/* Copyright (C) 2003 Paul Davis Copyright (C) 2004-2008 Grame This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __JackEngineControl__ #define __JackEngineControl__ #include "JackShmMem.h" #include "JackFrameTimer.h" #include "JackTransportEngine.h" #include "JackConstants.h" #include "types.h" #include #ifdef JACK_MONITOR #include "JackEngineProfiling.h" #endif namespace Jack { class JackClientInterface; class JackGraphManager; #define JACK_ENGINE_ROLLING_COUNT 32 #define JACK_ENGINE_ROLLING_INTERVAL 1024 /*! \brief Engine control in shared memory. */ PRE_PACKED_STRUCTURE struct SERVER_EXPORT JackEngineControl : public JackShmMem { // Shared state jack_nframes_t fBufferSize; jack_nframes_t fSampleRate; bool fSyncMode; bool fTemporary; jack_time_t fPeriodUsecs; jack_time_t fTimeOutUsecs; float fMaxDelayedUsecs; float fXrunDelayedUsecs; bool fTimeOut; bool fRealTime; bool fSavedRealTime; // RT state saved and restored during Freewheel mode int fServerPriority; int fClientPriority; int fMaxClientPriority; char fServerName[JACK_SERVER_NAME_SIZE+1]; JackTransportEngine fTransport; jack_timer_type_t fClockSource; int fDriverNum; bool fVerbose; // CPU Load jack_time_t fPrevCycleTime; jack_time_t fCurCycleTime; jack_time_t fSpareUsecs; jack_time_t fMaxUsecs; jack_time_t fRollingClientUsecs[JACK_ENGINE_ROLLING_COUNT]; unsigned int fRollingClientUsecsCnt; int fRollingClientUsecsIndex; int fRollingInterval; float fCPULoad; // For OSX thread UInt64 fPeriod; UInt64 fComputation; UInt64 fConstraint; // Timer JackFrameTimer fFrameTimer; #ifdef JACK_MONITOR JackEngineProfiling fProfiler; #endif JackEngineControl(bool sync, bool temporary, long timeout, bool rt, long priority, bool verbose, jack_timer_type_t clock, const char* server_name) { fBufferSize = 512; fSampleRate = 48000; fPeriodUsecs = jack_time_t(1000000.f / fSampleRate * fBufferSize); fSyncMode = sync; fTemporary = temporary; fTimeOut = (timeout > 0); fTimeOutUsecs = timeout * 1000; fRealTime = rt; fSavedRealTime = false; fServerPriority = priority; #ifdef WIN32 fClientPriority = (rt) ? priority - 3 : 0; #else fClientPriority = (rt) ? priority - 5 : 0; #endif fMaxClientPriority = (rt) ? priority - 1 : 0; fVerbose = verbose; fPrevCycleTime = 0; fCurCycleTime = 0; fSpareUsecs = 0; fMaxUsecs = 0; ResetRollingUsecs(); strncpy(fServerName, server_name, sizeof(fServerName)); fCPULoad = 0.f; fPeriod = 0; fComputation = 0; fConstraint = 0; fMaxDelayedUsecs = 0.f; fXrunDelayedUsecs = 0.f; fClockSource = clock; fDriverNum = 0; } ~JackEngineControl() {} void UpdateTimeOut() { fPeriodUsecs = jack_time_t(1000000.f / fSampleRate * fBufferSize); // In microsec if (!(fTimeOut && fTimeOutUsecs > 2 * fPeriodUsecs)) { fTimeOutUsecs = 2 * fPeriodUsecs; } } // Cycle void CycleIncTime(jack_time_t callback_usecs) { // Timer fFrameTimer.IncFrameTime(fBufferSize, callback_usecs, fPeriodUsecs); } void CycleBegin(JackClientInterface** table, JackGraphManager* manager, jack_time_t cur_cycle_begin, jack_time_t prev_cycle_end) { fTransport.CycleBegin(fSampleRate, cur_cycle_begin); CalcCPULoad(table, manager, cur_cycle_begin, prev_cycle_end); #ifdef JACK_MONITOR fProfiler.Profile(table, manager, fPeriodUsecs, cur_cycle_begin, prev_cycle_end); #endif } void CycleEnd(JackClientInterface** table) { fTransport.CycleEnd(table, fSampleRate, fBufferSize); } // Timer void InitFrameTime() { fFrameTimer.InitFrameTime(); } void ResetFrameTime(jack_time_t callback_usecs) { fFrameTimer.ResetFrameTime(callback_usecs); } void ReadFrameTime(JackTimer* timer) { fFrameTimer.ReadFrameTime(timer); } // XRun void NotifyXRun(jack_time_t callback_usecs, float delayed_usecs); void ResetXRun() { fMaxDelayedUsecs = 0.f; } // Private void CalcCPULoad(JackClientInterface** table, JackGraphManager* manager, jack_time_t cur_cycle_begin, jack_time_t prev_cycle_end); void ResetRollingUsecs(); } POST_PACKED_STRUCTURE; } // end of namespace #endif