/* Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackSocketClientChannel__ #define __JackSocketClientChannel__ #include "JackGenericClientChannel.h" #include "JackSocket.h" #include "JackPlatformPlug.h" #include "JackThread.h" namespace Jack { class JackClient; /*! \brief JackClientChannel using sockets. */ class JackSocketClientChannel : public JackGenericClientChannel, public JackRunnableInterface { private: JackServerSocket fNotificationListenSocket; // Socket listener for server notification JackClientSocket* fNotificationSocket; // Socket for server notification JackThread fThread; // Thread to execute the event loop JackClient* fClient; public: JackSocketClientChannel(); virtual ~JackSocketClientChannel(); int Open(const char* server_name, const char* name, jack_uuid_t uuid, char* name_res, JackClient* client, jack_options_t options, jack_status_t* status); void Close(); int Start(); void Stop(); // JackRunnableInterface interface bool Init(); bool Execute(); bool IsChannelThread() { return fThread.IsThread(); } }; } // end of namespace #endif