/*************************************************************************** * * Copyright 2010,2011 BMW Car IT GmbH * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ #include "LayerSetRenderOrderCommand.h" #include "ICommandExecutor.h" #include "Scene.h" #include "Log.h" LayerSetRenderOrderCommand::~LayerSetRenderOrderCommand() { delete[] m_array; } ExecutionResult LayerSetRenderOrderCommand::execute(ICommandExecutor* executor) { Scene& scene = *(executor->getScene()); ExecutionResult result = ExecutionFailed; Layer* layer = scene.getLayer(m_layerid); if (layer) { result = layer->removeAllSurfaces() ? ExecutionSuccessRedraw : ExecutionSuccess; for (unsigned int surfaceIndex = 0; surfaceIndex < m_length; ++surfaceIndex) { Surface* surface = scene.getSurface(m_array[surfaceIndex]); if (surface) { unsigned int layer_id = surface->getContainingLayerId(); if (layer->addSurface(surface)) { LOG_DEBUG("LayerSetRenderOrderCommand", "Adding surface " << surface->getID() << " to renderorder of layer " << m_layerid); result = ExecutionSuccessRedraw; } else { LOG_WARNING("LayerSetRenderOrderCommand", "surface : id [ " << m_array[surfaceIndex] << " ] already belongs to layer : id [ " << layer_id << " ]"); } } } } return result; } const std::string LayerSetRenderOrderCommand::getString() { std::stringstream description; description << "LayerSetRenderOrderCommand(" << "layerid=" << m_layerid << "(0x" << std::hex << m_layerid << ")" << std::dec << ", m_array=["; for (unsigned int i = 0; i < m_length; ++i) { description << m_array[i] << ","; } description << "], m_length=" << m_length << ")"; return description.str(); }