; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --version 2 ; RUN: opt < %s -passes=slp-vectorizer -S -mtriple=riscv64 -mattr=+v,+f \ ; RUN: -riscv-v-vector-bits-min=-1 -riscv-v-slp-max-vf=0 \ ; RUN: | FileCheck %s ; RUN: opt < %s -passes=slp-vectorizer -S -mtriple=riscv64 -mattr=+v,+f \ ; RUN: | FileCheck %s --check-prefix=DEFAULT declare float @fabsf(float) readonly nounwind willreturn define <4 x float> @fabs_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @fabs_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1:[0-9]+]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP0]]) ; CHECK-NEXT: ret <4 x float> [[TMP1]] ; ; DEFAULT-LABEL: define <4 x float> @fabs_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1:[0-9]+]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @fabsf(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @fabsf(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @fabsf(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @fabsf(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @fabsf(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @fabsf(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @fabsf(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @fabsf(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @llvm.fabs.f32(float) define <4 x float> @int_fabs_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @int_fabs_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP0]]) ; CHECK-NEXT: ret <4 x float> [[TMP1]] ; ; DEFAULT-LABEL: define <4 x float> @int_fabs_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.fabs.f32(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.fabs.f32(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @llvm.fabs.f32(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @llvm.fabs.f32(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @llvm.fabs.f32(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @llvm.fabs.f32(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @llvm.fabs.f32(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @llvm.fabs.f32(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @sqrtf(float) readonly nounwind willreturn define <4 x float> @sqrt_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @sqrt_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.sqrt.v4f32(<4 x float> [[TMP0]]) ; CHECK-NEXT: ret <4 x float> [[TMP1]] ; ; DEFAULT-LABEL: define <4 x float> @sqrt_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @sqrtf(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @sqrtf(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @sqrtf(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @sqrtf(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @sqrtf(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @sqrtf(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @sqrtf(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @sqrtf(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @llvm.sqrt.f32(float) define <4 x float> @int_sqrt_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @int_sqrt_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[TMP1:%.*]] = call fast <4 x float> @llvm.sqrt.v4f32(<4 x float> [[TMP0]]) ; CHECK-NEXT: ret <4 x float> [[TMP1]] ; ; DEFAULT-LABEL: define <4 x float> @int_sqrt_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.sqrt.f32(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.sqrt.f32(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @llvm.sqrt.f32(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @llvm.sqrt.f32(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @llvm.sqrt.f32(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @llvm.sqrt.f32(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @llvm.sqrt.f32(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @llvm.sqrt.f32(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @expf(float) readonly nounwind willreturn ; We can not vectorized exp since RISCV has no such instruction. define <4 x float> @exp_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @exp_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @expf(float [[VECEXT]]) ; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @expf(float [[VECEXT_1]]) ; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <4 x float> [[TMP0]], <4 x float> poison, <2 x i32> ; CHECK-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP3]]) ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> ; CHECK-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP5]], <4 x i32> ; CHECK-NEXT: ret <4 x float> [[VECINS_31]] ; ; DEFAULT-LABEL: define <4 x float> @exp_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @expf(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @expf(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @expf(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @expf(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @expf(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @expf(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @expf(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @expf(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @llvm.exp.f32(float) ; We can not vectorized exp since RISCV has no such instruction. define <4 x float> @int_exp_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @int_exp_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT]]) ; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT_1]]) ; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <4 x float> [[TMP0]], <4 x float> poison, <2 x i32> ; CHECK-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP3]]) ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> ; CHECK-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP5]], <4 x i32> ; CHECK-NEXT: ret <4 x float> [[VECINS_31]] ; ; DEFAULT-LABEL: define <4 x float> @int_exp_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @llvm.exp.f32(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @llvm.exp.f32(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @llvm.exp.f32(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @llvm.exp.f32(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @logf(float) readonly nounwind willreturn ; We can not vectorized log since RISCV has no such instruction. define <4 x float> @log_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @log_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @logf(float [[VECEXT]]) ; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @logf(float [[VECEXT_1]]) ; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <4 x float> [[TMP0]], <4 x float> poison, <2 x i32> ; CHECK-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP3]]) ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> ; CHECK-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP5]], <4 x i32> ; CHECK-NEXT: ret <4 x float> [[VECINS_31]] ; ; DEFAULT-LABEL: define <4 x float> @log_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @logf(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @logf(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @logf(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @logf(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @logf(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @logf(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @logf(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @logf(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @llvm.log.f32(float) ; We can not vectorized log since RISCV has no such instruction. define <4 x float> @int_log_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @int_log_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT]]) ; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT_1]]) ; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <4 x float> [[TMP0]], <4 x float> poison, <2 x i32> ; CHECK-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP3]]) ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> ; CHECK-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP5]], <4 x i32> ; CHECK-NEXT: ret <4 x float> [[VECINS_31]] ; ; DEFAULT-LABEL: define <4 x float> @int_log_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @llvm.log.f32(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @llvm.log.f32(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @llvm.log.f32(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @llvm.log.f32(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @sinf(float) readonly nounwind willreturn ; We can not vectorized sin since RISCV has no such instruction. define <4 x float> @sin_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @sin_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @sinf(float [[VECEXT]]) ; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @sinf(float [[VECEXT_1]]) ; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <4 x float> [[TMP0]], <4 x float> poison, <2 x i32> ; CHECK-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]]) ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> ; CHECK-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP5]], <4 x i32> ; CHECK-NEXT: ret <4 x float> [[VECINS_31]] ; ; DEFAULT-LABEL: define <4 x float> @sin_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @sinf(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @sinf(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @sinf(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @sinf(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @sinf(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @sinf(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @sinf(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @sinf(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @llvm.sin.f32(float) ; We can not vectorized sin since RISCV has no such instruction. define <4 x float> @int_sin_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @int_sin_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]]) ; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]]) ; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <4 x float> [[TMP0]], <4 x float> poison, <2 x i32> ; CHECK-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]]) ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> ; CHECK-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP5]], <4 x i32> ; CHECK-NEXT: ret <4 x float> [[VECINS_31]] ; ; DEFAULT-LABEL: define <4 x float> @int_sin_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @llvm.sin.f32(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @llvm.sin.f32(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @llvm.sin.f32(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @llvm.sin.f32(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @asinf(float) readonly nounwind willreturn ; We can not vectorized asin since RISCV has no such instruction. define <4 x float> @asin_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @asin_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @asinf(float [[VECEXT]]) ; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @asinf(float [[VECEXT_1]]) ; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; CHECK-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; CHECK-NEXT: [[TMP3:%.*]] = tail call fast float @asinf(float [[VECEXT_2]]) ; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; CHECK-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; CHECK-NEXT: [[TMP4:%.*]] = tail call fast float @asinf(float [[VECEXT_3]]) ; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; CHECK-NEXT: ret <4 x float> [[VECINS_3]] ; ; DEFAULT-LABEL: define <4 x float> @asin_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @asinf(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @asinf(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @asinf(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @asinf(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @asinf(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @asinf(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @asinf(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @asinf(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @llvm.asin.f32(float) ; We can not vectorized asin since RISCV has no such instruction. define <4 x float> @int_asin_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @int_asin_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT]]) ; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT_1]]) ; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; CHECK-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; CHECK-NEXT: [[TMP3:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT_2]]) ; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; CHECK-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; CHECK-NEXT: [[TMP4:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT_3]]) ; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; CHECK-NEXT: ret <4 x float> [[VECINS_3]] ; ; DEFAULT-LABEL: define <4 x float> @int_asin_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @llvm.asin.f32(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @llvm.asin.f32(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @llvm.asin.f32(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @llvm.asin.f32(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @coshf(float) readonly nounwind willreturn ; We can not vectorized cosh since RISCV has no such instruction. define <4 x float> @cosh_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @cosh_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @coshf(float [[VECEXT]]) ; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @coshf(float [[VECEXT_1]]) ; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; CHECK-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; CHECK-NEXT: [[TMP3:%.