return false; return true; } static bool create_new_io_vars(nir_shader *shader, struct exec_list *io_list, nir_variable *old_vars[MAX_VARYINGS_INCL_PATCH][4], nir_variable *new_vars[MAX_VARYINGS_INCL_PATCH][4]) { if (exec_list_is_empty(io_list)) return false; nir_foreach_variable(var, io_list) { if (variable_can_rewrite(var)) { unsigned loc = var->data.location - VARYING_SLOT_VAR0; unsigned frac = var->data.location_frac; old_vars[loc][frac] = var; } } bool merged_any_vars = false; /* We don't handle combining vars of different type e.g. different array * lengths. */ for (unsigned loc = 0; loc < MAX_VARYINGS_INCL_PATCH; loc++) { unsigned frac = 0; while (frac < 4) { nir_variable *first_var = old_vars[loc][frac]; if (!first_var) { frac++; continue; } int first = frac; bool found_merge = false; while (frac < 4) { nir_variable *var = old_vars[loc][frac]; if (!var) break; if (var != first_var) { if (!variables_can_merge(shader, first_var, var)) break; found_merge = true; } const unsigned num_components = glsl_get_components(glsl_without_array(var->type)); /* We had better not have any overlapping vars */ for (unsigned i = 1; i < num_components; i++) assert(old_vars[loc][frac + i] == NULL); frac += num_components; } if (!found_merge) continue; merged_any_vars = true; nir_variable *var = nir_variable_clone(old_vars[loc][first], shader); var->data.location_frac = first; var->type = resize_array_vec_type(var->type, frac - first); nir_shader_add_variable(shader, var); for (unsigned i = first; i < frac; i++) new_vars[loc][i] = var; } } return merged_any_vars; } static nir_deref_instr * build_array_deref_of_new_var(nir_builder *b, nir_variable *new_var, nir_deref_instr *leader) { if (leader->deref_type == nir_deref_type_var) return nir_build_deref_var(b, new_var); nir_deref_instr *parent = build_array_deref_of_new_var(b, new_var, nir_deref_instr_parent(leader)); return nir_build_deref_follower(b, parent, leader); } static bool nir_lower_io_to_vector_impl(nir_function_impl *impl, nir_variable_mode modes) { assert(!(modes & ~(nir_var_shader_in | nir_var_shader_out))); nir_builder b; nir_builder_init(&b, impl); nir_metadata_require(impl, nir_metadata_dominance); nir_shader *shader = impl->function->shader; nir_variable *old_inputs[MAX_VARYINGS_INCL_PATCH][4] = {{0}}; nir_variable *new_inputs[MAX_VARYINGS_INCL_PATCH][4] = {{0}}; nir_variable *old_outputs[MAX_VARYINGS_INCL_PATCH][4] = {{0}}; nir_variable *new_outputs[MAX_VARYINGS_INCL_PATCH][4] = {{0}}; if (modes & nir_var_shader_in) { /* Vertex shaders support overlapping inputs. We don't do those */ assert(b.shader->info.stage != MESA_SHADER_VERTEX); /* If we don't actually merge any variables, remove that bit from modes * so we don't bother doing extra non-work. */ if (!create_new_io_vars(shader, &shader->inputs, old_inputs, new_inputs)) modes &= ~nir_var_shader_in; } if (modes & nir_var_shader_out) { /* Fragment shader outputs are always vec4. You shouldn't have * scalarized them and it doesn't make sense to vectorize them. */ assert(b.shader->info.stage != MESA_SHADER_FRAGMENT); /* If we don't actually merge any variables, remove that bit from modes * so we don't bother doing extra non-work. */ if (!create_new_io_vars(shader, &shader->outputs, old_outputs, new_outputs)) modes &= ~nir_var_shader_out; } if (!modes) return false; bool progress = false; /* Actually lower all the IO load/store intrinsics. Load instructions are * lowered to a vector load and an ALU instruction to grab the channels we * want. Outputs are lowered to a write-masked store of the vector output. * For non-TCS outputs, we then run nir_lower_io_to_temporaries at the end * to clean up the partial writes. */ nir_foreach_block(block, impl) { nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); switch (intrin->intrinsic) { case nir_intrinsic_load_deref: case nir_intrinsic_interp_deref_at_centroid: case nir_intrinsic_interp_deref_at_sample: case nir_intrinsic_interp_deref_at_offset: { nir_deref_instr *old_deref = nir_src_as_deref(intrin->src[0]); if (!