; RUN: opt -S -passes=vector-combine < %s | FileCheck %s target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64" target triple = "dxil-unknown-shadermodel6.7-library" ; Make sure vec combine min vec size is 1 instead of 4 for float. ; CHECK:@foo() ; CHECK-NEXT:%[[LD:[0-9]+]] = load <1 x float>, ptr @a, align 8 ; CHECK-NEXT:%insert = shufflevector <1 x float> %[[LD]], <1 x float> poison, <2 x i32> ; CHECK-NEXT:%shuffle = shufflevector <2 x float> %insert, <2 x float> poison, <2 x i32> zeroinitializer ; CHECK-NEXT:ret <2 x float> %shuffle @a = external local_unnamed_addr constant float ; Function Attrs: mustprogress nofree norecurse nosync nounwind readnone willreturn define noundef <2 x float> @foo() local_unnamed_addr { %1 = load float, ptr @a, align 8 %insert = insertelement <2 x float> poison, float %1, i64 0 %shuffle = shufflevector <2 x float> %insert, <2 x float> poison, <2 x i32> zeroinitializer ret <2 x float> %shuffle }