*]] = tail call fast float @coshf(float [[VECEXT_2]]) ; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; CHECK-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; CHECK-NEXT: [[TMP4:%.*]] = tail call fast float @coshf(float [[VECEXT_3]]) ; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; CHECK-NEXT: ret <4 x float> [[VECINS_3]] ; ; DEFAULT-LABEL: define <4 x float> @cosh_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @coshf(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @coshf(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @coshf(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @coshf(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @coshf(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @coshf(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @coshf(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @coshf(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @llvm.cosh.f32(float) ; We can not vectorized cosh since RISCV has no such instruction. define <4 x float> @int_cosh_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @int_cosh_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT]]) ; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT_1]]) ; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; CHECK-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; CHECK-NEXT: [[TMP3:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT_2]]) ; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; CHECK-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; CHECK-NEXT: [[TMP4:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT_3]]) ; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; CHECK-NEXT: ret <4 x float> [[VECINS_3]] ; ; DEFAULT-LABEL: define <4 x float> @int_cosh_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @llvm.cosh.f32(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @llvm.cosh.f32(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @llvm.cosh.f32(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @llvm.cosh.f32(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @atanhf(float) readonly nounwind willreturn ; We can not vectorized atanh since RISCV has no such instruction. define <4 x float> @atanh_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @atanh_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @atanhf(float [[VECEXT]]) ; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @atanhf(float [[VECEXT_1]]) ; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; CHECK-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; CHECK-NEXT: [[TMP3:%.*]] = tail call fast float @atanhf(float [[VECEXT_2]]) ; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; CHECK-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; CHECK-NEXT: [[TMP4:%.*]] = tail call fast float @atanhf(float [[VECEXT_3]]) ; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; CHECK-NEXT: ret <4 x float> [[VECINS_3]] ; ; DEFAULT-LABEL: define <4 x float> @atanh_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @atanhf(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @atanhf(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @atanhf(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @atanhf(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @atanhf(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @atanhf(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @atanhf(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @atanhf(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 } declare float @llvm.atanh.f32(float) ; We can not vectorized atanh since RISCV has no such instruction. define <4 x float> @int_atanh_4x(ptr %a) { ; CHECK-LABEL: define <4 x float> @int_atanh_4x ; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; CHECK-NEXT: entry: ; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT]]) ; CHECK-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; CHECK-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; CHECK-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT_1]]) ; CHECK-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; CHECK-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; CHECK-NEXT: [[TMP3:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT_2]]) ; CHECK-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; CHECK-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; CHECK-NEXT: [[TMP4:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT_3]]) ; CHECK-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; CHECK-NEXT: ret <4 x float> [[VECINS_3]] ; ; DEFAULT-LABEL: define <4 x float> @int_atanh_4x ; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] { ; DEFAULT-NEXT: entry: ; DEFAULT-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16 ; DEFAULT-NEXT: [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0 ; DEFAULT-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT]]) ; DEFAULT-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0 ; DEFAULT-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1 ; DEFAULT-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT_1]]) ; DEFAULT-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1 ; DEFAULT-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2 ; DEFAULT-NEXT: [[TMP3:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT_2]]) ; DEFAULT-NEXT: [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2 ; DEFAULT-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3 ; DEFAULT-NEXT: [[TMP4:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT_3]]) ; DEFAULT-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3 ; DEFAULT-NEXT: ret <4 x float> [[VECINS_3]] ; entry: %0 = load <4 x float>, ptr %a, align 16 %vecext = extractelement <4 x float> %0, i32 0 %1 = tail call fast float @llvm.atanh.f32(float %vecext) %vecins = insertelement <4 x float> undef, float %1, i32 0 %vecext.1 = extractelement <4 x float> %0, i32 1 %2 = tail call fast float @llvm.atanh.f32(float %vecext.1) %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1 %vecext.2 = extractelement <4 x float> %0, i32 2 %3 = tail call fast float @llvm.atanh.f32(float %vecext.2) %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2 %vecext.3 = extractelement <4 x float> %0, i32 3 %4 = tail call fast float @llvm.atanh.f32(float %vecext.3) %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3 ret <4 x float> %vecins.3 }