/*************************************************************************** * * Copyright 2012 BMW Car IT GmbH * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ /*! \page constraintsAndAssumptions Constraints and Assumptions \section solutionConstraints Solution Constraints A completely platform independent solution is not possible due to the dependence on a specific platform for rendering and window management. The division of the Layer Management Service addresses this problem by having separate rendering packages for each target platform. The communication packages, main program and scene are not platform dependant. For maximum flexibility the communication and rendering packages must not be known at compile time of the rest of the Layer Management, i.e. they are loaded at runtime and integrated using a defined set of entry points. \section externalFactors External Factors When implementing rendering packages special care must be taken with respect to performance, because certain parts of the code will be executed at high frequency per second. \section assumptions Assumptions The Window Management API in use must provide access to the graphical content of individual applications for the rendering package. */