From dba2d46d8c059d29d65b0fc43b0ce777620e5929 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Thu, 27 Feb 2020 16:06:47 -0500 Subject: Revert "mesa: check for z=0 in _mesa_Vertex3dv()" MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This reverts commit f04d7439a0ad6e13ff2912ff824553b6bcf511a4. It no longer helps performance and the current vbo implementation is faster anyway. The app that hit this was a CAD program called Spazio3D. It made pretty terrible use of the OpenGL API and we sent them some tips for improvements. I'm assuming they've fixed this by now. Reviewed-by: Mathias Fröhlich Reviewed-by: Ian Romanick Part-of: (cherry picked from commit df3891e74a72d275aceba91adc94a9e7dc9aa029) --- src/mesa/main/api_loopback.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src') diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index c03c33ee339..53873eae29e 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -631,10 +631,7 @@ _mesa_Vertex2sv( const GLshort *v ) void GLAPIENTRY _mesa_Vertex3dv( const GLdouble *v ) { - if (v[2] == 0.0) - VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); - else - VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); + VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } void GLAPIENTRY -- cgit v1.2.1