/*************************************************************************** * * Copyright 2010,2011 BMW Car IT GmbH * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ #include #include "ShaderUniform.h" #include using std::string; class ShaderUniformTest : public ::testing::Test { public: void SetUp() { string uniformName(""); m_pShaderUniform = new ShaderUniform(uniformName); ASSERT_TRUE(m_pShaderUniform); } void TearDown() { if (m_pShaderUniform) { delete m_pShaderUniform; m_pShaderUniform = 0; } } ShaderUniform* m_pShaderUniform; }; TEST_F(ShaderUniformTest, DISABLED_construction) { // note default argument = separate test //ShaderUniform(const string& name, int location = -1); //ShaderUniform(const ShaderUniform& other); //~ShaderUniform(); } TEST_F(ShaderUniformTest, DISABLED_createFromStringDescription) { } TEST_F(ShaderUniformTest, DISABLED_getName) { } TEST_F(ShaderUniformTest, DISABLED_setData) { //void setData(Type type, int count, const std::vector& values, bool transpose = false); //void setData(const ShaderUniform& other); } TEST_F(ShaderUniformTest, DISABLED_load) { }