/* Copyright (C) 2001 Paul Davis Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackThread__ #define __JackThread__ #include "JackCompilerDeps.h" #include "JackTypes.h" namespace Jack { /*! \brief The base class for runnable objects, that have an Init and Execute method to be called in a thread. */ class JackRunnableInterface { protected: JackRunnableInterface() {} virtual ~JackRunnableInterface() {} public: virtual bool Init() /*! Called once when the thread is started */ { return true; } virtual bool Execute() = 0; /*! Must be implemented by subclasses */ }; namespace detail { /*! \brief The thread base class. */ class SERVER_EXPORT JackThreadInterface { public: enum kThreadState {kIdle, kStarting, kIniting, kRunning}; protected: JackRunnableInterface* fRunnable; int fPriority; bool fRealTime; volatile kThreadState fStatus; int fCancellation; public: JackThreadInterface(JackRunnableInterface* runnable, int priority, bool real_time, int cancellation): fRunnable(runnable), fPriority(priority), fRealTime(real_time), fStatus(kIdle), fCancellation(cancellation) {} kThreadState GetStatus() { return fStatus; } void SetStatus(kThreadState status) { fStatus = status; } void SetParams(UInt64 period, UInt64 computation, UInt64 constraint) // Empty implementation, will only make sense on OSX... {} int Start(); int StartSync(); int Kill(); int Stop(); void Terminate(); int AcquireRealTime(); // Used when called from another thread int AcquireSelfRealTime(); // Used when called from thread itself int AcquireRealTime(int priority); // Used when called from another thread int AcquireSelfRealTime(int priority); // Used when called from thread itself int DropRealTime(); // Used when called from another thread int DropSelfRealTime(); // Used when called from thread itself jack_native_thread_t GetThreadID(); bool IsThread(); static int AcquireRealTimeImp(jack_native_thread_t thread, int priority); static int AcquireRealTimeImp(jack_native_thread_t thread, int priority, UInt64 period, UInt64 computation, UInt64 constraint); static int DropRealTimeImp(jack_native_thread_t thread); static int StartImp(jack_native_thread_t* thread, int priority, int realtime, void*(*start_routine)(void*), void* arg); static int StopImp(jack_native_thread_t thread); static int KillImp(jack_native_thread_t thread); }; } } // end of namespace bool jack_get_thread_realtime_priority_range(int * min_ptr, int * max_ptr); bool jack_tls_allocate_key(jack_tls_key *key_ptr); bool jack_tls_free_key(jack_tls_key key); bool jack_tls_set(jack_tls_key key, void *data_ptr); void *jack_tls_get(jack_tls_key key); #endif