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<title>delta/mesa.git/docs/MESA_multithread_makecurrent.spec, branch arb_sampler_objects</title>
<subtitle>gitlab.freedesktop.org: mesa/mesa.git
</subtitle>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/mesa.git/'/>
<entry>
<title>glx: Adjust the MESA_multithread_makecurrent spec to match implementation.</title>
<updated>2011-02-26T20:43:15+00:00</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2011-02-24T23:25:59+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/mesa.git/commit/?id=5f889c5bf5221f2af2f34e47f20bd1b98c061fbe'/>
<id>5f889c5bf5221f2af2f34e47f20bd1b98c061fbe</id>
<content type='text'>
This came out of discussion at the office today, and we agreed that
solving this for indirect wasn't really interesting, though the
server-side change would be of a similar level of difficulty.
</content>
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<pre>
This came out of discussion at the office today, and we agreed that
solving this for indirect wasn't really interesting, though the
server-side change would be of a similar level of difficulty.
</pre>
</div>
</content>
</entry>
<entry>
<title>mesa: Add new MESA_multithread_makecurrent extension.</title>
<updated>2011-02-26T20:43:15+00:00</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2011-02-04T01:26:02+00:00</published>
<link rel='alternate' type='text/html' href='http://git.baserock.org/cgit/delta/mesa.git/commit/?id=49d7e48b33264d94e30af6129c281b6acafa9427'/>
<id>49d7e48b33264d94e30af6129c281b6acafa9427</id>
<content type='text'>
This extension allows a client to bind one context in multiple threads
simultaneously.  It is then up to the client to manage synchronization of
access to the GL, just as normal multithreaded GL from multiple contexts
requires synchronization management to shared objects.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This extension allows a client to bind one context in multiple threads
simultaneously.  It is then up to the client to manage synchronization of
access to the GL, just as normal multithreaded GL from multiple contexts
requires synchronization management to shared objects.
</pre>
</div>
</content>
</entry>
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