#if !defined (__RSVG_RSVG_H_INSIDE__) && !defined (RSVG_COMPILATION) #warning "Including directly is deprecated." #endif #ifndef LIBRSVG_FEATURES_H #define LIBRSVG_FEATURES_H #define LIBRSVG_MAJOR_VERSION (@LIBRSVG_MAJOR_VERSION@) #define LIBRSVG_MINOR_VERSION (@LIBRSVG_MINOR_VERSION@) #define LIBRSVG_MICRO_VERSION (@LIBRSVG_MICRO_VERSION@) #define LIBRSVG_VERSION "@PACKAGE_VERSION@" #define LIBRSVG_CHECK_VERSION(major,minor,micro) \ (LIBRSVG_MAJOR_VERSION > (major) || \ (LIBRSVG_MAJOR_VERSION == (major) && LIBRSVG_MINOR_VERSION > (minor)) || \ (LIBRSVG_MAJOR_VERSION == (major) && LIBRSVG_MINOR_VERSION == (minor) && LIBRSVG_MICRO_VERSION >= (micro))) #ifndef __GI_SCANNER__ #define LIBRSVG_HAVE_SVGZ (TRUE) #define LIBRSVG_HAVE_CSS (TRUE) #define LIBRSVG_CHECK_FEATURE(FEATURE) (defined(LIBRSVG_HAVE_##FEATURE) && LIBRSVG_HAVE_##FEATURE) #endif /* * On Windows builds, we need to decorate variables that are exposed in the public API * so that they can be properly exported and linked to, for DLL builds */ #ifndef RSVG_VAR # ifdef G_PLATFORM_WIN32 # ifndef RSVG_STATIC # ifdef RSVG_COMPILATION # define RSVG_VAR extern __declspec (dllexport) # else /* RSVG_COMPILATION */ # define RSVG_VAR extern __declspec (dllimport) # endif /* !RSVG_COMPILATION */ # else /* !RSVG_STATIC */ # define RSVG_VAR extern # endif /* RSVG_STATIC */ # else /* G_PLATFORM_WIN32 */ # define RSVG_VAR extern # endif /* !G_PLATFORM_WIN32 */ #endif RSVG_VAR const guint librsvg_major_version; RSVG_VAR const guint librsvg_minor_version; RSVG_VAR const guint librsvg_micro_version; RSVG_VAR const char librsvg_version[]; #endif