/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackWinEvent__ #define __JackWinEvent__ #include "JackSynchro.h" #include namespace Jack { // http://bob.developpez.com/tutapiwin/article_56.php /*! \brief Inter process synchronization using system wide events. */ class JackWinEvent : public JackSynchro { private: HANDLE fEvent; protected: void BuildName(const char* name, const char* server_name, char* res, int size); public: JackWinEvent(): JackSynchro(), fEvent(NULL) {} virtual ~JackWinEvent() {} bool Signal(); bool SignalAll(); bool Wait(); bool TimedWait(long usec); bool Allocate(const char* name, const char* server_name, int value); bool Connect(const char* name, const char* server_name); bool ConnectInput(const char* name, const char* server_name); bool ConnectOutput(const char* name, const char* server_name); bool Disconnect(); void Destroy(); }; } // end of namespace #endif