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authorJason Ekstrand <jason@jlekstrand.net>2020-02-20 17:19:50 -0600
committerMarge Bot <eric+marge@anholt.net>2020-02-21 18:48:03 +0000
commit1598370aca6459ba54915a26683a75bb66f88161 (patch)
treeb3c13156f942d372bdbb1d55f5ee8a0e7c49b8c2
parent265e234e234f75cd5c209f76900009f81e2d6aec (diff)
downloadmesa-1598370aca6459ba54915a26683a75bb66f88161.tar.gz
nir/builder: Return an integer from nir_get_texture_size
It's convenient in a bunch of cases for nir_get_texture_size to return a float but it's very unexpected. This fixes a bug in the R600 NIR code. Fixes: f718ac62688b "r600/sfn: Add a basic nir shader backend" Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3897> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3897>
-rw-r--r--src/compiler/nir/nir_builtin_builder.c2
-rw-r--r--src/compiler/nir/nir_lower_tex.c11
-rw-r--r--src/gallium/drivers/r600/sfn/sfn_instruction_tex.cpp2
3 files changed, 8 insertions, 7 deletions
diff --git a/src/compiler/nir/nir_builtin_builder.c b/src/compiler/nir/nir_builtin_builder.c
index d35542c50a9..3a66eba2c8c 100644
--- a/src/compiler/nir/nir_builtin_builder.c
+++ b/src/compiler/nir/nir_builtin_builder.c
@@ -375,7 +375,7 @@ nir_get_texture_size(nir_builder *b, nir_tex_instr *tex)
nir_tex_instr_dest_size(txs), 32, NULL);
nir_builder_instr_insert(b, &txs->instr);
- return nir_i2f32(b, &txs->dest.ssa);
+ return &txs->dest.ssa;
}
nir_ssa_def *
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index 6c8c6aa1164..18bbd1e39a8 100644
--- a/src/compiler/nir/nir_lower_tex.c
+++ b/src/compiler/nir/nir_lower_tex.c
@@ -126,7 +126,7 @@ lower_offset(nir_builder *b, nir_tex_instr *tex)
if (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) {
offset_coord = nir_fadd(b, coord, nir_i2f32(b, offset));
} else {
- nir_ssa_def *txs = nir_get_texture_size(b, tex);
+ nir_ssa_def *txs = nir_i2f32(b, nir_get_texture_size(b, tex));
nir_ssa_def *scale = nir_frcp(b, txs);
offset_coord = nir_fadd(b, coord,
@@ -168,7 +168,7 @@ lower_rect(nir_builder *b, nir_tex_instr *tex)
*/
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
- nir_ssa_def *txs = nir_get_texture_size(b, tex);
+ nir_ssa_def *txs = nir_i2f32(b, nir_get_texture_size(b, tex));
nir_ssa_def *scale = nir_frcp(b, txs);
/* Walk through the sources normalizing the requested arguments. */
@@ -405,7 +405,7 @@ lower_gradient_cube_map(nir_builder *b, nir_tex_instr *tex)
assert(tex->dest.is_ssa);
/* Use textureSize() to get the width and height of LOD 0 */
- nir_ssa_def *size = nir_get_texture_size(b, tex);
+ nir_ssa_def *size = nir_i2f32(b, nir_get_texture_size(b, tex));
/* Cubemap texture lookups first generate a texture coordinate normalized
* to [-1, 1] on the appropiate face. The appropiate face is determined
@@ -572,7 +572,8 @@ lower_gradient(nir_builder *b, nir_tex_instr *tex)
}
nir_ssa_def *size =
- nir_channels(b, nir_get_texture_size(b, tex), component_mask);
+ nir_channels(b, nir_i2f32(b, nir_get_texture_size(b, tex)),
+ component_mask);
/* Scale the gradients by width and height. Effectively, the incoming
* gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the
@@ -634,7 +635,7 @@ saturate_src(nir_builder *b, nir_tex_instr *tex, unsigned sat_mask)
/* non-normalized texture coords, so clamp to texture
* size rather than [0.0, 1.0]
*/
- nir_ssa_def *txs = nir_get_texture_size(b, tex);
+ nir_ssa_def *txs = nir_i2f32(b, nir_get_texture_size(b, tex));
comp[j] = nir_fmax(b, comp[j], nir_imm_float(b, 0.0));
comp[j] = nir_fmin(b, comp[j], nir_channel(b, txs, j));
} else {
diff --git a/src/gallium/drivers/r600/sfn/sfn_instruction_tex.cpp b/src/gallium/drivers/r600/sfn/sfn_instruction_tex.cpp
index 0e7b63db570..0f0de213429 100644
--- a/src/gallium/drivers/r600/sfn/sfn_instruction_tex.cpp
+++ b/src/gallium/drivers/r600/sfn/sfn_instruction_tex.cpp
@@ -246,7 +246,7 @@ bool lower_txl_txf_array_or_cube(nir_builder *b, nir_tex_instr *tex)
int min_lod_idx = nir_tex_instr_src_index(tex, nir_tex_src_min_lod);
assert (lod_idx >= 0 || bias_idx >= 0);
- nir_ssa_def *size = nir_get_texture_size(b, tex);
+ nir_ssa_def *size = nir_i2f32(b, nir_get_texture_size(b, tex));
nir_ssa_def *lod = (lod_idx >= 0) ?
nir_ssa_for_src(b, tex->src[lod_idx].src, 1) :
nir_get_texture_lod(b, tex);