// RUN: %clang_cc1 -finclude-default-header -x hlsl -triple \ // RUN: dxil-pc-shadermodel6.3-library %s \ // RUN: -emit-llvm -disable-llvm-passes -o - | FileCheck %s // CHECK-DAG: @[[CB:.+]] = external constant { float } cbuffer A { float a; // CHECK-DAG:@b = internal global float 3.000000e+00, align 4 static float b = 3; // CHECK:load float, ptr @[[CB]], align 4 // CHECK:load float, ptr @b, align 4 float foo() { return a + b; } } float bar() { return foo(); }