/* * Copyright © 2023 Raspberry Pi Ltd * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef V3D_PERFORMANCE_COUNTERS_H #define V3D_PERFORMANCE_COUNTERS_H #define V3D_PERFCNT_CATEGORY 0 #define V3D_PERFCNT_NAME 1 #define V3D_PERFCNT_DESCRIPTION 2 static const char *v3d_performance_counters[][3] = { {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"}, {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"}, {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"}, {"FEP", "FEP-valid-quads", "[FEP] Valid quads"}, {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"}, {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"}, {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"}, {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"}, {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"}, {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"}, {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"}, {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"}, {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"}, {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"}, {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"}, {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"}, {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"}, {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"}, {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"}, {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"}, {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"}, {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"}, {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"}, {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"}, {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"}, {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"}, {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"}, {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"}, {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"}, {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"}, {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"}, {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"}, {"CORE", "cycle-count", "[CORE] Cycle counter"}, {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"}, {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"}, {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"}, {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"}, {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"}, {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"}, {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"}, {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"}, {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"}, {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"}, {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"}, {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"}, {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"}, {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"}, {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"}, {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"}, {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"}, {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"}, {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"}, {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"}, {"TMU", "TMU-active-cycles", "[TMU] Active cycles"}, {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"}, {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"}, {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"}, {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"}, {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"}, {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"}, {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"}, {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"}, {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"}, {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"}, {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"}, {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"}, {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"}, {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"}, {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"}, {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"}, {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"}, {"CORE", "core-memory-writes", "[CORE] Total memory writes"}, {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"}, {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"}, {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"}, {"CORE", "core-memory-reads", "[CORE] Total memory reads"}, {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"}, {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"}, {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"}, {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"}, {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"}, {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"}, {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"}, {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"}, {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"}, {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"}, {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"}, }; #endif