/*************************************************************************** * * Copyright 2010,2011 BMW Car IT GmbH * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ #include "SurfaceGetOpacityCommand.h" #include "ICommandExecutor.h" #include "Scene.h" #include "Log.h" ExecutionResult SurfaceGetOpacityCommand::execute(ICommandExecutor* executor) { Scene& scene = *(executor->getScene()); ExecutionResult result = ExecutionFailed; Surface* surface = scene.getSurface(m_id); if (surface) { *m_pReturnOpacity = surface->getOpacity(); result = ExecutionSuccess; } return result; } const std::string SurfaceGetOpacityCommand::getString() { std::stringstream description; description << "SurfaceGetOpacityCommand(" << "id=" << m_id << "(0x" << std::hex << m_id << ")" << std::dec << ", pReturnOpacity=" << m_pReturnOpacity << "=" << *m_pReturnOpacity << ")"; return description.str(); }