/*************************************************************************** * * Copyright 2010,2011 BMW Car IT GmbH * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ #include #include "Shader.h" #include using std::string; class ShaderTest : public ::testing::Test { public: void SetUp() { string vertShaderPath(""); string fragShaderPath(""); m_pShader = Shader::createShader(vertShaderPath, fragShaderPath); ASSERT_TRUE(m_pShader); } void TearDown() { if (m_pShader) { delete m_pShader; m_pShader = 0; } } Shader* m_pShader; }; TEST_F(ShaderTest, DISABLED_construction) { //static Shader* createShader(const string& vertFileName, const string& fragFileName); //~Shader(); } TEST_F(ShaderTest, DISABLED_getId) { } TEST_F(ShaderTest, DISABLED_use) { } TEST_F(ShaderTest, DISABLED_setUniform) { } TEST_F(ShaderTest, DISABLED_loadUniforms) { } TEST_F(ShaderTest, DISABLED_loadCommonUniforms) { }