/* Copyright (C) 2001 Paul Davis Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __JackThreadedDriver__ #define __JackThreadedDriver__ #include "JackDriver.h" #include "JackPlatformPlug.h" namespace Jack { /*! \brief The base class for threaded drivers using a "decorator" pattern. Threaded drivers are used with blocking devices. */ class SERVER_EXPORT JackThreadedDriver : public JackDriverClientInterface, public JackRunnableInterface { protected: JackThread fThread; JackDriver* fDriver; void SetRealTime(); public: JackThreadedDriver(JackDriver* driver); virtual ~JackThreadedDriver(); virtual int Open(); virtual int Open(jack_nframes_t buffer_size, jack_nframes_t samplerate, bool capturing, bool playing, int inchannels, int outchannels, bool monitor, const char* capture_driver_name, const char* playback_driver_name, jack_nframes_t capture_latency, jack_nframes_t playback_latency); virtual int Close(); virtual int Process(); virtual int Attach(); virtual int Detach(); virtual int Read(); virtual int Write(); virtual int Start(); virtual int Stop(); virtual bool IsFixedBufferSize(); virtual int SetBufferSize(jack_nframes_t buffer_size); virtual int SetSampleRate(jack_nframes_t sample_rate); virtual void SetMaster(bool onoff); virtual bool GetMaster(); virtual void AddSlave(JackDriverInterface* slave); virtual void RemoveSlave(JackDriverInterface* slave); virtual std::list GetSlaves(); virtual int ProcessReadSlaves(); virtual int ProcessWriteSlaves(); virtual int ProcessRead(); virtual int ProcessWrite(); virtual int ProcessReadSync(); virtual int ProcessWriteSync(); virtual int ProcessReadAsync(); virtual int ProcessWriteAsync(); virtual int ClientNotify(int refnum, const char* name, int notify, int sync, const char* message, int value1, int value2); virtual JackClientControl* GetClientControl() const; virtual bool IsRealTime() const; virtual bool IsRunning() const; // JackRunnableInterface interface virtual bool Execute(); virtual bool Init(); }; } // end of namespace #endif