/* * Copyright (C) 2004 Rui Nuno Capela, Steve Harris * Copyright (C) 2008 Nedko Arnaudov * Copyright (C) 2008 Grame * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include "JackMessageBuffer.h" #include "JackGlobals.h" #include "JackError.h" #include "JackTime.h" namespace Jack { JackMessageBuffer* JackMessageBuffer::fInstance = NULL; JackMessageBuffer::JackMessageBuffer() :fInit(NULL), fInitArg(NULL), fThread(this), fGuard(), fInBuffer(0), fOutBuffer(0), fOverruns(0), fRunning(false) {} JackMessageBuffer::~JackMessageBuffer() {} bool JackMessageBuffer::Start() { // Before StartSync()... fRunning = true; if (fThread.StartSync() == 0) { return true; } else { fRunning = false; return false; } } bool JackMessageBuffer::Stop() { if (fOverruns > 0) { jack_error("WARNING: %d message buffer overruns!", fOverruns); } else { jack_log("no message buffer overruns"); } if (fGuard.Lock()) { fRunning = false; fGuard.Signal(); fGuard.Unlock(); fThread.Stop(); } else { fThread.Kill(); } Flush(); return true; } void JackMessageBuffer::Flush() { while (fOutBuffer != fInBuffer) { jack_log_function(fBuffers[fOutBuffer].level, fBuffers[fOutBuffer].message); fOutBuffer = MB_NEXT(fOutBuffer); } } void JackMessageBuffer::AddMessage(int level, const char *message) { if (fGuard.Trylock()) { fBuffers[fInBuffer].level = level; strncpy(fBuffers[fInBuffer].message, message, MB_BUFFERSIZE); fInBuffer = MB_NEXT(fInBuffer); fGuard.Signal(); fGuard.Unlock(); } else { /* lock collision */ INC_ATOMIC(&fOverruns); } } bool JackMessageBuffer::Execute() { if (fGuard.Lock()) { while (fRunning) { fGuard.Wait(); /* the client asked for all threads to run a thread initialization callback, which includes us. */ if (fInit) { fInit(fInitArg); fInit = NULL; /* and we're done */ fGuard.Signal(); } /* releasing the mutex reduces contention */ fGuard.Unlock(); Flush(); fGuard.Lock(); } fGuard.Unlock(); } else { jack_error("JackMessageBuffer::Execute lock cannot be taken"); } return false; } bool JackMessageBuffer::Create() { if (fInstance == NULL) { fInstance = new JackMessageBuffer(); if (!fInstance->Start()) { jack_error("JackMessageBuffer::Create cannot start thread"); delete fInstance; fInstance = NULL; return false; } } return true; } bool JackMessageBuffer::Destroy() { if (fInstance != NULL) { fInstance->Stop(); delete fInstance; fInstance = NULL; return true; } else { return false; } } void JackMessageBufferAdd(int level, const char *message) { if (Jack::JackMessageBuffer::fInstance == NULL) { /* Unable to print message with realtime safety. Complain and print it anyway. */ jack_log_function(LOG_LEVEL_ERROR, "messagebuffer not initialized, skip message"); } else { Jack::JackMessageBuffer::fInstance->AddMessage(level, message); } } int JackMessageBuffer::SetInitCallback(JackThreadInitCallback callback, void *arg) { if (fInstance && callback && fRunning && fGuard.Lock()) { /* set up the callback */ fInitArg = arg; fInit = callback; #ifndef WIN32 // wake msg buffer thread fGuard.Signal(); // wait for it to be done fGuard.Wait(); // and we're done fGuard.Unlock(); #else /* The condition variable emulation code does not work reliably on Windows (lost signal). So use a "hackish" way to signal/wait for the result. Probably better in the long term : use pthread-win32 (http://sourceware.org/pthreads-win32/` */ fGuard.Unlock(); int count = 0; while (fInit && ++count < 1000) { /* wake msg buffer thread */ fGuard.Signal(); JackSleep(1000); } if (count == 1000) { jack_error("JackMessageBuffer::SetInitCallback : signal lost"); return -1; } #endif return 0; } jack_error("JackMessageBuffer::SetInitCallback : callback could not be executed"); return -1; } };