From 41ace1d9394075bcf6be750055b5954b4610db28 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Thu, 17 Oct 2019 10:19:37 +0200 Subject: radv/gfx10: re-enable fast depth/stencil clears with separate aspects It used to cause weird issues on GFX10 in the past with vkmark and Wreckfest, and they can't be reproduced now. Shadow Of Mordor (Vulkan beta) hits that path and it works fine. Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen --- src/amd/vulkan/radv_meta_clear.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c index 0a967fc177a..636a9643843 100644 --- a/src/amd/vulkan/radv_meta_clear.c +++ b/src/amd/vulkan/radv_meta_clear.c @@ -1020,7 +1020,7 @@ radv_can_fast_clear_depth(struct radv_cmd_buffer *cmd_buffer, if (!view_mask && clear_rect->layerCount != iview->image->info.array_size) return false; - if (cmd_buffer->device->physical_device->rad_info.chip_class != GFX9 && + if (cmd_buffer->device->physical_device->rad_info.chip_class < GFX9 && (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT) || ((vk_format_aspects(iview->image->vk_format) & VK_IMAGE_ASPECT_STENCIL_BIT) && !(aspects & VK_IMAGE_ASPECT_STENCIL_BIT)))) @@ -1063,8 +1063,7 @@ radv_fast_clear_depth(struct radv_cmd_buffer *cmd_buffer, iview->image->planes[0].surface.htile_size, clear_word); } else { /* Only clear depth or stencil bytes in the HTILE buffer. */ - /* TODO: Implement that path for GFX10. */ - assert(cmd_buffer->device->physical_device->rad_info.chip_class == GFX9); + assert(cmd_buffer->device->physical_device->rad_info.chip_class >= GFX9); flush_bits = clear_htile_mask(cmd_buffer, iview->image->bo, iview->image->offset + iview->image->htile_offset, iview->image->planes[0].surface.htile_size, clear_word, -- cgit v1.2.1