#include #include #include #include #include #include #include jack_client_t *client; void showtime () { jack_position_t current; jack_transport_state_t transport_state; jack_nframes_t frame_time; transport_state = jack_transport_query (client, ¤t); frame_time = jack_frame_time (client); printf ("frame: %7" PRIu32 " @ %" PRIu32 "\t", current.frame, frame_time); switch (transport_state) { case JackTransportStopped: printf ("state: Stopped"); break; case JackTransportRolling: printf ("state: Rolling"); break; case JackTransportStarting: printf ("state: Starting"); break; default: printf ("state: [unknown]"); } if (current.valid & JackPositionBBT) printf ("\tBBT: %3" PRIi32 "|%" PRIi32 "|%04" PRIi32, current.bar, current.beat, current.tick); if (current.valid & JackPositionTimecode) printf ("\tTC: (%.6f, %.6f)", current.frame_time, current.next_time); printf ("\n"); } void jack_shutdown (void *arg) { exit (1); } void signal_handler (int sig) { jack_client_close (client); fprintf (stderr, "signal received, exiting ...\n"); exit (0); } int main (int argc, char *argv[]) { /* try to become a client of the JACK server */ if ((client = jack_client_new ("showtime")) == 0) { fprintf (stderr, "jack server not running?\n"); return 1; } signal (SIGQUIT, signal_handler); signal (SIGTERM, signal_handler); signal (SIGHUP, signal_handler); signal (SIGINT, signal_handler); /* tell the JACK server to call `jack_shutdown()' if it ever shuts down, either entirely, or if it just decides to stop calling us. */ jack_on_shutdown (client, jack_shutdown, 0); /* tell the JACK server that we are ready to roll */ if (jack_activate (client)) { fprintf (stderr, "cannot activate client"); return 1; } while (1) { usleep (20); showtime (); } jack_client_close (client); exit (0); }