/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackWinThread__ #define __JackWinThread__ #include "JackThread.h" #include "JackMMCSS.h" #include "JackCompilerDeps.h" #include "JackSystemDeps.h" #include namespace Jack { typedef DWORD (WINAPI *ThreadCallback)(void *arg); /*! \brief Windows threads. */ class SERVER_EXPORT JackWinThread : public JackMMCSS, public detail::JackThreadInterface { private: HANDLE fThread; HANDLE fEvent; static DWORD WINAPI ThreadHandler(void* arg); public: JackWinThread(JackRunnableInterface* runnable); ~JackWinThread(); int Start(); int StartSync(); int Kill(); int Stop(); void Terminate(); int AcquireRealTime(); // Used when called from another thread int AcquireSelfRealTime(); // Used when called from thread itself int AcquireRealTime(int priority); // Used when called from another thread int AcquireSelfRealTime(int priority); // Used when called from thread itself int DropRealTime(); // Used when called from another thread int DropSelfRealTime(); // Used when called from thread itself jack_native_thread_t GetThreadID(); bool IsThread(); static int AcquireRealTimeImp(jack_native_thread_t thread, int priority); static int AcquireRealTimeImp(jack_native_thread_t thread, int priority, UInt64 period, UInt64 computation, UInt64 constraint) { return JackWinThread::AcquireRealTimeImp(thread, priority); } static int DropRealTimeImp(jack_native_thread_t thread); static int StartImp(jack_native_thread_t* thread, int priority, int realtime, void*(*start_routine)(void*), void* arg) { return JackWinThread::StartImp(thread, priority, realtime, (ThreadCallback) start_routine, arg); } static int StartImp(jack_native_thread_t* thread, int priority, int realtime, ThreadCallback start_routine, void* arg); static int StopImp(jack_native_thread_t thread); static int KillImp(jack_native_thread_t thread); }; SERVER_EXPORT void ThreadExit(); } // end of namespace #endif