(old_deref->mode & modes)) break; if (old_deref->mode == nir_var_shader_out) assert(b.shader->info.stage == MESA_SHADER_TESS_CTRL); nir_variable *old_var = nir_deref_instr_get_variable(old_deref); if (old_var->data.location < VARYING_SLOT_VAR0) break; const unsigned loc = old_var->data.location - VARYING_SLOT_VAR0; const unsigned old_frac = old_var->data.location_frac; nir_variable *new_var = old_deref->mode == nir_var_shader_in ? new_inputs[loc][old_frac] : new_outputs[loc][old_frac]; if (!new_var) break; assert(new_var->data.location == VARYING_SLOT_VAR0 + loc); const unsigned new_frac = new_var->data.location_frac; nir_component_mask_t vec4_comp_mask = ((1 << intrin->num_components) - 1) << old_frac; b.cursor = nir_before_instr(&intrin->instr); /* Rewrite the load to use the new variable and only select a * portion of the result. */ nir_deref_instr *new_deref = build_array_deref_of_new_var(&b, new_var, old_deref); assert(glsl_type_is_vector(new_deref->type)); nir_instr_rewrite_src(&intrin->instr, &intrin->src[0], nir_src_for_ssa(&new_deref->dest.ssa)); intrin->num_components = glsl_get_components(new_deref->type); intrin->dest.ssa.num_components = intrin->num_components; b.cursor = nir_after_instr(&intrin->instr); nir_ssa_def *new_vec = nir_channels(&b, &intrin->dest.ssa, vec4_comp_mask >> new_frac); nir_ssa_def_rewrite_uses_after(&intrin->dest.ssa, nir_src_for_ssa(new_vec), new_vec->parent_instr); progress = true; break; } case nir_intrinsic_store_deref: { nir_deref_instr *old_deref = nir_src_as_deref(intrin->src[0]); if (old_deref->mode != nir_var_shader_out) break; nir_variable *old_var = nir_deref_instr_get_variable(old_deref); if (old_var->data.location < VARYING_SLOT_VAR0) break; const unsigned loc = old_var->data.location - VARYING_SLOT_VAR0; const unsigned old_frac = old_var->data.location_frac; nir_variable *new_var = new_outputs[loc][old_frac]; if (!new_var) break; assert(new_var->data.location == VARYING_SLOT_VAR0 + loc); const unsigned new_frac = new_var->data.location_frac; b.cursor = nir_before_instr(&intrin->instr); /* Rewrite the store to be a masked store to the new variable */ nir_deref_instr *new_deref = build_array_deref_of_new_var(&b, new_var, old_deref); assert(glsl_type_is_vector(new_deref->type)); nir_instr_rewrite_src(&intrin->instr, &intrin->src[0], nir_src_for_ssa(&new_deref->dest.ssa)); intrin->num_components = glsl_get_components(new_deref->type); nir_component_mask_t old_wrmask = nir_intrinsic_write_mask(intrin); assert(intrin->src[1].is_ssa); nir_ssa_def *old_value = intrin->src[1].ssa; nir_ssa_def *comps[4]; for (unsigned c = 0; c < intrin->num_components; c++) { if (new_frac + c >= old_frac && (old_wrmask & 1 << (new_frac + c - old_frac))) { comps[c] = nir_channel(&b, old_value, new_frac + c - old_frac); } else { comps[c] = nir_ssa_undef(&b, old_value->num_components, old_value->bit_size); } } nir_ssa_def *new_value = nir_vec(&b, comps, intrin->num_components); nir_instr_rewrite_src(&intrin->instr, &intrin->src[1], nir_src_for_ssa(new_value)); nir_intrinsic_set_write_mask(intrin, old_wrmask << (old_frac - new_frac)); progress = true; break; } default: break; } } } if (progress) { nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); } return progress; } bool nir_lower_io_to_vector(nir_shader *shader, nir_variable_mode modes) { bool progress = false; nir_foreach_function(function, shader) { if (function->impl) progress |= nir_lower_io_to_vector_impl(function->impl, modes); } return progress; }